Walkthrough:Null's Body (Echoes of Wisdom): Difference between revisions

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File:Nulls-Body-014.jpg|<center>Leap off the ledge to encounter [[Null]]</center>
File:Nulls-Body-014.jpg|<center>Leap off the ledge to encounter [[Null]]</center>
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===Null, First Form===
*Null will use the [[Prime Energy]], creating massive [[Rift]]s that spread all over Hyrule. The battle with Null will begin.
*Null will have three hands that extend in each direction. Zelda can use [[Bind]] and pull back on one of the hands. While doing so, Link will charge a spin attack and release, severing the hand from Null.
*Repeat this process with all three hands. Once they have all been cut-off, Null will be stunned. Use an attack to attack alongside Link to deal damage on Null.
*Null will then enter the wall, with three hands reaching out trying to grab Zelda. The hands will also launch attacks out towards Zelda which can be avoided by continiously moving.
*Once again pull the hands with bind and Link will attack, cutting the arms. After cutting all three arms, Null will return to the battlefield.
*The battle repeats at this point, so once again pull the three hands and cut them off. Null will once again move into the wall. This time the hands might form a puddle of goo, which will damage Zelda if she steps in it.
*Cut the arms to get Null back out again and repeat the same process again. Null will spawn more of this goo on the battlefield, so be sure to avoid it. After hitting Null enough times, it will escape into a void. Zelda will chase after, but Link will be left behind.


<gallery widths="400px" heights="225px" perrow=2>
<gallery widths="400px" heights="225px" perrow=2>
|<center></center>
File:Nulls-Body-015.jpg|<center>Null after consuming the Prime Energy</center>
File:Nulls-Body-016.jpg|<center>Use [[Bind]] to pull back on one of its arms</center>
File:Nulls-Body-017.jpg|<center>Link will use a spin attack to cut off the arm</center>
File:Nulls-Body-018.jpg|<center>After all arms are cut, use an echo to deal damage</center>
File:Nulls-Body-019.jpg|<center>Pull the arm out of the wall and Link will cut it</center>
File:Nulls-Body-020.jpg|<center>Null will launch an arm attack out towards Zelda, so stay on the move</center>
File:Nulls-Body-021.jpg|<center>The arms int he walls will eventually spit out purple goo, so be sure to avoid it</center>
File:Nulls-Body-022.jpg|<center>Link cannot stand in the purple goo either</center>
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Revision as of 00:45, November 25, 2024

The Null's Body Walkthrough is a full guide for completing Null's Body, the final dungeon featured in Echoes of Wisdom. This includes navigating the dungeon and taking on the final boss, Null.

Navigating Null's Body

  • Follow Link through the first couple rooms until the door closes behind you and a pair of Tecuum. They will fly into Zelda, spawning a variety of Dark enemies. This triggers a gauntlet of enemies that will continiously come for awhile. Link will fight these from a distance, but Zelda can help by spawning various echoes.
  • There are two primary strategies here. Zelda can spawn a powerful Lynel Echo, who can take them out quickly, but the enemies may occasionally come after Zelda. Alternatively, Zelda can flood the room with smaller echoes that only take one triangle of power. This preoccupies the dark enemies, allowing Zelda to run around and letting Link do much of the work. After fighting a Dark Lynel and defeating it, head up through the door that opens.
  • Zelda and Link will get seperated in the next room. Head up on the right side. Spawn a Buzz Blob Echo to the right by standing at the edge of the platform and holding it down. Then use Bind and grab it. Carry it up to the orb, which will activate and open both of the doors.
  • Another room with a variety of dark enemies. Spawn a Lynel to take care of the enemies on your side. Zelda can spawn an echo on Link's side to help him out as well.
  • In the next room, climb down the steps to reach an underground area. Use bind on the moving platform and then Reverse Bond to allow it to carry you to the left.
  • Jump on the second moving platform and ride it all the way to the left. Then, use bind on the moving platform above. Use Reverse Bond and let it carry you up and to the left. Continue to the left a screen.
  • Use a Mothula Echo and fly across the room. The Mothula can used for sevearl puzzles in a row. Once you reach the top-left of the room, use Old Bed Echoes to climb up and out of the room.
  • Continue to the next room to find Link on the right side. Drop to the lowest part of the room and use Bind to grab Link. Jump up to two levels to the highest part on the left side. Walk all the way to the left side to extend the bind and then walk right. Carry Link and jump so that he lands on the highest ledge to the right. Link will then break the barrier, step on the switch and the pair can head up a screen.
  • Follow Link across the next couple rooms and then leap off the ledge to encounter the final boss, Null.

Null, First Form

  • Null will use the Prime Energy, creating massive Rifts that spread all over Hyrule. The battle with Null will begin.
  • Null will have three hands that extend in each direction. Zelda can use Bind and pull back on one of the hands. While doing so, Link will charge a spin attack and release, severing the hand from Null.
  • Repeat this process with all three hands. Once they have all been cut-off, Null will be stunned. Use an attack to attack alongside Link to deal damage on Null.
  • Null will then enter the wall, with three hands reaching out trying to grab Zelda. The hands will also launch attacks out towards Zelda which can be avoided by continiously moving.
  • Once again pull the hands with bind and Link will attack, cutting the arms. After cutting all three arms, Null will return to the battlefield.
  • The battle repeats at this point, so once again pull the three hands and cut them off. Null will once again move into the wall. This time the hands might form a puddle of goo, which will damage Zelda if she steps in it.
  • Cut the arms to get Null back out again and repeat the same process again. Null will spawn more of this goo on the battlefield, so be sure to avoid it. After hitting Null enough times, it will escape into a void. Zelda will chase after, but Link will be left behind.