Sword Beam: Difference between revisions
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The '''Sword Beam''' is the ability to fire an attack out of [[Link]]'s [[ | The '''Sword Beam''' is the ability to fire an attack out of [[Link]]'s [[sword]], typically when he is at full health. The damage dealt from a Sword Beam varies in each [[The Legend of Zelda (Series)|''Zelda'']] game. | ||
==''The Legend of Zelda''== | ==''The Legend of Zelda''== | ||
{{float|right|[[File:Sword Beam - TLOZ.png|200px]]}} | {{float|right|[[File:Sword Beam - TLOZ.png|200px]]}} | ||
The Sword Beam in ''[[The Legend of Zelda]]'' is a ranged attack that can be activated when Link is at full health by pressing A. It is depicted as a flashing sword, while the "real" sword disappears from | The Sword Beam in ''[[The Legend of Zelda]]'' is a ranged attack that can be activated when [[Link (The Legend of Zelda)|Link]] is at full health by pressing A. It is depicted as a flashing sword, while the "real" sword disappears from Link's hands. | ||
==''The Adventure of Link''== | ==''The Adventure of Link''== | ||
{{float|right|[[File:Sword Beam - TAOL.png|200px]]}} | {{float|right|[[File:Sword Beam - TAOL.png|200px]]}} | ||
Like in the first game, Link is able to shoot beams from his sword while he is at full health. | Like in the first game, [[Link (The Legend of Zelda)#The Adventure of Link|Link]] is able to shoot beams from his sword while he is at full health. | ||
{{clear|right}} | {{clear|right}} | ||
==''A Link to the Past''== | ==''A Link to the Past''== | ||
While at full health, Link is able to shoot sword beams while using the [[Master Sword]] and its upgrades. The power of each beam is equal only to an attack from the [[Fighter's Sword]]. | While at full health, [[Link (A Link to the Past)|Link]] is able to shoot sword beams while using the [[Master Sword]] and its upgrades. The power of each beam is equal only to an attack from the [[Fighter's Sword]]. | ||
==''Link's Awakening''== | ==''Link's Awakening''== | ||
===''Link's Awakening'' (Game Boy) & ''Link's Awakening DX''=== | ===''Link's Awakening'' (Game Boy) & ''Link's Awakening DX''=== | ||
[[File:Sword Beam - LADX.png|300px|right]] | [[File:Sword Beam - LADX.png|300px|right]] | ||
Once Link brings 20 [[Secret Seashell]]s to [[Seashell Mansion]] and acquires the [[Koholint Sword|Level 2 Sword]], each sword swipe will shoot a beam of equal power whenever he is at full health. | Once [[Link (A Link to the Past)#Link's Awakening|Link]] brings 20 [[Secret Seashell]]s to [[Seashell Mansion]] and acquires the [[Koholint Sword|Level 2 Sword]], each sword swipe will shoot a beam of equal power whenever he is at full health. | ||
{{clear|right}} | {{clear|right}} | ||
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==''Oracle of Seasons'' & ''Oracle of Ages''== | ==''Oracle of Seasons'' & ''Oracle of Ages''== | ||
{{stub|section}} | {{stub|section}} | ||
Link can shoot a Sword Beam at full health when using the [[Noble Sword]] or [[Master Sword]]. | [[Link (Oracle Series)|Link]] can shoot a Sword Beam at full health when using the [[Noble Sword]] or [[Master Sword]]. | ||
==''The Minish Cap''== | ==''The Minish Cap''== | ||
[[File:Sword Beam - TMC.png|300px|right]] | [[File:Sword Beam - TMC.png|300px|right]] | ||
The Sword Beam is available as [[Grimblade]]'s [[Tiger Scroll|sword technique]], and once again allows Link to shoot a beam from his sword at full health. A variant, the Peril Beam, can be earned from [[Waveblade]], and allows Link to fire a sword beam when down to his last heart. | The Sword Beam is available as [[Grimblade]]'s [[Tiger Scroll|sword technique]], and once again allows [[Link (The Minish Cap)|Link]] to shoot a beam from his sword at full health. A variant, the Peril Beam, can be earned from [[Waveblade]], and allows Link to fire a sword beam when down to his last heart. | ||
{{clear|right}} | {{clear|right}} | ||
==''Phantom Hourglass''== | ==''Phantom Hourglass''== | ||
[[File:Sword Beam - PH.png|300px|right]] | [[File:Sword Beam - PH.png|300px|right]] | ||
