The Legend of Zelda: Collector's Edition: Difference between revisions
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| logo = | | logo = | ||
| boxart = [[File:Zelda-Collectors-Edition-Cover.png]] | | boxart = [[File:Zelda-Collectors-Edition-Cover.png]] | ||
| game = ''[[The Legend of Zelda]]''<br/>''[[Zelda II: The Adventure of Link|The Adventure of Link]]''<br/>''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br/>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' (Demo only) | |||
| release [[Nintendo GameCube|Nintendo<br/>GameCube]] = | | release [[Nintendo GameCube|Nintendo<br/>GameCube]] = | ||
{{Region|jp|y=2003|m=11|d=7}} | {{Region|jp|y=2003|m=11|d=7}} | ||
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==A Retrospective== | ==A Retrospective== | ||
The "A Retrospective" video is a series of | {{quote|Every game has a story. Only one is a legend. Journey through Zelda history, from the groundbreaking NES hit to the Nintendo GameCube masterpiece. With The Legend of Zelda: Collector's Edition and the Game Boy Player, it is now possible to play the complete Zelda legend on one system—the Nintendo GameCube.|Menu description}} | ||
The "A Retrospective" video is just under two minutes long. It is comprised of a short series of video clips from, in order: | |||
*''[[The Legend of Zelda]]'' | *''[[The Legend of Zelda]]'' | ||
*''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' | *''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' | ||
Line 26: | Line 28: | ||
*[[The Legend of Zelda: A Link to the Past (GBA)|''A Link to the Past'' (GBA)]] & ''[[The Legend of Zelda: Four Swords|Four Swords]]'' (both logos shown, but clips only of ''Four Swords'') | *[[The Legend of Zelda: A Link to the Past (GBA)|''A Link to the Past'' (GBA)]] & ''[[The Legend of Zelda: Four Swords|Four Swords]]'' (both logos shown, but clips only of ''Four Swords'') | ||
*''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' | *''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' | ||
It ends in artwork of the various Links. There is no narration, only an arrangement of ''The Legend of Zelda'' theme for sound. | |||
''The Legend of Zelda'', ''The Adventure of Link'', ''Ocarina of Time'' and ''Majora's Mask'' are shown as they appear in ''Collector's Edition'', including recoloured button prompts for the [[Nintendo 64]] games to match the GameCube's button colours. ''Link's Awakening DX'', ''Oracle of Ages'' & ''Oracle of Seasons'' and ''Four Swords'' are shown running on the Game Boy Player accessory for the GameCube, including border and "Z Button : Options" prompt - this means that the GBC games are stretched to the much wider aspect ratio of the GBA screen. The CD-i games, [[Zelda (Game & Watch)|''Zelda'' Game & Watch]] (including the GBA ''Game & Watch Gallery 4'' version) and [[The Legend of Zelda Game Watch|Nelsonic Game Watch]] are excluded. | |||
<gallery widths=160> | |||
File:Retrospective menu - CE.png | |||
File:Retrospective menu info - CE.png | |||
</gallery> | |||
''The Legend of Zelda'', ''The Adventure of Link'', ''Ocarina of Time'' and ''Majora's Mask'' | ==''The Wind Waker'' Special Movie== | ||
{{quote|A legend lingers on the wind's breath...a legend that speaks of a great evil, the rise of the Hero of Time, and the unknown fate of a doomed kingdom. To the simple people on the islands of the Great Sea, the legend is merely a story, but to one boy, it will be much more—it will be his destiny. Let it be yours in The Legend of Zelda: The Wind Waker.|Menu description}} | |||
"''The Legend of Zelda: The Wind Waker'' Special Movie" is a trailer for ''The Wind Waker'' which is just under one minute long, played over the main theme for the game. | |||
<gallery widths=160> | |||
File:TWW Movie menu - CE.png | |||
File:TWW Movie menu info - CE.png | |||
</gallery> | |||
==Playable Game Notes== | |||
All full games require individual memory card files to save the games. | |||
===''The Legend of Zelda''=== | |||
