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The main useful effect from a Blood Moon is that cooking meals while malice specks are in the air, from 23:30 on, during a blood moon will result in an automatic critical, improving the results markedly. The [[Shrine Quest]] [[Under a Red Moon]] also requires a blood moon to complete. | The main useful effect from a Blood Moon is that cooking meals while malice specks are in the air, from 23:30 on, during a blood moon will result in an automatic critical, improving the results markedly. The [[Shrine Quest]] [[Under a Red Moon]] also requires a blood moon to complete. | ||
The character [[Hino]], from [[Dueling Peaks Stable]], keeps track of blood moons and can explain them to the player. | The character [[Hino]], from [[Dueling Peaks Stable]], keeps track of blood moons and can explain them to the player. In the day leading up to a blood moon, if you ask him about the moon, he will reply "I'm getting that feeling again... Something is going to happen tonight. I can taste it!" During the blood moon, he will then become over-excited, running around the stable and, if you talk to him, speaking with red text. He will calm down shortly afterward. | ||
A blood moon can be delayed by entering a shrine or Hyrule Castle before the cutscene triggers, but the game will continue to trigger a blood moon every night thereafter until one can finally occur. If delayed too long, a so-called "panic blood moon" may happen, where the system's free memory will fall below 10%, triggering a blood moon regardless of the game state to reset the game world and thus free system memory. | A blood moon can be delayed by entering a shrine or Hyrule Castle before the cutscene triggers, but the game will continue to trigger a blood moon every night thereafter until one can finally occur. If delayed too long, a so-called "panic blood moon" may happen, where the system's free memory will fall below 10%, triggering a blood moon regardless of the game state to reset the game world and thus free system memory. |