Weapon Bonus: Difference between revisions

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==''Tears of the Kingdom''==
==''Tears of the Kingdom''==
The Weapons Bonus work in the same way as in ''Breath of the Wild'' with some changes. With the inclusion of [[Fuse]], the bonus of Attack Up and Durability Up of has been nerfed to account for fusing, both offering a maximum of 10. Note that feeding a weapon to a [[Rock Octorok]] can increase the bonus of any items - or change it if it already has a yellow bonus - this refers only to the bonuses on an item when picked up.
Weapon Bonuses work in a similar, but not identical, way to ''Breath of the Wild''. With the inclusion of [[Fuse]], the bonus of Attack Up, Durability Up and Shield Guard Up has been nerfed to account for fusing, both offering a maximum of 10. Note that feeding a weapon to a [[Rock Octorok]] can increase the bonus of any items - or change it if it already has a yellow bonus - this refers only to the bonuses on an item when picked up.


==List of Bonuses==
==List of Bonuses==
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|<center>N/A
|<center>N/A
|Increases durability<br>Further increases durability
|Increases durability<br>Further increases durability
|-
|Critical Hit ↑
|<center>Melee weapons only
|Doubles attack power at the end of a combo
|-
|-
|Long Throw ↑↑
|Long Throw ↑↑
|<center>Melee weapons only
|<center>Melee weapons only
|Increases the range when thrown
|Increases the range when thrown
|-
|Critical Hit ↑
|<center>Melee weapons only
|Doubles attack power at the end of a combo
|-
|-
|Shield Guard Up ↑<br>Shiel Guard Up + ↑↑
|Shield Guard Up ↑<br>Shiel Guard Up + ↑↑