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==''A Link to the Past''==
==''A Link to the Past''==
[[File:Blade-Trap-1.png|left]]In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', Blade Traps first appear within the [[Dark Palace (A Link to the Past)|Dark Palace]]. Unlike their ''The Legend of Zelda'' counterparts, the Blade Traps in ''A Link to the Past'' move by themselves, not needing to be triggered by [[Link (A Link to the Past)|Link's]] movements. Often they appear in bunches, just moving horizontally back and forth in a small room. Link can often push blocks or hit [[Crystal Switch]]es, causing blocks to rise and changing the area in which the Blade Traps can reach.
[[File:Blade-Trap-1.png|left|Blade Trap sprite from The Legend of Zelda]]In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', Blade Traps first appear within the [[Dark Palace (A Link to the Past)|Dark Palace]]. Unlike their ''[[The Legend of Zelda]]'' counterparts, the Blade Traps in ''A Link to the Past'' move by themselves, not needing to be triggered by [[Link (A Link to the Past)|Link]]'s movements. Often they appear in bunches, just moving horizontally back and forth in a small room. Link can often push blocks or hit [[Crystal Switch]]es, causing blocks to rise and changing the area in which the Blade Traps can reach.


Blade Traps cannot be defeated and they are usually just obstacles that Link needs to get by. In some cases, such as within [[Ganon's Tower (A Link to the Past)|Ganon's Tower]], there are tons of Blade Traps in a particular room. Link can use the [[Magic Cape]] to safely sneak by these traps as they will not be able to harm Link when the Cape is being worn. If Link does get hit by one of these traps, he loses a full heart in damage.
Blade Traps cannot be defeated and they are usually just obstacles that Link needs to get by. In some cases, such as within [[Ganon's Tower (A Link to the Past)|Ganon's Tower]], there are tons of Blade Traps in a particular room. Link can use the [[Magic Cape]] to safely sneak by these traps as they will not be able to harm Link when the Cape is being worn. If Link does get hit by one of these traps, he will lose a full heart in damage.


===Giant Blade Trap===
===Giant Blade Trap===
In the [[Ice Palace]] of ''A Link to the Past'', Link encounters a Giant Blade Trap. This large trap starts at a set location within the room and when Link walks by, it triggers the trap. Its actions make the Giant Blade Trap more in line with the Blade Traps from ''The Legend of Zelda'' than the normal Blade Traps from ''A Link to the Past''.
In the [[Ice Palace]], Link encounters a Giant Blade Trap. This large trap starts at a set location within the room and when Link walks by, it triggers the trap. Its actions make the Giant Blade Trap more in line with the Blade Traps from ''The Legend of Zelda'' than the normal Blade Traps from ''A Link to the Past''.


Unlike the standard Blade Traps, these giant ones move rather slowly. However, their large size allows them to cover more ground. Link can use either the [[Magic Cape]] or the [[Cane of Byrna]], allowing him to walk right through a Giant Blade Trap.
Unlike the standard Blade Traps, these giant ones move rather slowly. However, their large size allows them to cover more ground. Link can use either the [[Magic Cape]] or the [[Cane of Byrna]], allowing him to walk right through a Giant Blade Trap.


==''Link's Awakening''==
==''Link's Awakening''==
Blade Traps are found in dungeons around [[Koholint Island]]. They have the same function as they do in ''The Legend of Zelda'', and can be jumped over with [[Roc's Feather]].
Blade Traps are found in dungeons around [[Koholint Island]]. They have the same function as they do in ''[[The Legend of Zelda]]'', and can be jumped over with the [[Roc's Feather]].


==''Ocarina of Time''==
==''Ocarina of Time''==
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===Blue Trap===
===Blue Trap===
These work the same as the traps from ''The Legend of Zelda'' and ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''.
These work the same as the traps from ''[[The Legend of Zelda]]'' and ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''.


===Green Trap===
===Green Trap===
Unlike most of the other traps, this one does not slow down and retract. It continuously goes back and forth, making it a bit more difficult to pass, similar to the ones from ''Ocarina of Time'' except faster.
Unlike most of the other traps, this one does not slow down and retract. It continuously goes back and forth, making it a bit more difficult to pass, similar to the ones from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' except faster.


