Hiromu Takemura: Difference between revisions
Jump to navigation
Jump to search
Want an adless experience? Log in or Create an account.
No edit summary |
m (Text replacement - "90's" to "90s") |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{Infobox|person | {{Infobox|person | ||
| image = [[File:Hiromu-Takemura.jpg]] | | image = [[File:Hiromu-Takemura.jpg]] | ||
| name = Hiromu Takemura<br>竹村 啓<br>たけむら ひろむ | |||
| game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br/>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br/>''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' | | game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''<br/>''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<br/>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br/>''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' | ||
| dept = | | dept = | ||
| born = | | born = | ||
| position = | | position = Artist<br/>Planner | ||
}} | }} | ||
'''Hiromu Takemura''' is | '''Hiromu Takemura''' is an artist and planner who has worked for [[Nintendo]] since the mid-1990s. He first worked on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', where he is credited as a ''Field Designer''. He would go on to work as a designer and planner on several of the home console Legend of Zelda titles over the next two decades. | ||
{| class="wikitable" style="text-align:left;" | {| class="wikitable" style="text-align:left;" | ||
Line 35: | Line 36: | ||
|} | |} | ||
{{Cat|Game Staff}} | {{Cat|Game Staff|Takemura, Hiromu}} | ||
{{Cat|Planners|Takemura, Hiromu}} | |||
{{Cat|Artists|Takemura, Hiromu}} | |||
{{Cat|Nintendo Staff|Takemura, Hiromu}} |
Latest revision as of 00:27, July 13, 2024
Hiromu Takemura
竹村 啓
たけむら ひろむ
竹村 啓
たけむら ひろむ
Games | ||
Position | Artist |
Hiromu Takemura is an artist and planner who has worked for Nintendo since the mid-1990s. He first worked on Ocarina of Time, where he is credited as a Field Designer. He would go on to work as a designer and planner on several of the home console Legend of Zelda titles over the next two decades.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Field Design |
2000 | Majora's Mask | Field Design |
2002 | The Wind Waker | Special Thanks |
2006 | Twilight Princess | Dungeon Design |
2011 | Skyward Sword | Planning |