Tower of the Gods: Difference between revisions
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{{Infobox|dungeon | {{Infobox|dungeon | ||
| image = [[File:TWW_Tower_Of_The_Gods.png|250px]] | | image = [[File:TWW_Tower_Of_The_Gods.png|250px]] | ||
| game = [[The Legend of Zelda: The Wind Waker|The Wind Waker]] | | game = ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' | ||
| item = [[Hero's Bow]] | | item = [[Hero's Bow]] | ||
| boss = [[Gohdan]] | | boss = [[Gohdan]] | ||
| miniboss = [[Darknut]] | | miniboss = [[Darknut]] | ||
| enemies = [[Armos]]<br>[[Kargarok]] | | enemies = [[Armos]]<br>[[Kargarok]] | ||
| reward = [[Master Sword]] | | reward = [[Heart Container]]<br>[[Master Sword]] | ||
| walkthrough = [http://www.zeldadungeon.net/Zelda09-the-wind-waker-walkthrough.6.php Text Walkthrough] | | walkthrough = [http://www.zeldadungeon.net/Zelda09-the-wind-waker-walkthrough.6.php Text Walkthrough] | ||
}} | }} | ||
{{ZD|[http://www.zeldadungeon.net/Zelda09-the-wind-waker-walkthrough.6.php ''The Wind Waker'' Walkthrough Chapter 6: Tower of the Gods]}} | {{ZD|[http://www.zeldadungeon.net/Zelda09-the-wind-waker-walkthrough.6.php ''The Wind Waker'' Walkthrough Chapter 6: Tower of the Gods]}} | ||
The '''Tower of the Gods''' is a [[dungeon]] used to test the courage of heroes to see if they are worthy of being an actual hero. It has only been seen in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. Before | The '''Tower of the Gods''' is a [[dungeon]] used to test the courage of heroes to see if they are worthy of being an actual hero. It has only been seen in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. Before Link begins his quest, the tower was deep under the sea and was a mystery. After [[Link]] gathers all three of the [[Goddess Pearls]] and places them in their correct shrines of the [[Triangle Islands]], the tower raises up out of the [[Great Sea]]. Inside the dungeon, Link obtains the [[Hero's Bow]], and also learns the [[Command Melody]]. | ||
==Dungeon Overview== | ==Dungeon Overview== | ||
The main focuses of this dungeon are the elements water and light. Link uses his boat, the [[King of Red Lions]], to move throughout this dungeon, but the going is slow considering there is no wind indoors and they can only cruise slowly around. The dungeon is filled with water, which raises and lowers on regular intervals. On the first floor, Link must move statues to open new rooms which eventually end up in changing the water flow and opening up the passageway to the second floor. On the second floor, Link must guide statues using the [[Command Melody]] or his hands and bring all the statues to the altar in the center of the floor to cause the [[Hero's Bow]] to appear. Using his newfound weapon, Link now has access to the third and final floor. Solving a puzzle there gives him a [[Boss Key]], the key needed to enter the room where the dungeon's boss awaits. | The main focuses of this dungeon are the elements water and light. [[Link]] uses his boat, the [[King of Red Lions]], to move throughout this dungeon, but the going is slow considering there is no wind indoors and they can only cruise slowly around. The dungeon is filled with water, which raises and lowers on regular intervals. On the first floor, Link must move statues to open new rooms which eventually end up in changing the water flow and opening up the passageway to the second floor. On the second floor, Link must guide statues using the [[Command Melody]] or his hands and bring all the statues to the altar in the center of the floor to cause the [[Hero's Bow]] to appear. Using his newfound weapon, Link now has access to the third and final floor. Solving a puzzle there gives him a [[Boss Key]], the key needed to enter the room where the dungeon's boss awaits. | ||
== | ==Enemies== | ||
{{Main|Gohdan}} | {{Gallery|size=100|pad=5|title=Enemies in the Tower of the Gods}} | ||
[[Gohdan]], a floating head with a pair of hands, is meant to be the final test for the hero's courage. The boss is simple | {{Gallery/Box|file=Armos-Figurine.png|link=Armos|caption=[[Armos]]}} | ||