===Orange Trap===
===Orange Trap===
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==''Oracle of Ages''==
==''Oracle of Ages''==
There are two Blade Traps in ''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]'', blue and green. They act exactly like the blue and green traps from ''Oracle of Seasons''.
There are two Blade Traps in ''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]'', blue and green. They act exactly like the blue and green traps from ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]''.


==''Four Swords''==
==''Four Swords''==
The Blade Traps found in ''Four Swords'' are very similar to other appearances. They only dash out at [[Link (Four Swords)|Link]] when he crosses their path, the kind that follows a set path is not present. Another enemy, similar to Blade Traps, can retract its blades when in rest. The latter enemy comes in two kinds: those that dash out at Link when he crosses their path, and those that chase him until he loses it, e.g. by placing a bush between Link and the blade. All varieties are found throughout most of the stages; however, the [[Hero's Trial]] (in the Anniversary Edition) makes abundant use of them.
The Blade Traps found in ''[[The Legend of Zelda: Four Swords|Four Swords]]'' are very similar to other appearances. They only dash out at [[Link (Four Swords)|Link]] when he crosses their path, the kind that follows a set path is not present. Another enemy, similar to Blade Traps, can retract its blades when in rest. The latter enemy comes in two kinds: those that dash out at Link when he crosses their path, and those that chase him until he loses it, e.g. by placing a bush between Link and the blade. All varieties are found throughout most of the stages; however, the [[Hero's Trial]] (in the Anniversary Edition) makes abundant use of them.


==''The Wind Waker''==
==''The Wind Waker''==
Blade Traps appear in the [[Wind Temple (The Wind Waker)|Wind Temple]]. They are invulnerable and move back and forth. In order to make it past the room to get to the boss door with [[Makar]], blocks must be placed strategically so that they block the Blade Traps so that they do not get in [[Link (The Wind Waker)|Link's]] way.
Blade Traps appear in the [[Wind Temple (The Wind Waker)|Wind Temple]]. They are invulnerable and move back and forth. In order to make it past the room to get to the boss door with [[Makar]], blocks must be placed strategically so that they block the Blade Traps so that they do not get in [[Link (The Wind Waker)|Link]]'s way.


==''Four Swords Adventures''==
==''Four Swords Adventures''==
Blade Traps in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' are the same as their ''Four Swords'' counterparts.
Blade Traps in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' are the same as their ''[[The Legend of Zelda: Four Swords|Four Swords]]'' counterparts.


==''The Minish Cap''==
==''The Minish Cap''==
Blade Traps are officially referred to as Traps in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''. The Blue variant follows a motion controlled path and follows [[Link (The Minish Cap)|Link]] if he crosses certain points. Green traps travel along a set line and are located only in dungeons.
Blade Traps are officially referred to as Traps in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''. The Blue variant follows a motion controlled path and will follow [[Link (The Minish Cap)|Link]] if he crosses certain points. Green traps travel along a set line and are located only in dungeons.


==''Twilight Princess''==
==''Twilight Princess''==
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==''Phantom Hourglass''==
==''Phantom Hourglass''==
Blade Traps look and behave just like all the other ones. They are found in the [[Temple of Courage]] in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''.
In ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', Blade Traps are found in the [[Temple of Courage]]. They look and behave just like all the other ones.


==''Spirit Tracks''==
==''Spirit Tracks''==
Blade Traps look and behave just like all the other ones. They are found in the [[Fire Temple (Spirit Tracks)|Fire Temple]] in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''.
In ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', Blade Traps are found in the [[Fire Temple (Spirit Tracks)|Fire Temple]]. They look and behave just like all the other ones.


