Shinichi Ikematsu: Difference between revisions
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'''Shinichi Ikematsu''' is a developer who has worked for [[Nintendo]] since the mid- | '''Shinichi Ikematsu''' is a developer who has worked for [[Nintendo]] since the mid-1990s. He first worked on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' working as a ''Dungeon Designer''. He would go on to work on numerous other Zelda titles over the next two decades, primarily as a designer. | ||
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|''[[The Legend of Zelda: Tri Force Heroes|Tri Force Heroes]]'' | |''[[The Legend of Zelda: Tri Force Heroes|Tri Force Heroes]]'' | ||
|Game Planning | |Game Planning | ||
|- | |||
| 2016 || ''[[The Legend of Zelda: Twilight Princess HD|Twilight Princess HD]]'' || Sub-Director | |||
|- | |- | ||
|2017 | |2017 |
Latest revision as of 23:41, July 12, 2024
Shinichi Ikematsu
池松 真一
いけまつ しんいち
池松 真一
いけまつ しんいち
Games | ||
Position | Designer |
Shinichi Ikematsu is a developer who has worked for Nintendo since the mid-1990s. He first worked on Ocarina of Time working as a Dungeon Designer. He would go on to work on numerous other Zelda titles over the next two decades, primarily as a designer.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Dungeon Design |
2000 | Majora's Mask | Dungeon Design |
2002 | The Wind Waker | Map Design |
2006 | Twilight Princess | Sub Director |
2015 | Tri Force Heroes | Game Planning |
2016 | Twilight Princess HD | Sub-Director |
2017 | Breath of the Wild | Game Design |