Walkthrough:Jabul Ruins (Echoes of Wisdom): Difference between revisions

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(Created page with "The '''Jabul Ruins Walkthrough''' is a full guide for the Jabul Ruins, the dungeon featured in ''Echoes of Wisdom''. This includes navigating the dungeon, opening all chests, and taking on the dungeon boss, Vocavor. ===Pink Switch=== *As soon as Zelda walks straight ahead, the ground below will crumble and Zelda will drop down into the water at the lower floor. *Zelda can navigate the underwater area, using Bind on t...")
 
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===Orange Switch===
===Orange Switch===
*From the central chamber, Zelda can head down the ladder at the bottom-right of the room to reach a side-scrolling area.
*Using echoes to navigate and fight off enemies, Zelda will find a chest to the right that contains the [[Dungeon Map]]. Zelda can then navigate the underwater area and resurface on the right.
*The room has a number of [[Octorok]]s and [[Chompfin]]s in the area. Use flying echoes such as a [[Peahat Echo]] to get rid of the Octoroks. Zelda can then use [[Water Block]]s to get up to the higher areas so that Chompfins cannot harm her. From here, she can drop [[Sea Urchin]]s or other water-based enemies to clear the Chompfins.
*At the north end of the room, Zelda can use a [[Tangler Echo]] or [[Bombfish Echo]] to blow up the wooden box and swim underneath. At the northwest corner of the room, Zelda can reach a chest containing 50 Rupees.
*Using Echoes, Zelda can reach the higher part of the north-end of the room. From here, she can walk across the tightropes and down the stairs.
*In this area, there are numbers [[Sand Crab]]s. Zelda can use a variety of echoes to defeat the crabs that are both in the water and on the surface.
*After climbing the stairs, step on the orange switch to get more water to flow into the main room.
*Zelda can then fall down the hole to the left and then climb the ladder to get back to main chamber.


<gallery widths="400px" heights="220px" perrow=2>
<gallery widths="400px" heights="220px" perrow=2>
|<center></center>
File:Jabul-Ruins-007.jpg|<center>Use Echos to navigate the underwater area</center>
File:Jabul-Ruins-008.jpg|<center>Use a [[Tangler Echo]] or [[Bombfish Echo]] to break the wooden box</center>
File:Jabul-Ruins-009.jpg|<center>Use a [[Trampoline Echo]] to reach the chest at the northwest corner</center>
File:Jabul-Ruins-010.jpg|<center>Walk across the tightrope and exit the room to the west</center>
File:Jabul-Ruins-011.jpg|<center>Use echoes to defeat the [[Sand Crab]]s</center>
File:Jabul-Ruins-012.jpg|<center>Step on the orange switch to get more water flowing to the main room</center>
</gallery>
</gallery>


===Blue Switch===
===Blue Switch===
*From the main room, head down the ladder on the left side to reach an underwater area.
*Use an echo to defeat the [[Tangler Lv. 2]] that is swimming around.
*As Zelda travels further down, the water gets darker. She can swim over the blue coral to temporarily light up the surrounding area.
*Use air bubbles that are found throughout the area and defeat the [[Bio Deku Baba]]s that are found here, using a Tangler or Chompfin.
*Near the southwest corner of the underwater area, there is a chest that contains 100 rupees.
*Resurface at the top-left and you'll find yourself in a room that has four torches, one of them being underwater.
*Dive into the water and grab the torch with Bind. Bring it up to the surface and then use an [[Ignizol]] to light up the three unlit torches. With all of them lit, head through the door that opens up.
*Step on the blue switch to get water flowing to the main room.
*Drop down the hole on the right and climb the ladder to get back to the main chamber.


<gallery widths="400px" heights="220px" perrow=2>
<gallery widths="400px" heights="220px" perrow=2>
|<center></center>
File:Jabul-Ruins-013.jpg|<center>Use the blue coral to see underwater</center>
File:Jabul-Ruins-014.jpg|<center>Defeat the [[Bio Deku Baba]]s</center>
File:Jabul-Ruins-015.jpg|<center>Open the chest at the bottom-left to get 100 rupees</center>
File:Jabul-Ruins-016.jpg|<center>Grab the torch that is underwater and bring it to the surface</center>
File:Jabul-Ruins-017.jpg|<center>Use an [[Ignizol]] to light all the torches</center>
File:Jabul-Ruins-018.jpg|<center>Step on the blue switch to get more water flowing</center>
</gallery>
</gallery>


===Green Switch===
===Green Switch===
*After activating the three lower switches, the water geyser will by large enough where Zelda can ride it up to the higher level of the main chamber. From here she can head in either direction, but the green switch is at the northeast part of the room.
*In the underwater area, Zelda can swim to the southwest area of the room by moving the platform with Bind. A chest can be found in the corner here containing a [[Golden Egg]].
*Zelda can swim down, moving the platforms and boulders that are in the way. Eventually she'll come across the big chest which contains the [[Big Key]].
*At the far right of the underwater area, Zelda can use a [[Bombfish Echo]] to blowup the wooden crates, occasionally stopping to get air from the air bubbles. After clearing the path, Zelda can climb out of the water on the right.
*Use water-based echoes to defeat the [[Dark Tangler]]s and the [[Dark Biri]]s and head left a screen.
*Defeat the Bio Deku Babas and then use [[Bind]] to put a pot or statue on the green switch. This will cause water to flow to the main room.
*Swim down the hole on the left and use Bind to move the plank and the boulder. Swim down and left to return to the main chamber.


