Motoaki Fukuda: Difference between revisions

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'''Motoaki Fukuda''' is a game designer who has worked for [[Nintendo]] since the mid-2000's. He first worked on ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', where he was credited with ''Effects Design''. He would go on to work on both ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' and ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'', where he is credited with ''Cinema Scene Planning''.
'''Motoaki Fukuda''' is a game designer who has worked for [[Nintendo]] since the mid-2000s. He first worked on ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', where he was credited with ''Effects Design''. He would go on to work on both ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' and ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'', where he is credited with ''Cinema Scene Planning''.


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Latest revision as of 01:09, July 13, 2024

Motoaki Fukuda

Games

Position

Designer
Planner

Motoaki Fukuda is a game designer who has worked for Nintendo since the mid-2000s. He first worked on Phantom Hourglass, where he was credited with Effects Design. He would go on to work on both Spirit Tracks and Skyward Sword, where he is credited with Cinema Scene Planning.

Release Game Credit(s)
2007 Phantom Hourglass Effects Design
2009 Spirit Tracks Cinema Scene Planning
2011 Skyward Sword Cinema Scene Planning