Interview:Ocarina of Time Development - Minigames: Difference between revisions
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(Created page with "{{IncInterview}} The original interview can be found in its entirety at <a href="http://www.1101.com/nintendo/nin1/nin1-3.htm" target="new">1101</a>. Translation thanks to <a...") |
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The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto | The Legend of Zelda: Ocarina of Time news, direct from the production area! The Zelda team chosen by Shigeru Miyamoto | ||
created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We'll pass | created Zelda 64 with surprising stubbornness! One part of that stubbornness was to do a stubborn interview. We'll pass | ||
on a small part of that interview from the top of Hobonichi's nearby tree. <br><br> | on a small part of that interview from the top of Hobonichi's nearby tree. <br/><br/> | ||
<hr> | <hr> | ||
<br> | <br/> | ||
<b>(1-3) Looks Like This Zelda has Minigames</b><br><br> | <b>(1-3) Looks Like This Zelda has Minigames</b><br/><br/> | ||
<b>101: What are your memories of the scarecrows Pierre and Bonooru?</b><br><br> | <b>101: What are your memories of the scarecrows Pierre and Bonooru?</b><br/><br/> | ||
<b>Miyamoto:</b> With them, the twelve songs increased to thirteen. *laughs* The thirteenth song is the Scarecrow's. There are | <b>Miyamoto:</b> With them, the twelve songs increased to thirteen. *laughs* The thirteenth song is the Scarecrow's. There are | ||
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in front of Pierre, he will remember your melody for you. Bonooru has a worse memory, so he'll mostly forget it, but both | in front of Pierre, he will remember your melody for you. Bonooru has a worse memory, so he'll mostly forget it, but both | ||
play an important role. They stand in the farmer's field on the left-hand shore of Lake Hylia. Pierre the clever | play an important role. They stand in the farmer's field on the left-hand shore of Lake Hylia. Pierre the clever | ||
wandering scarecrow, Bonooru the idiot.<br><br> | wandering scarecrow, Bonooru the idiot.<br/><br/> | ||
When Link becomes an adult, Pierre is off wandering and only Bonooru watches the field. However, even with the forgetful | When Link becomes an adult, Pierre is off wandering and only Bonooru watches the field. However, even with the forgetful | ||
Bonooru present, do your best to remember the old memory you taught him and he will call Pierre.<br><br> | Bonooru present, do your best to remember the old memory you taught him and he will call Pierre.<br/><br/> | ||
<b>Eiji Onozuka (Dungeon Design):</b> You can meet the scarecrow at various times throughout the game. Each time the way to find | <b>Eiji Onozuka (Dungeon Design):</b> You can meet the scarecrow at various times throughout the game. Each time the way to find | ||
him will change, but he appears in the child dungeons at the beginning as well as the adult. If you play the Scarecrow's | him will change, but he appears in the child dungeons at the beginning as well as the adult. If you play the Scarecrow's | ||
Song in various places, a variety of interesting things will happen. Think of it as a secret…<br><br> | Song in various places, a variety of interesting things will happen. Think of it as a secret…<br/><br/> | ||
Actually, if you look hard enough, Navi will flutter above the spot where the scarecrow appears. She'll stop to say "He's | Actually, if you look hard enough, Navi will flutter above the spot where the scarecrow appears. She'll stop to say "He's | ||
here!". If there is also an enemy nearby, Navi will soon fly over to him, so if you don't take care you will overlook it! | here!". If there is also an enemy nearby, Navi will soon fly over to him, so if you don't take care you will overlook it! | ||
Therefore try to defeat all the enemies in a room and then watch Navi carefully.<br><br><br><br> | Therefore try to defeat all the enemies in a room and then watch Navi carefully.<br/><br/><br/><br/> | ||
<b>1101: The minigame pictures look a little suspicious…</b><br><br> | <b>1101: The minigame pictures look a little suspicious…</b><br/><br/> | ||
