Weapon Trait: Difference between revisions
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|[[Breaking Point]] | |[[Breaking Point]] | ||
|Double attack power while in “badly damaged” state | |Double attack power while in “badly damaged” state | ||
|align="center"|[[Royal Guard's | |align="center"|[[Royal Guard's Sword]]<br/>[[Royal Guard's Claymore]]<br/>[[Royal Guard's Spear]] | ||
|- | |- | ||
|[[Charge Atk. Stamina Up]] | |[[Charge Atk. Stamina Up]] | ||
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|[[Demolisher]] | |[[Demolisher]] | ||
|1.5× damage to rocks, including on the back of [[Talus]] & [[Frox]] and the stone armour of enemies. | |1.5× damage to rocks, including on the back of [[Talus]] & [[Frox]] and the stone armour of enemies. | ||
|align="center"|[[ | |align="center"|[[Cobble Crusher]]<br/>[[Boulder Breaker]] | ||
|- | |- | ||
|[[Desperate Strength]] | |[[Desperate Strength]] | ||
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|[[Extra Durable]] | |[[Extra Durable]] | ||
|High durability | |High durability | ||
|align="center"|[[Sturdy | |align="center"|[[Sturdy Wooden Stick]]<br/>[[Sturdy Thick Stick]]<br/>[[Sturdy Long Stick]] | ||
|- | |- | ||
|[[Fuse Recycling]] | |[[Fuse Recycling]] | ||
|Bursting materials attached aren't destroyed on impact | |Bursting materials attached aren't destroyed on impact | ||
|align="center"|[[Forest Dweller's | |align="center"|[[Forest Dweller's Sword]]<br/>[[Forest Dweller's Spear]] | ||
|- | |- | ||
|[[Gloom Toll]] | |[[Gloom Toll]] | ||
|Disables [[Heart Container]]s on attack | |Disables [[Heart Container]]s on attack | ||
|align="center"|[[Gloom | |align="center"|[[Gloom Sword]]<br/>[[Gloom Club]]<br/>[[Gloom Spear]] | ||
|- | |- | ||
|[[Improved Flurry Rush]] | |[[Improved Flurry Rush]] | ||
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|- | |- | ||
|[[Revitalized Sword of Legend]] | |[[Revitalized Sword of Legend]] | ||
| +15 attack power against [[Gloom]]-wreathed enemies<br/>+30 attack power against [[Demon King Ganondorf|Ganondorf]] and [[Phantom Ganon (Tears of the Kingdom)|Phantom Ganons]] | | +15 attack power against [[Gloom]]-wreathed enemies<br/>+30 attack power and infinite durability against [[Demon King Ganondorf|Ganondorf]] and [[Phantom Ganon (Tears of the Kingdom)|Phantom Ganons]] | ||
|align="center"|[[Master Sword]] | |align="center"|[[Master Sword]] | ||
|- | |- | ||
|[[Strong Fusion]] | |[[Strong Fusion]] | ||
|Doubles [[Fuse Attack Power]] of fusion material, at the cost of reduced durability | |Doubles [[Fuse Attack Power]] of fusion material, at the cost of reduced durability | ||
|align="center"|[[Gerudo | |align="center"|[[Gerudo Scimitar]]<br/>[[Gerudo Claymore]]<br/>[[Gerudo Spear]]<br/>[[Scimitar of the Seven]] | ||
|- | |- | ||
|[[Water Warrior]] | |[[Water Warrior]] | ||
|Doubles attack power when wet | |Doubles attack power when wet | ||
|align="center"|[[ | |align="center"|[[Zora Sword]]<br/>[[Zora Longsword]]<br/>[[Zora Spear]]<br/>[[Lightscale Trident]] | ||
|- | |- | ||
|[[Wind Burst]] | |[[Wind Burst]] | ||
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|[[Zonaite-Powered]] | |[[Zonaite-Powered]] | ||
|Increased base attack power when fused with [[Zonai Device]]s and [[Construct]] parts | |Increased base attack power when fused with [[Zonai Device]]s and [[Construct]] parts | ||
|align="center"|[[Zonaite Sword]] (+3)<br/>[[Zonaite Longsword]] (+3)<br/>[[Zonaite Spear]] (+3)<br/>[[Strong Zonaite Sword]] (+5)<br/>[[Strong Zonaite Longsword]] (+5)<br/>[[Strong Zonaite Spear]] (+5)<br/>[[Mighty Zonaite Sword]]<br/>[[Mighty Zonaite Longsword]] (+10)<br/>[[Mighty Zonaite Spear]] (+10) | |align="center"|[[Zonaite Sword]] (+3)<br/>[[Zonaite Longsword]] (+3)<br/>[[Zonaite Spear]] (+3)<br/>[[Strong Zonaite Sword]] (+5)<br/>[[Strong Zonaite Longsword]] (+5)<br/>[[Strong Zonaite Spear]] (+5)<br/>[[Mighty Zonaite Sword]] (+10)<br/>[[Mighty Zonaite Longsword]] (+10)<br/>[[Mighty Zonaite Spear]] (+10) | ||
|} | |} | ||
Latest revision as of 13:10, June 8, 2024
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This Tears of the Kingdom article is a stub. You can help the Zelda Dungeon Wiki by expanding it. |
Weapon Traits[1] are a game mechanic in Tears of the Kingdom, where some weapons have properties over and above their basic power.
Tears of the Kingdom
Weapon Traits are universal attributes which apply to every weapon of the relevant type, unlike Weapon Bonuses which apply to individual examples. Most are positive, with the exception of Gloom Toll, which disables Heart Containers on use, similar to free Gloom. They apply to both decayed and pristine (✨) weapons.
Only the Weapon Trait of a base weapon applies to a Fused Weapon - e.g., if a Gloom Club is fused to a Soldier's Broadsword, with the latter as the base, the Gloom Toll will not apply, but the Quick Charge trait will.