<gallery widths="400px" heights="220px" perrow=2>
<gallery widths="400px" heights="220px" perrow=2>
|<center></center>
File:Jabul-Ruins-019.jpg|<center>Ride the water geyser and head to the right</center>
File:Jabul-Ruins-020.jpg|<center>Move the plank and swim to the bottom-left</center>
File:Jabul-Ruins-021.jpg|<center>Open the chest to get a [[Golden Egg]]</center>
File:Jabul-Ruins-022.jpg|<center>Move the [[Boulder]] and the plank will flow up</center>
File:Jabul-Ruins-023.jpg|<center>Move the plank to the right</center>
File:Jabul-Ruins-024.jpg|<center>Use a [[Bomfish]] to break the cracked block</center>
File:Jabul-Ruins-025.jpg|<center>Swim down to the big chest and get the [[Big Key]]</center>
File:Jabul-Ruins-026.jpg|<center>Use the Bombfish on the right to break the wooden boxes</center>
File:Jabul-Ruins-027.jpg|<center>Defeat the [[Dark Tangler]]s and [[Dark Biri]]s and head left</center>
File:Jabul-Ruins-028.jpg|<center>Defeat the [[Bio Deku Baba]]s</center>
File:Jabul-Ruins-029.jpg|<center>Place a pot on the green switch to cause water to flow to the center room</center>
File:Jabul-Ruins-030.jpg|<center>Move the plank and large boulder to get back to the main chamber</center>
</gallery>
</gallery>


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</gallery>
</gallery>


{{Listbox|Walkthrough:Echoes of Wisdom}}
{{cat|Echoes of Wisdom Walkthroughs}}
{{cat|Echoes of Wisdom Walkthroughs}}

Latest revision as of 21:19, October 21, 2024

The Jabul Ruins Walkthrough is a full guide for the Jabul Ruins, the dungeon featured in Echoes of Wisdom. This includes navigating the dungeon, opening all chests, and taking on the dungeon boss, Vocavor.

Pink Switch

  • As soon as Zelda walks straight ahead, the ground below will crumble and Zelda will drop down into the water at the lower floor.
  • Zelda can navigate the underwater area, using Bind on the massive boulders. Zelda will eventually come across Vocavor, a giant fish enemy that summons a massive whirlwind.
  • Zelda will need to swim to the right, avoiding the enemies and moving the larger boulder at the end of the path.
  • After resurfacing, navigate to the left, avoiding the enemies and climb the steps.
  • Zelda can use the Waypoint to create a warp point. Then Zelda can head up a screen and step on the pink switch. This will cause water to flow into this main chamber.
  • There are four other switches that Zelda will need to push, beginning the with either the orange switch at the bottom-right, or the blue switch at the bottom-left.

Orange Switch

  • From the central chamber, Zelda can head down the ladder at the bottom-right of the room to reach a side-scrolling area.
  • Using echoes to navigate and fight off enemies, Zelda will find a chest to the right that contains the Dungeon Map. Zelda can then navigate the underwater area and resurface on the right.
  • The room has a number of Octoroks and Chompfins in the area. Use flying echoes such as a Peahat Echo to get rid of the Octoroks. Zelda can then use Water Blocks to get up to the higher areas so that Chompfins cannot harm her. From here, she can drop Sea Urchins or other water-based enemies to clear the Chompfins.
  • At the north end of the room, Zelda can use a Tangler Echo or Bombfish Echo to blow up the wooden box and swim underneath. At the northwest corner of the room, Zelda can reach a chest containing 50 Rupees.
  • Using Echoes, Zelda can reach the higher part of the north-end of the room. From here, she can walk across the tightropes and down the stairs.
  • In this area, there are numbers Sand Crabs. Zelda can use a variety of echoes to defeat the crabs that are both in the water and on the surface.
  • After climbing the stairs, step on the orange switch to get more water to flow into the main room.
  • Zelda can then fall down the hole to the left and then climb the ladder to get back to main chamber.

Blue Switch

  • From the main room, head down the ladder on the left side to reach an underwater area.
  • Use an echo to defeat the Tangler Lv. 2 that is swimming around.
  • As Zelda travels further down, the water gets darker. She can swim over the blue coral to temporarily light up the surrounding area.
  • Use air bubbles that are found throughout the area and defeat the Bio Deku Babas that are found here, using a Tangler or Chompfin.
  • Near the southwest corner of the underwater area, there is a chest that contains 100 rupees.
  • Resurface at the top-left and you'll find yourself in a room that has four torches, one of them being underwater.
  • Dive into the water and grab the torch with Bind. Bring it up to the surface and then use an Ignizol to light up the three unlit torches. With all of them lit, head through the door that opens up.
  • Step on the blue switch to get water flowing to the main room.
  • Drop down the hole on the right and climb the ladder to get back to the main chamber.

Green Switch

  • After activating the three lower switches, the water geyser will by large enough where Zelda can ride it up to the higher level of the main chamber. From here she can head in either direction, but the green switch is at the northeast part of the room.
  • In the underwater area, Zelda can swim to the southwest area of the room by moving the platform with Bind. A chest can be found in the corner here containing a Golden Egg.
  • Zelda can swim down, moving the platforms and boulders that are in the way. Eventually she'll come across the big chest which contains the Big Key.
  • At the far right of the underwater area, Zelda can use a Bombfish Echo to blowup the wooden crates, occasionally stopping to get air from the air bubbles. After clearing the path, Zelda can climb out of the water on the right.
  • Use water-based echoes to defeat the Dark Tanglers and the Dark Biris and head left a screen.
  • Defeat the Bio Deku Babas and then use Bind to put a pot or statue on the green switch. This will cause water to flow to the main room.
  • Swim down the hole on the left and use Bind to move the plank and the boulder. Swim down and left to return to the main chamber.

Yellow Switch

Vocavor

Post-Jabul Ruins