Daiki Iwamoto: Difference between revisions
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'''Daiki Iwamoto''' is a game developer who has worked for [[Nintendo]] since the mid- | '''Daiki Iwamoto''' is a game developer who has worked for [[Nintendo]] since the mid-90s. He first worked on the at the time unreleased ''Star Fox 2'' before then working on ''Super Mario 64''. He joined the Zelda team with ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', where he has since been a core member of the team. | ||
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Latest revision as of 00:05, July 13, 2024
Daiki Iwamoto is a game developer who has worked for Nintendo since the mid-90s. He first worked on the at the time unreleased Star Fox 2 before then working on Super Mario 64. He joined the Zelda team with Ocarina of Time, where he has since been a core member of the team.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Assistant Director |
2002 | A Link to the Past (GBA) | Programming |
2004 | Four Swords Adventures | Boss Battle Director |
2007 | Phantom Hourglass | Director |
2009 | Spirit Tracks | Director |
2011 | Skyward Sword | Planning |
2013 | The Wind Waker HD | Director |
2013 | A Link Between Worlds | Supervisor |
2015 | Tri Force Heroes | Supervisor |
2017 | Breath of the Wild | Assistant Director |
2017 | Breath of the Wild Expansion Pass | Assistant Director |
2019 | Link's Awakening (Switch) | Production Management |