Dungeon: Difference between revisions
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{{Infobox|location | {{Infobox|location | ||
| image = [[File:Level-1 entrance room - TLOZ NES.png]] | |||
| image = [[File: | | caption = [[Level 1: The Eagle]] entry from ''[[The Legend of Zelda]]'', the first-ever dungeon in the series. | ||
| caption = | |||
| game = Every Game | | game = Every Game | ||
}} | }} | ||
'''Dungeons''' appear in every single [[The Legend of Zelda (Series)|Zelda]] game in one form or another. Usually going through a | '''Dungeons''' appear in every single [[The Legend of Zelda (Series)|''The Legend of Zelda'']] game in one form or another. Usually going through a Dungeon follows a specific pattern: obtain a [[Dungeon Map|Map]], [[Compass]], and a [[Boss Key]]/[[Big Key]] in that order, obtaining [[Small Key]]s and a main Dungeon item(s) along the way, then defeat a [[Boss]] using said item, completing the said Dungeon. Completing Dungeons require puzzle solving and combat. The following is an outline of what Dungeons are like in different games. | ||
== | ==''The Legend of Zelda''== | ||
''[[The Legend of Zelda]]'' | ''[[The Legend of Zelda]]'' has nine Dungeons in total. All the Dungeons have a lot of rectangle shaped rooms usually filled with enemies, and they all have a Compass, a Map, and one or more items. They each have a boss, although some of the bosses are recycled. | ||
{{ | {{Galbox|The Legend of Zelda Dungeons|gallery_widths=96|gallery_heights=66}} | ||
== | ==''The Adventure of Link''== | ||
In ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' side-scrolling | In ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', side-scrolling Dungeons replace the overhead view in the original game. While Keys can be used in Dungeons other than which they are found, doing so could make completing certain levels impossible until late in the game after acquiring the [[Magic Key]]. Unlike other games in the series, no other Dungeon items are present. In total, there are seven Dungeons in ''The Adventure of Link''. | ||
{{ | {{Galbox|The Adventure of Link Dungeons|gallery_widths=80|gallery_heights=80}} | ||
== | ==''A Link to the Past''== | ||
The Dungeons in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' are more linear than in previous games. In ''A Link to the Past'', each Dungeon has a specific item which can be used to defeat the boss and get to the next Dungeon. Each Dungeon also has a Map, Compass, and a Big Key. All Keys are specific to each Dungeon. There are no side-scrolling segments at all. There are fourteen Dungeons in ''A Link to the Past''. | |||
{{ | {{Galbox|A Link to the Past Dungeons|gallery_widths=80|gallery_heights=80}} | ||
== | ==''Link's Awakening''== | ||
''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' | ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'' brings back some side-scrolling to get to different parts of a Dungeon, but most of the gameplay are still played with an overhead view. The Map, Compass and Big Key are back (called a Nightmare's Key in ''Link's Awakening''); the Compass has an added feature of beeping whenever a Key is in a room Link enters. All Keys are specific to their Dungeon. Mini-Bosses are present, also the bosses ([[Nightmare]]s) and the Mini-Bosses are given more personality in this game. In ''Link's Awakening'', there are eight main Dungeons. | ||
{{ | {{Galbox|Link's Awakening Dungeons|gallery_widths=89|gallery_heights=72}} | ||
== | ==''Ocarina of Time''== | ||
As Zelda switched to a 3D perspective | As ''The Legend of Zelda'' switched to a 3D perspective, the Dungeons changed their structure and puzzles. The Dungeons in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' are varied and feature very unique puzzles. The Map, Compass, and Boss Key are included, and also an item that is usually required to defeat the boss. Again, Keys are specific to each Dungeon. | ||
There | There are nine main Dungeons and three Mini-Dungeons in ''Ocarina of Time''. | ||
{{ | {{Galbox|Ocarina of Time Dungeons|gallery_widths=100|gallery_heights=64}} | ||
== | ==''Majora's Mask''== | ||
Dungeons in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' | The Dungeons in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' are pretty much the same as the Dungeons in ''Ocarina of Time''. Except in ''Majora's Mask'', entering a Dungeon requires a large amount of exposition before each one. There are only four main Dungeons in ''Majora's Mask''. | ||