<b>Yoshiaki Koizumi (3D System Design):</b> In this game when the player begins a subquest, there are many things to consider. | <b>Yoshiaki Koizumi (3D System Design):</b> In this game when the player begins a subquest, there are many things to consider. | ||
If you're sucked into one, think "Huh? Now what do I do?" and lose sight of the story, you can listen to Navi. She will | If you're sucked into one, think "Huh? Now what do I do?" and lose sight of the story, you can listen to Navi. She will | ||
tell you what's important at that point in time.<br><br> | tell you what's important at that point in time.<br/><br/> | ||
This Zelda is really deep, so it's boring to only play through once. From the second time on, there will still be | This Zelda is really deep, so it's boring to only play through once. From the second time on, there will still be | ||
different things to enjoy.<br><br> | different things to enjoy.<br/><br/> | ||
For example, "how many grottoes can I open?" or "how far can I go on my horse?" or "what will happen if I play my ocarina | For example, "how many grottoes can I open?" or "how far can I go on my horse?" or "what will happen if I play my ocarina | ||
everywhere?" etc. There are lots of little tricks like that, so it takes a little more time to fully enjoy the game.<br><br> | everywhere?" etc. There are lots of little tricks like that, so it takes a little more time to fully enjoy the game.<br/><br/> | ||
Usually with subquests the secret things look suspicious. If there's something that's a little different from everything | Usually with subquests the secret things look suspicious. If there's something that's a little different from everything | ||
else, you should examine it. As for the more difficult secrets, there will be nothing to see but Navi will bring you to | else, you should examine it. As for the more difficult secrets, there will be nothing to see but Navi will bring you to | ||
the location, so you have to closely follow Navi's movements. Of course, even Navi won't show you the most difficult | the location, so you have to closely follow Navi's movements. Of course, even Navi won't show you the most difficult | ||
secrets. If you clear those, you'll be a Zelda Master.<br><br><br><br> | secrets. If you clear those, you'll be a Zelda Master.<br/><br/><br/><br/> | ||
<b>1101: There aren't any chickens!</b><br><br> | <b>1101: There aren't any chickens!</b><br/><br/> | ||
<b>Toru Osawa (Script Director):</b> Yes, the chickens are there. If you see them around you can decide whether to fight them. | <b>Toru Osawa (Script Director):</b> Yes, the chickens are there. If you see them around you can decide whether to fight them. | ||
When we were deciding whether to put in the chickens again or not, everyone said "shouldn't we just leave them out?". The | When we were deciding whether to put in the chickens again or not, everyone said "shouldn't we just leave them out?". The | ||
chickens in Zelda naturally counterattack. I didn't know, but the staff did it their own way. Is it okay to attack the | chickens in Zelda naturally counterattack. I didn't know, but the staff did it their own way. Is it okay to attack the | ||
chickens…? I think you'll be defeated! *laughs*<br><br><br><br> | chickens…? I think you'll be defeated! *laughs*<br/><br/><br/><br/> | ||
<b>1101: So, what happens if you find the Stone of Agony?</b><br><br> | <b>1101: So, what happens if you find the Stone of Agony?</b><br/><br/> | ||
<b>Takashi Onozuka:</b> There is a Stone of Agony, but it's shaped like the rumble pack. Nothing will happen when you get it, but | <b>Takashi Onozuka:</b> There is a Stone of Agony, but it's shaped like the rumble pack. Nothing will happen when you get it, but | ||
you may find it start to shake from time to time. The rumbling will become stronger as you get warmer, and once you find | you may find it start to shake from time to time. The rumbling will become stronger as you get warmer, and once you find | ||
the right place and do something, something interesting will happen.<br><br> | the right place and do something, something interesting will happen.<br/><br/> | ||
