Daisuke Nobori: Difference between revisions

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{{Infobox|person
{{Infobox|person
| image =  
| image = [[file:M no image available.png]]
| game = Various Games
| game = Various Games
| dept =  
| dept =  
| born =  
| born =  
| position = Programmer
| name          = Daisuke Nobori<br>昇 大祐<br>のぼり だいすけ
| position = Planner<br>Animator
}}
}}


'''Daisuke Nobori''' is a game designer who has worked for [[Nintendo]] since the mid-2000's. Prior to his work for Nintendo, Nobori had done some work for Psikyo. He first joined the Zelda team ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', where he worked as ''Cinema Scene Planning''. He had similar roles in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' and ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', before then working on ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', where he is credited with ''Character Rigging''.
'''Daisuke Nobori''' is a game designer who has worked for [[Nintendo]] since the mid-2000s. Prior to his work for Nintendo, Nobori had done some work for Psikyo. He first joined the Zelda team ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', where he worked as ''Cinema Scene Planning''. He had similar roles in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' and ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', before then working on ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', where he is credited with ''Character Rigging''.


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{{Cat|Game Staff}}
{{Cat|Game Staff|Nobori, Daisuke}}
{{Cat|Planners|Nobori, Daisuke}}
{{Cat|Artists|Nobori, Daisuke}}
{{Cat|Nintendo Staff|Nobori, Daisuke}}

Latest revision as of 01:12, July 13, 2024

Daisuke Nobori
昇 大祐
のぼり だいすけ
M no image available.png

Games

Various Games

Position

Planner
Animator

Daisuke Nobori is a game designer who has worked for Nintendo since the mid-2000s. Prior to his work for Nintendo, Nobori had done some work for Psikyo. He first joined the Zelda team Twilight Princess, where he worked as Cinema Scene Planning. He had similar roles in Phantom Hourglass and Spirit Tracks, before then working on Breath of the Wild, where he is credited with Character Rigging.

Release Game Credit(s)
2006 Twilight Princess Cinema Scene Planning
2007 Phantom Hourglass Cinema Scene Planning
2009 Spirit Tracks Cinema Scene Planning
2013 A Link Between Worlds Special Thanks
2017 Breath of the Wild Character Rigging