Wind Temple (The Wind Waker): Difference between revisions
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|game = ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' | |game = ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' | ||
|boss = [[Molgera]] | |boss = [[Molgera]] | ||
|miniboss = [[Wizzrobe]] | |miniboss = [[Red Wizzrobe]] | ||
|reward = [[Master Sword]] final powerup | |reward = [[Master Sword]] final powerup | ||
|item = [[Hookshot]] | |item = [[Hookshot]] |
Revision as of 18:01, January 23, 2014
Games | ||
Boss | ||
Mini-bosses | ||
Items | ||
Rewards | Master Sword final powerup | |
Guides | ||
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Walkthrough |
In-depth guide:
The Wind Waker Walkthrough Chapter 12: Wind Temple |
The Wind Temple is the sixth dungeon in the The Wind Waker.
Link, along with the new Wind Sage, Makar, enters the temple from Gale Isle, a mountaintop of Old Hyrule.
Our hero and Makar are separated almost immediately in the second room.
Link travels into the main shaft of the temple to find Makar inside a large cage. The Hero of Wind falls to the bottom of the temple to obtain the Hookshot. He activates a large fan that blows wind gusts to the roof of the temple. With the Hookshot, Link can release Makar along with the Iron Boots. The two then return to the bottom of the shaft.
Link and Makar eventually arrive at the door of the boss: the large sand snake, Molgera. After Molgera is defeated, Makar and Link finally return the Master Sword to its full power. After this dungeon it is time to face Ganondorf.