{{main|The Legend of Zelda}} | |||
{{quote|This is where the legend began—the game that started the Zelda series. It boasted an innovative and unique game-play system, remarkably deep puzzle solving, and an epic score. Even now, over 15 years after it first launched, that appeal is still going strong.<br>Released: July, 1987. System: Nintendo Entertainment System|Menu description}} | |||
The opening scroll was retranslated into English for this release. The new version reads: | |||
:''LONG AGO, GANON, PRINCE OF DARKNESS, STOLE THE TRIFORCE OF POWER. PRINCESS ZELDA OF HYRULE BROKE THE TRIFORCE OF WISDOM INTO EIGHT PIECES AND HID THEM FROM GANON BEFORE SHE WAS KIDNAPPED BY GANON'S MINIONS. LINK, YOU MUST FIND THE PIECES AND SAVE ZELDA.'' | |||
...compared to the original translation: | |||
:''MANY YEARS AGO PRINCE DARKNESS "GANNON" STOLE ONE OF THE TRIFORCE WITH POWER. PRINCESS ZELDA HAD ONE OF THE TRIFORCE WITH WISDOM. SHE DIVIDED IT INTO 8 UNITS TO HIDE IT FROM "GANNON" BEFORE SHE WAS CAPTURED. GO FIND THE "8" UNITS "LINK" TO SAVE HER.'' | |||
The item scroll is also now headed "ALL TREASURES" rather than "ALL OF TREASURES", and "RUPIES" changed to "RUPEES". All other entries, including "CONTAINER HEART", remained unchanged. These changes would persist in later rereleases, including the [[Classic NES Series]] release on Game Boy Advance and Wii [[Virtual Console]]. | |||
<gallery widths=160> | |||
File:TLoZ menu - CE.png | |||
File:TLoZ menu info - CE.png | |||
File:TLoZ menu buttons - CE.png | |||
File:TLoZ title - CE.png | |||
</gallery> | |||
===''The Adventure of Link''=== | |||
{{main|Zelda II: The Adventure of Link}} | |||
{{quote|The Zelda series saw a dramatic change when its side-scrolling second installment appeared. While it adhered to the majestic story and puzzle-solving elements of the original, this new Zelda featured improved action and was appropriately dubbed The Adventure of Link.<br/>Released: September, 1988. System: Nintendo Entertainment System.|Menu description}} | |||
Unlike ''The Legend of Zelda'', the opening scroll was not fully retranslated, but merely tweaked to change "NO.3 TRIFORCE" to "THE THIRD TRIFORCE". It reads: | |||
*''AFTER GANON WAS DESTROYED, IMPA TOLD LINK A SLEEPING SPELL WAS CAST ON PRINCESS ZELDA. SHE WILL WAKE ONLY WITH THE POWER OF THE THIRD TRIFORCE SEALED IN A PALACE IN HYRULE. TO BREAK THE SEAL,CRYSTALS MUST BE PLACED IN STATUES IN 6 WELL GUARDED PALACES. LINK SET OUT ON HIS MOST ADVENTURESOME QUEST YET..." | |||
The missing space after "SEAL," and "LINK SET OUT" rather than "SETS OUT" remain as in the original. | |||
<gallery widths=160> | |||
File:TAoL menu - CE.png | |||
File:TAoL menu info - CE.png | |||
File:TAoL menu buttons - CE.png | |||
File:TAoL title - CE.png | |||
</gallery> | |||
===''Ocarina of Time''=== | |||
{{main|The Legend of Zelda: Ocarina of Time}} | |||
{{quote|Taking full advantage of gaming in three dimensions, an innovative new Zelda exploded onto the scene in 1998. Featuring gorgeous cinematics, hordes of hostile enemies, a revolutionary targeting system, and the freedom of traveling on horseback, Ocarina of Time left all who played it amazed and impressed.<br/>Released: November, 1998. System: Nintendo 64.|Menu description}} | |||
Button colours were changed to match the GameCube controller (red A, green B, grey START); and references to "Rumble Pak" were changed to "Rumble Feature" (although the [[Stone of Agony]] design was not changed). The credits scene was pre-rendered as a 450MB video file - apparently due to desynchronisation problems with the music, given differences between the emulator and original Nintendo 64 hardware. | |||
<gallery widths=160> | |||
File:OOT menu - CE.png | |||
File:OOT menu info - CE.png | |||
File:OOT menu buttons - CE.png | |||
File:OoT menu rumble - CE.png | |||
File:OoT title - CE.png | |||
</gallery> | |||
===''Majora's Mask''=== | |||
{{main|The Legend of Zelda: Majora's Mask}} | |||
