Hiromu Takemura: Difference between revisions
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'''Hiromu Takemura''' is an artist and planner who has worked for [[Nintendo]] since the mid- | '''Hiromu Takemura''' is an artist and planner who has worked for [[Nintendo]] since the mid-1990s. He first worked on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', where he is credited as a ''Field Designer''. He would go on to work as a designer and planner on several of the home console Legend of Zelda titles over the next two decades. | ||
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Latest revision as of 00:27, July 13, 2024
Hiromu Takemura
竹村 啓
たけむら ひろむ
竹村 啓
たけむら ひろむ
Games | ||
Position | Artist |
Hiromu Takemura is an artist and planner who has worked for Nintendo since the mid-1990s. He first worked on Ocarina of Time, where he is credited as a Field Designer. He would go on to work as a designer and planner on several of the home console Legend of Zelda titles over the next two decades.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Field Design |
2000 | Majora's Mask | Field Design |
2002 | The Wind Waker | Special Thanks |
2006 | Twilight Princess | Dungeon Design |
2011 | Skyward Sword | Planning |