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==''Tears of the Kingdom''== | ==''Tears of the Kingdom''== | ||
Weapon Bonuses work in a similar, but not identical, way to ''Breath of the Wild''. With the inclusion of [[Fuse]], the bonus of Attack Up, Durability Up and Shield Guard Up has been nerfed to account for fusing, both offering a maximum of 10. Note that feeding a weapon to a [[Rock Octorok]] can increase the bonus of any items - or change it if it already has a yellow bonus - this refers only to the bonuses on an item when picked up. | |||
==List of Bonuses== | ==List of Bonuses== | ||
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|<center>N/A | |<center>N/A | ||
|Increases durability<br>Further increases durability | |Increases durability<br>Further increases durability | ||
|- | |||
|Critical Hit ↑ | |||
|<center>Melee weapons only | |||
|Doubles attack power at the end of a combo | |||
|- | |- | ||
|Long Throw ↑↑ | |Long Throw ↑↑ | ||
|<center>Melee weapons only | |<center>Melee weapons only | ||
|Increases the range when thrown | |Increases the range when thrown | ||
|- | |- | ||
|Shield Guard Up ↑<br>Shiel Guard Up + ↑↑ | |Shield Guard Up ↑<br>Shiel Guard Up + ↑↑ |