Weapon Bonus: Difference between revisions
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'''Weapon Bonus''' is a game mechanic in ''[[Breath of the Wild]]'' and ''[[Tears of the Kingdom]]'' where weapons and shields can have special | '''Weapon Bonus''' is a game mechanic in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'' and ''[[The Legend of Zelda: Tears of the Kingdom|Tears of the Kingdom]]'' where weapons and shields can have special modifiers that boost their statistics. | ||
==''Breath of the Wild''== | ==''Breath of the Wild''== | ||
The Weapon Bonus appear on the individual equipment that is recovered as the [[World Level]] of the game increase. The items has two types of bonus, "White bonus" and "Yellow bonus". Both refers to the colour of the icon on the weapon's box in the pause menu. Yellow bonuses are superior to white bonuses, but both vary. Some bonuses are only available for a specific category of item or in a specific colour. | |||
The Weapon Bonus appear on the equipment that is recovered as the [[World Level]] of the game increase. The items has two types of bonus, "White bonus" and "Yellow bonus". Both refers to the colour of the icon on the weapon's box in the pause menu. Yellow bonuses are superior to white bonuses, but both vary. Some bonuses are only available for a specific category of | |||
==''Tears of the Kingdom''== | ==''Tears of the Kingdom''== | ||
Weapon Bonuses work in a similar, but not identical, way to ''Breath of the Wild''. With the inclusion of [[Fuse]], the bonus of Attack Up, Durability Up and Shield Guard Up has been nerfed to account for fusing, both offering a maximum of 10. Note that feeding a weapon to a [[Rock Octorok]] can increase the bonus of any items - or change it if it already has a yellow bonus - this refers only to the bonuses on an item when picked up. | |||
==List of Bonuses== | ==List of Bonuses== | ||
One arrow (↑) indicates a white bonus, and two arrows (↑↑) indicates a yellow bonus. | One arrow (↑) indicates a white bonus, and two arrows (↑↑) indicates a yellow bonus. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Weapon Bonus | ! Weapon Bonus | ||
! Specific | ! Specific Items | ||
! | ! Properties | ||
|- | |- | ||
|Attack Up ↑<br>Attack Up + ↑↑ | |Attack Up ↑<br>Attack Up + ↑↑ | ||
|<center>N/A | |<center>N/A | ||
| | |Increases attack power<br> Further increases attack power | ||
|- | |- | ||
|Durability Up ↑<br>Durability Up + ↑↑ | |Durability Up ↑<br>Durability Up + ↑↑ | ||
|<center>N/A | |<center>N/A | ||
| | |Increases durability<br>Further increases durability | ||
|- | |- | ||
| | |Critical Hit ↑ | ||
|<center>Melee weapons only | |<center>Melee weapons only | ||
| | |Doubles attack power at the end of a combo | ||
|- | |- | ||
| | |Long Throw ↑↑ | ||
|<center>Melee weapons only | |<center>Melee weapons only | ||
| | |Increases the range when thrown | ||
|- | |- | ||
|Shield Guard Up ↑<br>Shiel Guard Up + ↑↑ | |Shield Guard Up ↑<br>Shiel Guard Up + ↑↑ | ||
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|- | |- | ||
|Five-Shot Burst ↑↑ | |Five-Shot Burst ↑↑ | ||
|<center>Lynel | |<center>[[Lynel Bow]]s only | ||
|Shoots 5 arrows at once | |Shoots 5 arrows at once | ||
|- | |- |
Latest revision as of 15:09, February 13, 2025
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Weapon Bonus is a game mechanic in Breath of the Wild and Tears of the Kingdom where weapons and shields can have special modifiers that boost their statistics.
Breath of the Wild
The Weapon Bonus appear on the individual equipment that is recovered as the World Level of the game increase. The items has two types of bonus, "White bonus" and "Yellow bonus". Both refers to the colour of the icon on the weapon's box in the pause menu. Yellow bonuses are superior to white bonuses, but both vary. Some bonuses are only available for a specific category of item or in a specific colour.
Tears of the Kingdom
Weapon Bonuses work in a similar, but not identical, way to Breath of the Wild. With the inclusion of Fuse, the bonus of Attack Up, Durability Up and Shield Guard Up has been nerfed to account for fusing, both offering a maximum of 10. Note that feeding a weapon to a Rock Octorok can increase the bonus of any items - or change it if it already has a yellow bonus - this refers only to the bonuses on an item when picked up.
List of Bonuses
One arrow (↑) indicates a white bonus, and two arrows (↑↑) indicates a yellow bonus.
Weapon Bonus | Specific Items | Properties |
---|---|---|
Attack Up ↑ Attack Up + ↑↑ |
Increases attack power Further increases attack power | |
Durability Up ↑ Durability Up + ↑↑ |
Increases durability Further increases durability | |
Critical Hit ↑ | Doubles attack power at the end of a combo | |
Long Throw ↑↑ | Increases the range when thrown | |
Shield Guard Up ↑ Shiel Guard Up + ↑↑ |
Increases Shield Guard Further increases Shield Guard | |
Quick Shot ↑↑ | Bends bow faster | |
Five-Shot Burst ↑↑ | Shoots 5 arrows at once |