A Link to the Past Enemy Details: Difference between revisions
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This is a comprehensive guide to all enemies featured in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. | This is a comprehensive guide to all enemies featured in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. | ||
==Notes== | ==Notes== | ||
{{TODO|Get frame data and get a timing in seconds on stuns.}} | {{TODO|Get frame data and get a timing in seconds on stuns.}} | ||
*A health value of 255 strongly indicates the enemy is actually invulnerable to all damage, even if it looks like they take damage. The enemies with a value of 255 | *A health value of 255 strongly indicates the enemy is actually invulnerable to all damage, even if it looks like they take damage. The enemies with a value of 255 cannot be killed. | ||
*The damage values of 255, 252, and 251 indicate a stun and its duration. 255 is the longest stun while 251 is the shortest. | *The damage values of 255, 252, and 251 indicate a stun and its duration. 255 is the longest stun while 251 is the shortest. | ||
*The damage value of 254 sets the frozen status on an enemy. A frozen enemy can be killed instantly by smashing them with a hammer. They can also be picked up and thrown at other enemies. | *The damage value of 254 sets the frozen status on an enemy. A frozen enemy can be killed instantly by smashing them with a hammer. They can also be picked up and thrown at other enemies. |
Latest revision as of 18:45, November 6, 2024
This A Link to the Past article is a stub. You can help the Zelda Dungeon Wiki by expanding it. |
This is a comprehensive guide to all enemies featured in A Link to the Past.
Notes
TODO: Get frame data and get a timing in seconds on stuns.
Care to do so?
- A health value of 255 strongly indicates the enemy is actually invulnerable to all damage, even if it looks like they take damage. The enemies with a value of 255 cannot be killed.
- The damage values of 255, 252, and 251 indicate a stun and its duration. 255 is the longest stun while 251 is the shortest.
- The damage value of 254 sets the frozen status on an enemy. A frozen enemy can be killed instantly by smashing them with a hammer. They can also be picked up and thrown at other enemies.
- The damage value of 253 sets the burn status on an enemy. This kills the enemy instantly and they will drop their item after a short animation of them burning.
- The damage value of 250 turns an enemy into a slime.
- The damage value of 249 turns an enemy into a fairy.
- Numbers indicated in (brackets) are to indicate that these were the values in the Japanese release. These numbers were later reused in the GBA port instead of the numbers used for the PAL and NTSC releases of the original.
Categories
Category | Sprite | ||||||||
---|---|---|---|---|---|---|---|---|---|
- ↑ Excluding bushes
Health/Damage
Enemy | Health | Cat 0 | Cat 1 | Cat 2 | Cat 3 | Cat 4 | Cat 5 | Cat 6 | Cat 7 | Cat 8 | Cat 9 | Cat 10 | Cat 11 | Cat 12 | Cat 13 | Cat 14 | Cat 15 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Anti-Fairy | 255 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 249 | 0 | 0 | 0 | 0 | 0 | |
Archer (Blue) | 6 | 255 | 2 | 4 | 8 | 16 | 16 | 4 | 255 | 4 | 100 | 0 | 253 | 254 | 253 | 254 | 250 | |
Archer (Green) | 4 | 255 | 2 | 4 | 8 | 16 | 16 | 4 | 255 | 4 | 100 | 0 | 253 | 8 | 253 | 64 | 250 | |
Armos | 8 | 255 | 2 | 4 | 8 | 16 | 16 | 64 | 255 | 4 | 100 | 0 | 8 | 254 | 253 | 16 | 25 | |
Arrgi | 8 | 0 | 0 | 4 | 8 | 16 | 16 | 0 | 0 | 4 | 100 | 0 | 8 | 8 | 0 | 0 | 0 | |
Babusu | 4 | 0 | 2 | 4 | 8 | 16 | 16 | 4 | 64 | 4 | 100 | 0 | 253 | 64 | 253 | 64 | 64 | |
Ball | 255 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Ball and Chain Soldier | 16 | 251 | 2 | 2 | 8 | 16 | 16 | 4 | 255 | 4 | 100 | 0 | 253 | 0 | 253 | 254 | 250 | |
Bari (Blue) | 2 | 0 | 2 | 4 | 8 | 16 | 16 | 4 | 64 | 4 | 100 | 0 | 253 | 64 | 253 | 64 | 255 | |
Bari (Red) | 2 | 0 | 2 | 4 | 8 | 16 | 16 | 4 | 64 | 4 | 100 | 0 | 253 | 64 | 253 | 64 | 255 | |
Beamos | 255 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Bee[hd 1] | 0 | 1 | 2 | 4 | 8 | 16 | 16 | 4 | 64 | 4 | 100 | 249 | 8 | 8 | 16 | 16 | 32 | |
Biri | 2 | 0 | 2 | 4 | 8 | 16 | 16 | 4 | 64 | 4 | 100 | 0 | 253 | 64 | 253 | 64 | 255 | |
Blade Trap | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Blazing Bat | 255 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Bomb Knight | 8 | 255 | 2 | 3 | 4 | 16 | 16 | 4 | 255 | 4 | 100 | 0 | 253 | 254 | 253 | 254 | 250 | |
Bone Cucco | 255 | 1 | 2 | 4 | 8 | 16 | 16 | 4 | 64 | 4 | 100 | 0 | 8 | 8 | 0 | 0 | 0 | |
Boulder | 255 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Bumper | 255 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Buzz | 8 | 255 | 2 | 4 | 8 | 16 | 16 | 4 | 64 | 4 | 100 | 250 | 253 | 254 | 253 | 254 | 250 | |
Buzz Blob | 3 | 255 | 2 | 4 | 8 | 16 | 16 | 4 | 255 | 4 | 100 | 249[hd 2] | 253 | 254 | 253 | 254 | 255 | |
Chain Chomp | 5 | 251[hd 3] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
Chasupa | ||||||||||||||||||
Crow | ||||||||||||||||||
Cucco | ||||||||||||||||||
Cukeman | ||||||||||||||||||
Deadrock | ||||||||||||||||||
Devalant (Blue) | ||||||||||||||||||
Devalant (Red) | ||||||||||||||||||
Green Eyegore | ||||||||||||||||||
Red Eyegore | ||||||||||||||||||
Fireball Cannon | ||||||||||||||||||
Flying Tile | ||||||||||||||||||
Freezor | ||||||||||||||||||
Geldman | ||||||||||||||||||
Giant Ball | ||||||||||||||||||
Giant Blade Trap | ||||||||||||||||||
Gibdo | ||||||||||||||||||
Gibo | ||||||||||||||||||
Golden Bee[hd 1] | ||||||||||||||||||
Goriya (Green) | ||||||||||||||||||
Goriya (Red) | ||||||||||||||||||
Guruguru Bar |
- ↑ 1.0 1.1 Even though coded to take damage from the boomerangs and hookshot, Bees will simply reflect them and take no damage.
- ↑ While 249 normally results in a fairy being created, there is a hardcoded check for Buzz Blobs only that will transform it into a Cukeman instead.
- ↑ Chain Chomps are coded to take 251 (very short stun) from boomerangs, but they repel boomerang so it doesn't seem to work.