{{quote|While it was a direct to Ocarina of Time, Majora's Mask was clearly a Zelda of a different color, as Link wandered into a three-day journey in a mysterious parallel world. Set in a town that would be crushed by the moon in three days, the story unfolded around masks that transformed their wearers.<br/>Released: October, 2000. System: Nintendo 64.|Menu description}} | |||
Presumably due to incorrect emulator programming to account for ''Majora's Mask''<nowiki>'</nowiki>s usage of the [[Nintendo 64]]'s 4 MB memory expansion pack, ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' in ''The Legend of Zelda: Collector's Edition'' occasionally freezes, forcing the player to start over from the last save. The freezing sometimes resulted in the game's [[Owl Statue]] saves being erased, due to how the owl saves worked. This problem was fixed for the [[Nintendo Wii#Virtual Console|Virtual Console]] release of ''Majora's Mask'' in all regions except Europe. | |||
Button prompts were recoloured as in ''Ocarina of Time''. | |||
<gallery widths=160> | |||
File:MM menu - CE.png | |||
File:MM menu info - CE.png | |||
File:MM menu buttons - CE.png | |||
File:MM menu rumble - CE.png | |||
File:MM title - CE.png | |||
</gallery> | |||
===''The Wind Waker'' Demo=== | |||
{{main|The Legend of Zelda: The Wind Waker}} | |||
{{quote|Pioneering new forms of expression through the use of innovative "Toon Shading" techniques, The Wind Waker wove a tapestry of adventures set on the stage of the Great Sea. Players immediately found themselves immersed in their own cartoon adventure, playing the lead role of Link, the Hero of Winds.<br/>Released: March, 2003. System: Nintendo GameCube|Menu description}} | |||
Limited to 20 minutes of gameplay. Unlike the full games, this comes with three pre-installed save files, named "Dungeon", "Stealth" and "Island". All begin with three [[Heart Container]]s: | |||
*Dungeon begins in the entrance of [[Dragon Roost Cavern]] with [[Hero's Sword]], [[Hero's Shield]], [[Pirate's Charm]], the [[Telescope]], [[Sail]], [[Wind Waker]], one [[Bottle]]; [[Spoils Bag]] with one [[Red Chu Jelly]] & one [[Joy Pendant]]; and an empty [[Delivery Bag]]. | |||
*Stealth begins in [[Forsaken Fortress]] after [[Link (The Wind Waker)|Link]] has lost his sword. He has only Hero's Shield, Telescope and Spoils Bag with one Joy Pendant. | |||
*Island begins on [[Windfall Island]] with the [[King of Red Lions]] and [[Sail]], Hero's Sword, Hero's Shield & Pirate Charm; Telescope and an empty Spoils Bag. | |||
The "SAVE" and "OPTIONS" buttons in the pause menu are simply non-functional, rather than being non-selectable or giving an error message. There are no specific limits on what can be done other than time and item availability. | |||
<gallery widths=160> | |||
File:TWW Demo menu - CE.png | |||
File:TWW Demo menu info - CE.png | |||
File:TWW Demo menu buttons - CE.png | |||
File:TWW Demo title - CE.png | |||
File:TWW Demo save list - CE.png | |||
File:TWW Demo save 1 - CE.png | |||
File:TWW Demo save 2 - CE.png | |||
File:TWW Demo save 3 - CE.png | |||
</gallery> | |||
{{GamesFooter}} | {{GamesFooter}} | ||
{{Cat|Games|Collector's Edition}} | {{Cat|Games|Collector's Edition}} |
Latest revision as of 01:13, November 1, 2024
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The Legend of Zelda: Collector's Edition is a collection of four main games from The Legend of Zelda series, a 20-minute playable demo of The Wind Waker, and two videos: The Legend of Zelda: A Retrospective and a special The Wind Waker video. The collection contains The Legend of Zelda, The Adventure of Link, Ocarina of Time, and Majora's Mask, all run on emulators. The Collector's Edition was only ever made available through special deals and offers which varied from region to region but included things such as registering a Nintendo GameCube and two games for the console at Nintendo's website, buying a subscription to Nintendo Power, or pre-ordering new first-party releases.