<b>Takushi Tezuka (Supervisor):</b> By the way, in the English version the "Modae no Ishi" is called the "Stone of Agony."<br><br><br><br> | <b>Takushi Tezuka (Supervisor):</b> By the way, in the English version the "Modae no Ishi" is called the "Stone of Agony."<br/><br/><br/><br/> | ||
A Public Presentation From the Fish-Loving Folks at 1101!!<br><br> | A Public Presentation From the Fish-Loving Folks at 1101!!<br/><br/> | ||
Special Project – Fishing Minigame<br><br> | Special Project – Fishing Minigame<br/><br/> | ||
Background: An abundance of minigames separate from the storyline were created for Ocarina of Time. One of them is the | Background: An abundance of minigames separate from the storyline were created for Ocarina of Time. One of them is the | ||
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If you have the rumble pack equipped, the controller will vibrate in accordance with the situation, making the act of | If you have the rumble pack equipped, the controller will vibrate in accordance with the situation, making the act of | ||
reeling in feel more realistic. Because the size of the fish is different, the response is also different. It almost feels | reeling in feel more realistic. Because the size of the fish is different, the response is also different. It almost feels | ||
like real fishing!<br><br> | like real fishing!<br/><br/> | ||
In the fishing pond, there are some hidden elements you can only encounter by playing regularly. These are the sinking lure | In the fishing pond, there are some hidden elements you can only encounter by playing regularly. These are the sinking lure | ||
and the Hylian Loach.<br><br> | and the Hylian Loach.<br/><br/> | ||
The appearance rate of these secrets will now be made clear.<br><br> | The appearance rate of these secrets will now be made clear.<br/><br/> | ||
• How to Get the Sinking Lure<br><br> | • How to Get the Sinking Lure<br/><br/> | ||
As a child, if you can catch a fish over 50 centimeters, the owner of the Fishing Pond will give you a piece of heart. If | As a child, if you can catch a fish over 50 centimeters, the owner of the Fishing Pond will give you a piece of heart. If | ||
you catch a fish larger than 60 centimeters as an adult, you will receive the Golden Scale. The Sinking Lure can be found | you catch a fish larger than 60 centimeters as an adult, you will receive the Golden Scale. The Sinking Lure can be found | ||
randomly in one of four places. The clump of bushes, on top of the driftwood, near the rocks, and around the waterfall.<br><br> | randomly in one of four places. The clump of bushes, on top of the driftwood, near the rocks, and around the waterfall.<br/><br/> | ||
(Child Era: 26-55 cm Adult Era: 35-75 cm)<br><br> | (Child Era: 26-55 cm Adult Era: 35-75 cm)<br/><br/> | ||
1 out of 4 times (when you enter the Fishing Pond by the door), the Hylian Loach (60-99 cm) will appear. Because the Hylian | 1 out of 4 times (when you enter the Fishing Pond by the door), the Hylian Loach (60-99 cm) will appear. Because the Hylian | ||
Loach swims in the deepest part of the water, it is difficult to catch without the sinking lure.<br><br> | Loach swims in the deepest part of the water, it is difficult to catch without the sinking lure.<br/><br/> | ||
• Hit Rate<br><br> | • Hit Rate<br/><br/> | ||
Evening: 1.75 Early Morning: 1.5 Muddy Day (day after rain): 1.5 Rainy Day (1 time out of 8): 3.0<br><br> | Evening: 1.75 Early Morning: 1.5 Muddy Day (day after rain): 1.5 Rainy Day (1 time out of 8): 3.0<br/><br/> | ||
This is previously unknown information from our secret base, so feel free to brag about how smart you are!<br><br> | This is previously unknown information from our secret base, so feel free to brag about how smart you are!<br/><br/> | ||
"(1-3) Looks Like This Zelda has Minigames" has ended. The interview continues from here, so please check back for updates! | "(1-3) Looks Like This Zelda has Minigames" has ended. The interview continues from here, so please check back for updates! | ||
{{OoTDevelopmentFooter}} | {{OoTDevelopmentFooter}} |