The ability to shoot sword beams is granted to Link by upgrading [[Ciela]]'s power at [[Spirit Island]] using 10 [[Courage Gem]]s. With 20 gems, the width of the beam will be upgraded further. The sword beams do not rely on Link's health or magic power as in previous games; he must simply equip Ciela as his fairy guide in order to use them. | The ability to shoot sword beams is granted to [[Link (The Wind Waker)#Phantom Hourglass|Link]] by upgrading [[Ciela]]'s power at [[Spirit Island]] using 10 [[Courage Gem]]s. With 20 gems, the width of the beam will be upgraded further. The sword beams do not rely on Link's health or magic power as in previous games; he must simply equip Ciela as his fairy guide in order to use them. | ||
{{clear|right}} | {{clear|right}} | ||
==''Spirit Tracks''== | ==''Spirit Tracks''== | ||
[[File:Sword Beam - ST.png|300px|right]] | [[File:Sword Beam - ST.png|300px|right]] | ||
As a reward for collecting all 50 rabbits from across Hyrule, Link is given a [[Swordsman's Scroll]] by [[Bunnio]] once he delivers them to the [[Rabbitland Rescue]]. The scroll allows him to shoot beams from his sword when at full health, as in previous games. The beams are identical to the upgraded variety that appeared in ''Phantom Hourglass''. | As a reward for collecting all 50 rabbits from across Hyrule, [[Link (Spirit Tracks)|Link]] is given a [[Swordsman's Scroll]] by [[Bunnio]] once he delivers them to the [[Rabbitland Rescue]]. The scroll allows him to shoot beams from his sword when at full health, as in previous games. The beams are identical to the upgraded variety that appeared in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''. | ||
{{clear|right}} | {{clear|right}} | ||
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[[File:Skyward Strike Goddess Sword horizontal - Skyward Sword Wii.png|300px|right]] | [[File:Skyward Strike Goddess Sword horizontal - Skyward Sword Wii.png|300px|right]] | ||
{{Main|Skyward Strike}} | {{Main|Skyward Strike}} | ||
In ''Skyward Sword'', Link can hold the [[Goddess Sword]] upward to charge it with divine energy, which will be released in the form of a beam through his next attack. In addition to damaging enemies, the Skyward Strike is necessary to activate [[Goddess Cube]]s and [[Goddess Crest]]s and to draw images on [[Goddess Wall]]s. Link also requires a Skyward Strike from the [[Master Sword]] in order to activate the sleeping [[Gate of Time]]. Once [[Zelda]]'s blessing has unlocked [[True Master Sword|the blade's true power]], the charge time, power, size, and range of the Skyward Strike will be increased. | In ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'', [[Link (Skyward Sword)|Link]] can hold the [[Goddess Sword]] upward to charge it with divine energy, which will be released in the form of a beam through his next attack. In addition to damaging enemies, the Skyward Strike is necessary to activate [[Goddess Cube]]s and [[Goddess Crest]]s and to draw images on [[Goddess Wall]]s. Link also requires a Skyward Strike from the [[Master Sword]] in order to activate the sleeping [[Gate of Time]]. Once [[Zelda]]'s blessing has unlocked [[True Master Sword|the blade's true power]], the charge time, power, size, and range of the Skyward Strike will be increased. | ||
{{clear}} | {{clear}} | ||
==''A Link Between Worlds''== | ==''A Link Between Worlds''== | ||
[[File:Sword Beam Master Sword Lv3 - ALBW.png|300px|right]] | [[File:Sword Beam Master Sword Lv3 - ALBW.png|300px|right]] | ||
Sword beams are similar to those from ''A Link to the Past'', only being possible with the Master Sword and its upgrades and while Link is at full health. However, rather than doing the same amount of damage as the [[Captain's Sword|starting sword]], each beam instead does half as much damage as an attack from the blade it was shot from. | Sword beams are similar to those from ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', only being possible with the Master Sword and its upgrades and while [[Link (A Link Between Worlds)|Link]] is at full health. However, rather than doing the same amount of damage as the [[Captain's Sword|starting sword]], each beam instead does half as much damage as an attack from the blade it was shot from. | ||
{{clear|right}} | {{clear|right}} | ||
==''Tri Force Heroes''== | ==''Tri Force Heroes''== | ||
[[File:Sword Beams Fierce Deity - TFH.png|300px|right]] | [[File:Sword Beams Fierce Deity - TFH.png|300px|right]] | ||