A Retrospective
"Every game has a story. Only one is a legend. Journey through Zelda history, from the groundbreaking NES hit to the Nintendo GameCube masterpiece. With The Legend of Zelda: Collector's Edition and the Game Boy Player, it is now possible to play the complete Zelda legend on one system—the Nintendo GameCube."
The "A Retrospective" video is just under two minutes long. It is comprised of a short series of video clips from, in order:
- The Legend of Zelda
- The Adventure of Link
- A Link to the Past (SNES)
- Link's Awakening DX (not the original Game Boy version)
- Ocarina of Time
- Oracle of Ages & Oracle of Seasons (shared segment)
- Majora's Mask
- A Link to the Past (GBA) & Four Swords (both logos shown, but clips only of Four Swords)
- The Wind Waker
It ends in artwork of the various Links. There is no narration, only an arrangement of The Legend of Zelda theme for sound.
The Legend of Zelda, The Adventure of Link, Ocarina of Time and Majora's Mask are shown as they appear in Collector's Edition, including recoloured button prompts for the Nintendo 64 games to match the GameCube's button colours. Link's Awakening DX, Oracle of Ages & Oracle of Seasons and Four Swords are shown running on the Game Boy Player accessory for the GameCube, including border and "Z Button : Options" prompt - this means that the GBC games are stretched to the much wider aspect ratio of the GBA screen. The CD-i games, Zelda Game & Watch (including the GBA Game & Watch Gallery 4 version) and Nelsonic Game Watch are excluded.
The Wind Waker Special Movie
"A legend lingers on the wind's breath...a legend that speaks of a great evil, the rise of the Hero of Time, and the unknown fate of a doomed kingdom. To the simple people on the islands of the Great Sea, the legend is merely a story, but to one boy, it will be much more—it will be his destiny. Let it be yours in The Legend of Zelda: The Wind Waker."
"The Legend of Zelda: The Wind Waker Special Movie" is a trailer for The Wind Waker which is just under one minute long, played over the main theme for the game.
Playable Game Notes
All full games require individual memory card files to save the games.
The Legend of Zelda
- Main article: The Legend of Zelda
"This is where the legend began—the game that started the Zelda series. It boasted an innovative and unique game-play system, remarkably deep puzzle solving, and an epic score. Even now, over 15 years after it first launched, that appeal is still going strong.
Released: July, 1987. System: Nintendo Entertainment System"
The opening scroll was retranslated into English for this release. The new version reads:
- LONG AGO, GANON, PRINCE OF DARKNESS, STOLE THE TRIFORCE OF POWER. PRINCESS ZELDA OF HYRULE BROKE THE TRIFORCE OF WISDOM INTO EIGHT PIECES AND HID THEM FROM GANON BEFORE SHE WAS KIDNAPPED BY GANON'S MINIONS. LINK, YOU MUST FIND THE PIECES AND SAVE ZELDA.
...compared to the original translation:
- MANY YEARS AGO PRINCE DARKNESS "GANNON" STOLE ONE OF THE TRIFORCE WITH POWER. PRINCESS ZELDA HAD ONE OF THE TRIFORCE WITH WISDOM. SHE DIVIDED IT INTO 8 UNITS TO HIDE IT FROM "GANNON" BEFORE SHE WAS CAPTURED. GO FIND THE "8" UNITS "LINK" TO SAVE HER.
The item scroll is also now headed "ALL TREASURES" rather than "ALL OF TREASURES", and "RUPIES" changed to "RUPEES". All other entries, including "CONTAINER HEART", remained unchanged. These changes would persist in later rereleases, including the Classic NES Series release on Game Boy Advance and Wii Virtual Console.