{{ | {{Galbox|Majora's Mask Dungeons|gallery_widths=100|gallery_heights=64}} | ||
== | ==''Oracle of Seasons''== | ||
{{ | {{Galbox|Oracle of Seasons Dungeons|gallery_widths=89|gallery_heights=72}} | ||
== | ==''Oracle of Ages''== | ||
{{ | {{Galbox|Oracle of Ages Dungeons|gallery_widths=89|gallery_heights=72}} | ||
== | ==''Four Swords''== | ||
In ''[[The Legend of Zelda: Four Swords|Four Swords]]'', the Dungeons are very different from previous installments due to the multiplayer element. Similar to ''Four Swords Adventures'', there are multiple items that can be found in each area, but Big Keys, Compasses, and Maps cannot be obtained. In every stage, the [[Link]]s have to transverse two Dungeon levels. ''Four Swords'' creates the two levels by randomly selecting a Dungeon setting, a vast area with many set challenges, then inserting a randomly selected new Dungeon part into it. However, some Dungeon settings are complete on their own and does not require the insertion of a Dungeon part. Due to this, the Dungeons will likely be different from the last time the Links have gone through it. Like in previous ''Zelda'' games, there is a boss at the end of the areas. Once the Links have defeated the boss in the three major areas, the [[Great Fairy|Great Fairies]] reward them with a special Key depending on how many [[Rupee]]s they have collected. | |||
{{ | {{Galbox|Four Swords Locations|gallery_widths=100|gallery_heights=64}} | ||
== | ==''The Wind Waker''== | ||
{{Galbox|The Wind Waker Dungeons|gallery_widths=92|gallery_heights=70}} | |||
==== | ==''Four Swords Adventures''== | ||
{{ | ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' uses a level-based structure, rather than the standard "open overworld with dungeons" structure of most ''Zelda'' games: | ||
{{Galbox|Four Swords Adventures Stages|gallery_widths=92|gallery_heights=70}} | |||
== | ==''The Minish Cap''== | ||
{{ | {{Galbox|The Minish Cap Dungeons|gallery_widths=80|gallery_heights=80}} | ||
== | ==''Twilight Princess''== | ||
{{ | {{Galbox|Twilight Princess Dungeons|gallery_widths=97|gallery_heights=66}} | ||
== | ==''Phantom Hourglass''== | ||
{{ | {{Galbox|Phantom Hourglass Dungeons|gallery_widths=86|gallery_heights=64}} | ||
== | ==''Spirit Tracks''== | ||
The Dungeons in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' have no Compass or Map, but they do have Dungeon items and Boss Keys. They have an overhead perspective. There are five main Dungeons in total plus the [[Tower of Spirits]]. | |||
{{Galbox|Spirit Tracks Dungeons|gallery_widths=69|gallery_heights=93}} | |||
{{ | |||
== | ==''Skyward Sword''== | ||
{{ | {{Galbox|Skyward Sword Dungeons|gallery_widths=100|gallery_heights=64}} | ||
== | ==''A Link Between Worlds''== | ||
{{ | {{Galbox|A Link Between Worlds Dungeons|gallery_widths=103|gallery_heights=62}} | ||
== | ==''Tri Force Heroes''== | ||
{{ | {{Galbox|Tri Force Heroes Levels|gallery_widths=100|gallery_heights=64}} | ||
== | ==''Breath of the Wild''== | ||
{{Galbox|Breath of the Wild Dungeons|gallery_widths=100|gallery_heights=64}} | |||
{{ | ==''Tears of the Kingdom''== | ||
{{Galbox|Tears of the Kingdom Dungeons|gallery_widths=100|gallery_heights=64}} | |||
===The Legend of Zelda | ==Other games== | ||
{{Non-Canon|section}} | |||
===''BS The Legend of Zelda''=== | |||
{{Galbox|BS The Legend of Zelda Dungeons|gallery_widths=96|gallery_heights=66}} | |||
=== | ===''Ancient Stone Tablets''=== | ||
{{ | {{Galbox|Ancient Stone Tablets Dungeons|gallery_widths=90|gallery_heights=79}} | ||
=== | ===''Link: The Faces of Evil''=== | ||
{{ | {{Galbox|The Faces of Evil Locations|gallery_widths=90|gallery_heights=79}} | ||
=== | ===''Zelda: The Wand of Gamelon''=== | ||
{{ | {{Galbox|The Wand of Gamelon Locations|gallery_widths=90|gallery_heights=79}} | ||
=== | ===''Cadence of Hyrule''=== | ||
{{ | {{Galbox|Cadence of Hyrule Dungeons|gallery_widths=86|gallery_heights=64}} | ||
{{Cat|Dungeons}} | |||
{{ | |||
Latest revision as of 07:20, July 22, 2024
Games | Every Game |
Dungeons appear in every single The Legend of Zelda game in one form or another. Usually going through a Dungeon follows a specific pattern: obtain a Map, Compass, and a Boss Key/Big Key in that order, obtaining Small Keys and a main Dungeon item(s) along the way, then defeat a Boss using said item, completing the said Dungeon. Completing Dungeons require puzzle solving and combat. The following is an outline of what Dungeons are like in different games.