Link can perform Sword Beams while wearing either the [[Sword Suit]] or [[Sword Master Suit]], and only while at full health. Wearing the [[Fierce Deity Armor]] allows him to shoot four beams at once, one in each direction, with every swipe at full health, and with a [[Spin Attack]] even when not. | [[Link (A Link Between Worlds)#Tri Force Heroes|Link]] can perform Sword Beams while wearing either the [[Sword Suit]] or [[Sword Master Suit]], and only while at full health. Wearing the [[Fierce Deity Armor]] allows him to shoot four beams at once, one in each direction, with every swipe at full health, and with a [[Spin Attack]] even when not. | ||
{{clear|right}} | {{clear|right}} | ||
==''Breath of the Wild''== | ==''Breath of the Wild''== | ||
[[File:Sword Beam - BotW.png|right|300px]] | [[File:Sword Beam - BotW.png|right|300px]] | ||
In ''Breath of the Wild'', sword beams are only possible using the Master Sword. They are used by motioning as if to throw the blade; as the Master Sword cannot be dropped or relinquished from Link's inventory, doing so instead shoots off a spiraling blue beam. As in the first ''The Legend of Zelda'' game, sword beams are only possible while Link is at full health, and their range is also dictated by the amount of Heart Containers he possesses. They can be upgraded further by unlocking the set bonus of the [[Cap of the Wild|Cap]], [[Tunic of the Wild|Tunic]], and [[Trousers of the Wild]], or the outfits acquired using any of the Link amiibos excluding the Breath of the Wild amiibos, Smash Bros. Young Link, and Majora's Mask Link. | In ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', sword beams are only possible using the Master Sword. They are used by motioning as if to throw the blade; as the Master Sword cannot be dropped or relinquished from [[Link (Breath of the Wild)|Link]]'s inventory, doing so instead shoots off a spiraling blue beam. As in the first ''[[The Legend of Zelda]]'' game, sword beams are only possible while Link is at full health, and their range is also dictated by the amount of Heart Containers he possesses. They can be upgraded further by unlocking the set bonus of the [[Cap of the Wild|Cap]], [[Tunic of the Wild|Tunic]], and [[Trousers of the Wild]], or the outfits acquired using any of the Link amiibos excluding the Breath of the Wild amiibos, Smash Bros. Young Link, and Majora's Mask Link. | ||
Each sword beam fired off will take away a portion of the Master Sword's energy. This can be rectified by completing all three stages of the [[Trial of the Sword]], which unlocks the true power within the blade and enables Link to shoot off sword beams indefinitely without it wearing down. | Each sword beam fired off will take away a portion of the Master Sword's energy. This can be rectified by completing all three stages of the [[Trial of the Sword]], which unlocks the true power within the blade and enables Link to shoot off sword beams indefinitely without it wearing down. | ||
==''Age of Calamity''== | ==''Age of Calamity''== | ||
When using the Master Sword with Link's [[One-Handed Weapon (Age of Calamity)|One-Handed Weapon]] moveset, at full health basic attacks and spin attacks fire sword beams. | When using the Master Sword with [[Link (Breath of the Wild)#Age of Calamity|Link]]'s [[One-Handed Weapon (Age of Calamity)|One-Handed Weapon]] moveset, at full health basic attacks and spin attacks fire sword beams. | ||
==''Tears of the Kingdom''== | ==''Tears of the Kingdom''== | ||
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{{TotK-Stub|section}} | {{TotK-Stub|section}} | ||
The sword beam works almost identically to ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. | The sword beam works almost identically to ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''. | ||
{{Cat|Skills}} | {{Cat|Skills}} |
Latest revision as of 11:18, September 16, 2024
This article is a stub. You can help the Zelda Dungeon Wiki by expanding it. |
Games | ||
Learned from | Sometimes learned, sometimes a sword's innate ability. | |
Effect | Attack enemies from a safe distance. | |
Related |
The Sword Beam is the ability to fire an attack out of Link's sword, typically when he is at full health. The damage dealt from a Sword Beam varies in each Zelda game.
The Legend of Zelda
The Sword Beam in The Legend of Zelda is a ranged attack that can be activated when Link is at full health by pressing A. It is depicted as a flashing sword, while the "real" sword disappears from Link's hands.
