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'''Kunihiro Komatsu''' is a programmer for [[Nintendo]], where he has worked since the mid | '''Kunihiro Komatsu''', also spelled ''Kunihiro Komatu'', is a programmer for [[Nintendo]], where he has worked since the mid 90s. He first worked on ''Yoshi's Story'', before then joining the team on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. He would go on to work on ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' and ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. Komatsu has also worked on a variety of other games for Nintendo, most notably, games in the ''Animal Crossing'' franchise. | ||
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|2011 | |2011 | ||
|''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]] | |''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]'' | ||
|Cinema Scene Program | |Cinema Scene Program | ||
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{{Cat|Game Staff}} | {{Cat|Game Staff}} |
Latest revision as of 00:08, July 13, 2024
Kunihiro Komatsu
Games | ||
Position | Programmer |
Kunihiro Komatsu, also spelled Kunihiro Komatu, is a programmer for Nintendo, where he has worked since the mid 90s. He first worked on Yoshi's Story, before then joining the team on Ocarina of Time. He would go on to work on The Wind Waker and Twilight Princess. Komatsu has also worked on a variety of other games for Nintendo, most notably, games in the Animal Crossing franchise.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Cinema Scene Program |
2002 | Ocarina of Time Master Quest | Cinema Scene Program |
2002 | The Wind Waker | Main System Programming |
2003 | The Legend of Zelda: Collector's Edition' | Engineering |
2006 | Twilight Princess | Special Thanks |
2011 | Ocarina of Time 3D | Cinema Scene Program |