Masatoshi Ogawa: Difference between revisions
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|1998 | |1998 | ||
|''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]] | |''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' | ||
|Cinema Scene Program | |Cinema Scene Program | ||
|- | |- |
Revision as of 08:43, December 19, 2019
Masatoshi Ogawa
Games | Various Zelda Games | |
Position | Programmer |
Masatoshi Ogawa is a programmer for Nintendo, where he has worked since the mid 90's. He first worked on Ocarina of Time, being credited as the Cinema Scene Programmer. He has since worked on every single console Zelda title over the past two decades.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Cinema Scene Program |
2000 | Majora's Mask | Cinema Scene Program |
2002 | The Wind Waker | Game System Programming |
2006 | Twilight Princess | Main Programmer |
2011 | Skyward Sword | Environment Programming |
2013 | The Wind Waker HD | Additional Programming |
2017 | Breath of the Wild | Environment Programming |