==''Skyward Sword''==
==''Skyward Sword''==
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==''A Link Between Worlds''==
==''A Link Between Worlds''==
Blade Traps in ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]'' function similarly to those in ''A Link to the Past''. They do not react to [[Link (A Link Between Worlds)|Link]]'s movement, but instead move on fixed paths. They make an appearance in the [[Tower of Hera (A Link Between Worlds)|Tower of Hera]] where they can be ignored by merging with the wall. The animation shows the Blade Trap constantly spinning even when it stops moving.
Blade Traps in ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]'' function similarly to those in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. They do not react to [[Link (A Link Between Worlds)|Link]]'s movement, but instead move on fixed paths. They make an appearance in the [[Tower of Hera (A Link Between Worlds)|Tower of Hera]] where they can be ignored by merging with the wall. The animation shows the Blade Trap constantly spinning even when it stops moving.


===Trivia===
===Trivia===
* Observing the Blade Trap after merging with a wall allows players to see that the Blade Trap is not actually on the ground, but levitating above.
*In ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]'', observing the Blade Trap after merging with a wall allows players to see that the Blade Trap is not actually on the ground, but levitating above.


==Gallery==
==Gallery==
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File:Blade-Trap-Giant-Oracle-Sprite.png|Giant Blade Trap sprite from ''Oracle of Seasons'' and ''Oracle of Ages''
File:Blade-Trap-Giant-Oracle-Sprite.png|Giant Blade Trap sprite from ''Oracle of Seasons'' and ''Oracle of Ages''
File:Blade-Trap-Red-Giant-Oracle-Sprite.png|Red Giant Blade Trap sprite from ''Oracle of Seasons''
File:Blade-Trap-Red-Giant-Oracle-Sprite.png|Red Giant Blade Trap sprite from ''Oracle of Seasons''
File:Blade_Trap_(Four_Swords).gif|Sprite from ''[[The Legend of Zelda: Four Swords|Four Swords]]''
File:Blade Trap (Four Swords).gif|Sprite from ''[[The Legend of Zelda: Four Swords|Four Swords]]''
File:Blade-Trap-TWW.png|Model from ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''
File:Blade-Trap-TWW.png|Model from ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''
File:Trap.gif|Sprite from ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
File:Trap.gif|Sprite from ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
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</gallery>
</gallery>


{{clear}}
{{Iconic Enemies}}
{{Iconic Enemies}}


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{{Listbox|Ocarina of Time Enemies}}
{{Listbox|Ocarina of Time Enemies}}
{{Listbox|Majora's Mask Enemies}}
{{Listbox|Majora's Mask Enemies}}
{{Listbox|Oracle of Seasons Enemies}}
{{Listbox|Oracle of Ages Enemies}}<!--
{{Listbox|Four Swords Enemies}}-->
{{Listbox|The Wind Waker Enemies}}
{{Listbox|Four Swords Adventures Enemies}}
{{Listbox|The Minish Cap Enemies}}
{{Listbox|Twilight Princess Enemies}}
{{Listbox|Phantom Hourglass Enemies}}
{{Spirit Tracks Enemies}}
{{Spirit Tracks Enemies}}
{{Listbox|Skyward Sword Enemies}}
{{Listbox|A Link Between Worlds Enemies}}
{{Listbox|A Link Between Worlds Enemies}}



Latest revision as of 23:20, October 1, 2024

Blade Traps are recurring traps in The Legend of Zelda series.

The Legend of Zelda

Blade Traps appear in the corners of some rooms in dungeons. When Link crosses their path, they fly toward him until they hit each other or another obstacle, then retract to their original position. They cannot be defeated because they are essentially an obstacle.

A Link to the Past

Blade Trap sprite from The Legend of Zelda

In A Link to the Past, Blade Traps first appear within the Dark Palace. Unlike their The Legend of Zelda counterparts, the Blade Traps in A Link to the Past move by themselves, not needing to be triggered by Link's movements. Often they appear in bunches, just moving horizontally back and forth in a small room. Link can often push blocks or hit Crystal Switches, causing blocks to rise and changing the area in which the Blade Traps can reach.

Blade Traps cannot be defeated and they are usually just obstacles that Link needs to get by. In some cases, such as within Ganon's Tower, there are tons of Blade Traps in a particular room. Link can use the Magic Cape to safely sneak by these traps as they will not be able to harm Link when the Cape is being worn. If Link does get hit by one of these traps, he will lose a full heart in damage.