The Legend of Zelda
The Legend of Zelda has nine Dungeons in total. All the Dungeons have a lot of rectangle shaped rooms usually filled with enemies, and they all have a Compass, a Map, and one or more items. They each have a boss, although some of the bosses are recycled.
The Adventure of Link
In The Adventure of Link, side-scrolling Dungeons replace the overhead view in the original game. While Keys can be used in Dungeons other than which they are found, doing so could make completing certain levels impossible until late in the game after acquiring the Magic Key. Unlike other games in the series, no other Dungeon items are present. In total, there are seven Dungeons in The Adventure of Link.
A Link to the Past
The Dungeons in A Link to the Past are more linear than in previous games. In A Link to the Past, each Dungeon has a specific item which can be used to defeat the boss and get to the next Dungeon. Each Dungeon also has a Map, Compass, and a Big Key. All Keys are specific to each Dungeon. There are no side-scrolling segments at all. There are fourteen Dungeons in A Link to the Past.
Link's Awakening
Link's Awakening brings back some side-scrolling to get to different parts of a Dungeon, but most of the gameplay are still played with an overhead view. The Map, Compass and Big Key are back (called a Nightmare's Key in Link's Awakening); the Compass has an added feature of beeping whenever a Key is in a room Link enters. All Keys are specific to their Dungeon. Mini-Bosses are present, also the bosses (Nightmares) and the Mini-Bosses are given more personality in this game. In Link's Awakening, there are eight main Dungeons.
Ocarina of Time
As The Legend of Zelda switched to a 3D perspective, the Dungeons changed their structure and puzzles. The Dungeons in Ocarina of Time are varied and feature very unique puzzles. The Map, Compass, and Boss Key are included, and also an item that is usually required to defeat the boss. Again, Keys are specific to each Dungeon. There are nine main Dungeons and three Mini-Dungeons in Ocarina of Time.
Majora's Mask
The Dungeons in Majora's Mask are pretty much the same as the Dungeons in Ocarina of Time. Except in Majora's Mask, entering a Dungeon requires a large amount of exposition before each one. There are only four main Dungeons in Majora's Mask.
Oracle of Seasons
Oracle of Ages
Four Swords
In Four Swords, the Dungeons are very different from previous installments due to the multiplayer element. Similar to Four Swords Adventures, there are multiple items that can be found in each area, but Big Keys, Compasses, and Maps cannot be obtained. In every stage, the Links have to transverse two Dungeon levels. Four Swords creates the two levels by randomly selecting a Dungeon setting, a vast area with many set challenges, then inserting a randomly selected new Dungeon part into it. However, some Dungeon settings are complete on their own and does not require the insertion of a Dungeon part. Due to this, the Dungeons will likely be different from the last time the Links have gone through it. Like in previous Zelda games, there is a boss at the end of the areas. Once the Links have defeated the boss in the three major areas, the Great Fairies reward them with a special Key depending on how many Rupees they have collected.
The Wind Waker
Four Swords Adventures
Four Swords Adventures uses a level-based structure, rather than the standard "open overworld with dungeons" structure of most Zelda games:
The Minish Cap
Twilight Princess
Phantom Hourglass
Spirit Tracks
The Dungeons in Spirit Tracks have no Compass or Map, but they do have Dungeon items and Boss Keys. They have an overhead perspective. There are five main Dungeons in total plus the Tower of Spirits.
Skyward Sword
A Link Between Worlds
Tri Force Heroes
Breath of the Wild
Tears of the Kingdom
Other games
This section describes a subject that is or may be outside the core Zelda canon. |