The Adventure of Link
- Main article: Zelda II: The Adventure of Link
"The Zelda series saw a dramatic change when its side-scrolling second installment appeared. While it adhered to the majestic story and puzzle-solving elements of the original, this new Zelda featured improved action and was appropriately dubbed The Adventure of Link.
Released: September, 1988. System: Nintendo Entertainment System."
Unlike The Legend of Zelda, the opening scroll was not fully retranslated, but merely tweaked to change "NO.3 TRIFORCE" to "THE THIRD TRIFORCE". It reads:
- AFTER GANON WAS DESTROYED, IMPA TOLD LINK A SLEEPING SPELL WAS CAST ON PRINCESS ZELDA. SHE WILL WAKE ONLY WITH THE POWER OF THE THIRD TRIFORCE SEALED IN A PALACE IN HYRULE. TO BREAK THE SEAL,CRYSTALS MUST BE PLACED IN STATUES IN 6 WELL GUARDED PALACES. LINK SET OUT ON HIS MOST ADVENTURESOME QUEST YET..."
The missing space after "SEAL," and "LINK SET OUT" rather than "SETS OUT" remain as in the original.
Ocarina of Time
- Main article: The Legend of Zelda: Ocarina of Time
"Taking full advantage of gaming in three dimensions, an innovative new Zelda exploded onto the scene in 1998. Featuring gorgeous cinematics, hordes of hostile enemies, a revolutionary targeting system, and the freedom of traveling on horseback, Ocarina of Time left all who played it amazed and impressed.
Released: November, 1998. System: Nintendo 64."
Button colours were changed to match the GameCube controller (red A, green B, grey START); and references to "Rumble Pak" were changed to "Rumble Feature" (although the Stone of Agony design was not changed). The credits scene was pre-rendered as a 450MB video file - apparently due to desynchronisation problems with the music, given differences between the emulator and original Nintendo 64 hardware.
Majora's Mask
- Main article: The Legend of Zelda: Majora's Mask
"While it was a direct to Ocarina of Time, Majora's Mask was clearly a Zelda of a different color, as Link wandered into a three-day journey in a mysterious parallel world. Set in a town that would be crushed by the moon in three days, the story unfolded around masks that transformed their wearers.
Released: October, 2000. System: Nintendo 64."
Presumably due to incorrect emulator programming to account for Majora's Mask's usage of the Nintendo 64's 4 MB memory expansion pack, Majora's Mask in The Legend of Zelda: Collector's Edition occasionally freezes, forcing the player to start over from the last save. The freezing sometimes resulted in the game's Owl Statue saves being erased, due to how the owl saves worked. This problem was fixed for the Virtual Console release of Majora's Mask in all regions except Europe.
Button prompts were recoloured as in Ocarina of Time.
The Wind Waker Demo
- Main article: The Legend of Zelda: The Wind Waker
"Pioneering new forms of expression through the use of innovative "Toon Shading" techniques, The Wind Waker wove a tapestry of adventures set on the stage of the Great Sea. Players immediately found themselves immersed in their own cartoon adventure, playing the lead role of Link, the Hero of Winds.
Released: March, 2003. System: Nintendo GameCube"
Limited to 20 minutes of gameplay. Unlike the full games, this comes with three pre-installed save files, named "Dungeon", "Stealth" and "Island". All begin with three Heart Containers:
- Dungeon begins in the entrance of Dragon Roost Cavern with Hero's Sword, Hero's Shield, Pirate's Charm, the Telescope, Sail, Wind Waker, one Bottle; Spoils Bag with one Red Chu Jelly & one Joy Pendant; and an empty Delivery Bag.
- Stealth begins in Forsaken Fortress after Link has lost his sword. He has only Hero's Shield, Telescope and Spoils Bag with one Joy Pendant.
- Island begins on Windfall Island with the King of Red Lions and Sail, Hero's Sword, Hero's Shield & Pirate Charm; Telescope and an empty Spoils Bag.
The "SAVE" and "OPTIONS" buttons in the pause menu are simply non-functional, rather than being non-selectable or giving an error message. There are no specific limits on what can be done other than time and item availability.