{{Gallery/Box|file=Armos-Knight-Figurine.png|link=Armos Knight|caption=[[Armos Knight]]s}} | |||
{{Gallery/Box|file=Blue-Beamos.png|link=Beamos#Blue Beamos|caption=[[Beamos#Blue Beamos|Blue Beamos]]}} | |||
{{Gallery/Box|file=|link=Kargarok|caption=[[Kargarok]]}} | |||
{{Gallery/Box|file=WW Keese.png|link=Keese|caption=[[Keese]]}} | |||
{{Gallery/Box|file=|link=Rat|caption=[[Rat]]s}} | |||
{{Gallery/Box|file=BeamosRed.png|link=Beamos#Red Beamos|caption=[[Beamos#Red Beamos|Red Beamos]]}} | |||
{{Gallery/Box|file=|link=Red Bubble|caption=[[Red Bubble]]}} | |||
{{Gallery/Box|file=Red Wizzrobe TWW.png|link=Wizzrobe|caption=[[Wizzrobe]]s}} | |||
{{Gallery/Box|file=|link=Yellow Chuchu|caption=[[Yellow Chuchu]]}} | |||
{{Gallery/Bottom}} | |||
==Gohdan== | |||
{{Main|Gohdan}} | |||
[[File:Gohdan.png|180px|right]] | |||
[[Gohdan]], who is a floating head with a pair of hands, is meant to be the final test for the hero's courage. The boss is relatively simple for Link as he can equip his newly found Bow and aim for the weak spot on Gohdan's gargantuan hands. The young hero can then aim for his eyes and proceed to throw a bomb in his mouth. Repeating this process three times means that Link is victorious in his final test of courage. Gohdan also relinquishes a [[Heart Container]], in which Link can obtain. The young hero can now proceed onwards to the highest point of the dungeon. There he rings a bell using his [[Grappling Hook]], creating a portal to the flooded [[Hyrule]], which is now a quiet realm under the ocean. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Triforce-Tower.jpg|The three Goddess pearls that summon the Tower of the Gods | File:Triforce-Tower.jpg|The three Goddess pearls that summon the Tower of the Gods | ||
</gallery> | </gallery> | ||
Revision as of 19:01, May 28, 2013
Games | ||
Boss | ||
Mini-bosses | ||
Enemies | ||
Items | ||
Rewards | ||
Guides | ||
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Walkthrough |
In-depth guide:
The Wind Waker Walkthrough Chapter 6: Tower of the Gods |
The Tower of the Gods is a dungeon used to test the courage of heroes to see if they are worthy of being an actual hero. It has only been seen in The Wind Waker. Before Link begins his quest, the tower was deep under the sea and was a mystery. After Link gathers all three of the Goddess Pearls and places them in their correct shrines of the Triangle Islands, the tower raises up out of the Great Sea. Inside the dungeon, Link obtains the Hero's Bow, and also learns the Command Melody.
Dungeon Overview
The main focuses of this dungeon are the elements water and light. Link uses his boat, the King of Red Lions, to move throughout this dungeon, but the going is slow considering there is no wind indoors and they can only cruise slowly around. The dungeon is filled with water, which raises and lowers on regular intervals. On the first floor, Link must move statues to open new rooms which eventually end up in changing the water flow and opening up the passageway to the second floor. On the second floor, Link must guide statues using the Command Melody or his hands and bring all the statues to the altar in the center of the floor to cause the Hero's Bow to appear. Using his newfound weapon, Link now has access to the third and final floor. Solving a puzzle there gives him a Boss Key, the key needed to enter the room where the dungeon's boss awaits.
Enemies
Gohdan
- Main article: Gohdan
Gohdan, who is a floating head with a pair of hands, is meant to be the final test for the hero's courage. The boss is relatively simple for Link as he can equip his newly found Bow and aim for the weak spot on Gohdan's gargantuan hands. The young hero can then aim for his eyes and proceed to throw a bomb in his mouth. Repeating this process three times means that Link is victorious in his final test of courage. Gohdan also relinquishes a Heart Container, in which Link can obtain. The young hero can now proceed onwards to the highest point of the dungeon. There he rings a bell using his Grappling Hook, creating a portal to the flooded Hyrule, which is now a quiet realm under the ocean.