Giant Blade Trap

In the Ice Palace, Link encounters a Giant Blade Trap. This large trap starts at a set location within the room and when Link walks by, it triggers the trap. Its actions make the Giant Blade Trap more in line with the Blade Traps from The Legend of Zelda than the normal Blade Traps from A Link to the Past.

Unlike the standard Blade Traps, these giant ones move rather slowly. However, their large size allows them to cover more ground. Link can use either the Magic Cape or the Cane of Byrna, allowing him to walk right through a Giant Blade Trap.

Link's Awakening

Blade Traps are found in dungeons around Koholint Island. They have the same function as they do in The Legend of Zelda, and can be jumped over with the Roc's Feather.

Ocarina of Time

Blade Traps are invulnerable and come in two varieties: ones that move in a set path and ones that ambush Link if he gets close. Either way, they cannot be defeated, so just wait for them to get on the far side of Link and sneak past. In some puzzles, Link can use blocks or statues to put in their path so they do not have much wiggle room. They appear in Dodongo's Cavern, Ice Cavern, Water Temple, Shadow Temple, Spirit Temple, and Ganon's Castle.

Majora's Mask

Blade Traps appear and function in the same manner as in Ocarina of Time. They are found Beneath the Well.

Oracle of Seasons

There are four different types of Blade Traps in Oracle of Seasons.

Blue Trap

These work the same as the traps from The Legend of Zelda and Link's Awakening.

Green Trap

Unlike most of the other traps, this one does not slow down and retract. It continuously goes back and forth, making it a bit more difficult to pass, similar to the ones from Ocarina of Time except faster.

Orange Trap

This is the fastest trap in the game, similar to the blue trap, except when it is activated, it goes much faster, but retracts more slowly.

Giant Traps

These traps are much larger than normal traps and follow set paths. They come in red and orange colors.

Oracle of Ages

There are two Blade Traps in Oracle of Ages, blue and green. They act exactly like the blue and green traps from Oracle of Seasons.

Four Swords

The Blade Traps found in Four Swords are very similar to other appearances. They only dash out at Link when he crosses their path, the kind that follows a set path is not present. Another enemy, similar to Blade Traps, can retract its blades when in rest. The latter enemy comes in two kinds: those that dash out at Link when he crosses their path, and those that chase him until he loses it, e.g. by placing a bush between Link and the blade. All varieties are found throughout most of the stages; however, the Hero's Trial (in the Anniversary Edition) makes abundant use of them.

The Wind Waker

Blade Traps appear in the Wind Temple. They are invulnerable and move back and forth. In order to make it past the room to get to the boss door with Makar, blocks must be placed strategically so that they block the Blade Traps so that they do not get in Link's way.

Four Swords Adventures

Blade Traps in Four Swords Adventures are the same as their Four Swords counterparts.

The Minish Cap

Blade Traps are officially referred to as Traps in The Minish Cap. The Blue variant follows a motion controlled path and will follow Link if he crosses certain points. Green traps travel along a set line and are located only in dungeons.

Twilight Princess

Blade Traps appear in the Temple of Time. They are very similar to their other appearances because they are basically a moving obstacle. However, this is the first and only time they are destructible. By taking control of the huge statue and its hammer, one swing obliterates a Blade Trap.

Phantom Hourglass

In Phantom Hourglass, Blade Traps are found in the Temple of Courage. They look and behave just like all the other ones.

Spirit Tracks

In Spirit Tracks, Blade Traps are found in the Fire Temple. They look and behave just like all the other ones.

Skyward Sword

The Blade Traps in Skyward Sword can only be encountered when a Timeshift Stone is activated. These enemies can be found specifically in Lanayru Gorge when delivering a Timeshift Stone to Lanayru to learn the Song of the Hero.

A Link Between Worlds

Blade Traps in A Link Between Worlds function similarly to those in A Link to the Past. They do not react to Link's movement, but instead move on fixed paths. They make an appearance in the Tower of Hera where they can be ignored by merging with the wall. The animation shows the Blade Trap constantly spinning even when it stops moving.

Trivia

  • In A Link Between Worlds, observing the Blade Trap after merging with a wall allows players to see that the Blade Trap is not actually on the ground, but levitating above.

Gallery