The Adventure of Link
Like in the first game, Link is able to shoot beams from his sword while he is at full health.
A Link to the Past
While at full health, Link is able to shoot sword beams while using the Master Sword and its upgrades. The power of each beam is equal only to an attack from the Fighter's Sword.
Link's Awakening
Link's Awakening (Game Boy) & Link's Awakening DX
Once Link brings 20 Secret Seashells to Seashell Mansion and acquires the Level 2 Sword, each sword swipe will shoot a beam of equal power whenever he is at full health.
Link's Awakening (Switch)
The sword beam functions largely identically, but the upgraded sword which can shoot the sword beams - now named the Koholint Sword - requires 40 rather than 20 secret seashells to obtain, albeit from a total of 50 rather than 26.
Majora's Mask
While wearing the Fierce Deity's Mask, Fierce Deity Link shoots beams from the Fierce Deity Sword each time he performs a targeted attack. Each one takes up a small segment of his magic power in order to be used.
Oracle of Seasons & Oracle of Ages
This section is a stub. You can help the Zelda Dungeon Wiki by expanding it. |
Link can shoot a Sword Beam at full health when using the Noble Sword or Master Sword.
The Minish Cap
The Sword Beam is available as Grimblade's sword technique, and once again allows Link to shoot a beam from his sword at full health. A variant, the Peril Beam, can be earned from Waveblade, and allows Link to fire a sword beam when down to his last heart.
Phantom Hourglass
The ability to shoot sword beams is granted to Link by upgrading Ciela's power at Spirit Island using 10 Courage Gems. With 20 gems, the width of the beam will be upgraded further. The sword beams do not rely on Link's health or magic power as in previous games; he must simply equip Ciela as his fairy guide in order to use them.
Spirit Tracks
As a reward for collecting all 50 rabbits from across Hyrule, Link is given a Swordsman's Scroll by Bunnio once he delivers them to the Rabbitland Rescue. The scroll allows him to shoot beams from his sword when at full health, as in previous games. The beams are identical to the upgraded variety that appeared in Phantom Hourglass.
Skyward Sword
- Main article: Skyward Strike
In Skyward Sword, Link can hold the Goddess Sword upward to charge it with divine energy, which will be released in the form of a beam through his next attack. In addition to damaging enemies, the Skyward Strike is necessary to activate Goddess Cubes and Goddess Crests and to draw images on Goddess Walls. Link also requires a Skyward Strike from the Master Sword in order to activate the sleeping Gate of Time. Once Zelda's blessing has unlocked the blade's true power, the charge time, power, size, and range of the Skyward Strike will be increased.
A Link Between Worlds
Sword beams are similar to those from A Link to the Past, only being possible with the Master Sword and its upgrades and while Link is at full health. However, rather than doing the same amount of damage as the starting sword, each beam instead does half as much damage as an attack from the blade it was shot from.
Tri Force Heroes
Link can perform Sword Beams while wearing either the Sword Suit or Sword Master Suit, and only while at full health. Wearing the Fierce Deity Armor allows him to shoot four beams at once, one in each direction, with every swipe at full health, and with a Spin Attack even when not.
Breath of the Wild
In Breath of the Wild, sword beams are only possible using the Master Sword. They are used by motioning as if to throw the blade; as the Master Sword cannot be dropped or relinquished from Link's inventory, doing so instead shoots off a spiraling blue beam. As in the first The Legend of Zelda game, sword beams are only possible while Link is at full health, and their range is also dictated by the amount of Heart Containers he possesses. They can be upgraded further by unlocking the set bonus of the Cap, Tunic, and Trousers of the Wild, or the outfits acquired using any of the Link amiibos excluding the Breath of the Wild amiibos, Smash Bros. Young Link, and Majora's Mask Link.
Each sword beam fired off will take away a portion of the Master Sword's energy. This can be rectified by completing all three stages of the Trial of the Sword, which unlocks the true power within the blade and enables Link to shoot off sword beams indefinitely without it wearing down.
Age of Calamity
When using the Master Sword with Link's One-Handed Weapon moveset, at full health basic attacks and spin attacks fire sword beams.
Tears of the Kingdom
This Tears of the Kingdom section is a stub. You can help the Zelda Dungeon Wiki by expanding it. |
The sword beam works almost identically to Breath of the Wild.