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{{EoW-Stub}}
{{EoW-Stub}}
{{FutureRelease| date=26 September 2024}}
{{Infobox|enemy
{{Infobox|enemy
| image = [[File:EoW-TraversingHyruleTrailer-153.png|400px]]
| image = [[File:EoW-TraversingHyruleTrailer-153.png|400px]]
| caption =  
| caption =  
| purpose =
| special =
| game = ''[[The Legend of Zelda: Echoes of Wisdom|Echoes of Wisdom]]''
| game = ''[[The Legend of Zelda: Echoes of Wisdom|Echoes of Wisdom]]''
| location =
| locations =  
| weapon =
| effect =  
| quest =  
| quest =  
| used by =  
| use =
| used by = [[Null]]
| related =  
| related =  
}}
}}
'''Rifts''' are large voids that appear in ''[[The Legend of Zelda: Echoes of Wisdom|Echoes of Wisdom]]''.
'''Rifts''' are large voids that appear in ''[[The Legend of Zelda: Echoes of Wisdom|Echoes of Wisdom]]''.


==''Echoes of Wisdom''==
==''Echoes of Wisdom''==
Rifts have appeared through Hyrule, connecting Hyrule to the [[Still World]].
Rifts are the work of [[Null]], attempting to destroy the [[Light World]] and return everything to a void where nothing else exists but Null, as it was before the [[Golden Goddesses]] made the world to trap it. The goddesses created the [[Tri]]s to repair the rifts and prevent this.


When Null imprisons the Tris, the rifts begin to spread much farther and faster, drawing everything and everyone they touch into the [[Still World]]. Zelda and the last remaining [[Tri]] must rescue [[Tri's Friends]] and mend the rifts with their [[echo]] ability.


{{Cat|Game Mechanics}}
{{Cat|Game Mechanics}}
{{Cat|Echoes of Wisdom Enemies}}
{{Cat|Echoes of Wisdom}}

Latest revision as of 03:15, November 6, 2024

Tri - EoW key art.png
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Rift
EoW-TraversingHyruleTrailer-153.png

Games

Used by

Rifts are large voids that appear in Echoes of Wisdom.

Echoes of Wisdom

Rifts are the work of Null, attempting to destroy the Light World and return everything to a void where nothing else exists but Null, as it was before the Golden Goddesses made the world to trap it. The goddesses created the Tris to repair the rifts and prevent this.

When Null imprisons the Tris, the rifts begin to spread much farther and faster, drawing everything and everyone they touch into the Still World. Zelda and the last remaining Tri must rescue Tri's Friends and mend the rifts with their echo ability.