Walkthrough:Suthorn Forest (Echoes of Wisdom): Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
(Created page with "The '''Great Sky Island Walkthrough''' is a full guide for the first part of ''Echoes of Wisdom'', which includes the games Prologue, and Zelda's early adventures on Suthorn Beach, in Suthorn Village, and through Suthorn Forest. ===Prologue=== *During the Prologue, the player controls Link. The protagonist has 20-heart containers, and is equipped with a Sword, Bow & Arrow, and some Bombs. *The prologue serves as bas...")
 
No edit summary
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
The '''Great Sky Island Walkthrough''' is a full guide for the first part of ''[[The Legend of Zelda: Echoes of Wisdom|Echoes of Wisdom]]'', which includes the games Prologue, and Zelda's early adventures on [[Suthorn Beach]], in [[Suthorn Village]], and through [[Suthorn Forest]].
The '''Great Sky Island Walkthrough''' is a full guide for the first part of ''[[The Legend of Zelda: Echoes of Wisdom|Echoes of Wisdom]]'', which includes the games Prologue, and Zelda's early adventures on [[Suthorn Beach]], in [[Suthorn Village]], and through [[Suthorn Forest]].


===Prologue===
===Prologue===
Line 15: Line 14:
*Inside, Zelda will find [[Impa]] and will later be introduced to [[Minister Lefte]], [[General Wright]], and the [[King of Hyrule]].
*Inside, Zelda will find [[Impa]] and will later be introduced to [[Minister Lefte]], [[General Wright]], and the [[King of Hyrule]].
*After a guard comes and gives the King some news, a [[Rift]] will appear by the throne of the King, swallowing up all three people. They are then replaced by the [[Minister Lefte Impostor]], [[General Wright Impostor]], and [[King of Hyrule Impostor]]. The King then orders Zelda to be imprisoned.
*After a guard comes and gives the King some news, a [[Rift]] will appear by the throne of the King, swallowing up all three people. They are then replaced by the [[Minister Lefte Impostor]], [[General Wright Impostor]], and [[King of Hyrule Impostor]]. The King then orders Zelda to be imprisoned.
<gallery widths="400px" heights="220px" perrow=2>
File:Suthorn-Forest-001.jpg|<center>Jump across the rocks to navigate the dungeon.</center>
File:Suthorn-Forest-002.jpg|<center>Defeat a series of [[Darknut]]s</center>
File:Suthorn-Forest-003.jpg|<center>Avoid [[Ganon (Echoes of Wisdom)|Ganon]]'s attack and slash at the boss</center>
File:Suthorn-Forest-004.jpg|<center>Reflect the orbs back at Ganon with your sword</center>
File:Suthorn-Forest-005.jpg|<center>Wiggle free to break Zelda from the crystal</center>
File:Suthorn-Forest-006.jpg|<center>Run away to avoid the [[Rift]] that is expanding</center>
File:Suthorn-Forest-007.jpg|<center>Exit to get an overview of [[Hyrule]]</center>
File:Suthorn-Forest-008.jpg|<center>Enter [[Hyrule Castle (Echoes of Wisdom)|Hyrule Castle]]</center>
File:Suthorn-Forest-009.jpg|<center>Meet with [[Minister Lefte]], [[General Wright]], and the [[King of Hyrule]]</center>
File:Suthorn-Forest-010.jpg|<center>The [[King of Hyrule Impostor]] will imprison Zelda</center>
</gallery>
===Escape Hyrule Castle===
*Zelda will then appear imprisoned in her jail cell. After moving around a bit, she will be joined by [[Tri]], who tells Zelda she needs to escape. After realizing she is stuck in the cell, Tri will give Zelda the [[Tri Rod]].
*Using the Tri Rod, Zelda can use it on enemies or objects that [[Shimmer]], including the [[Table]] in the cell. This will cause Zelda to learn a [[Table Echo]]. Zelda can then use the Table Echo to cause Tables to appear. Using this new ability, Zelda can place a few Tables and escape the jail cell to the left.
*In the room to the left, there are some [[Guard]]s, who if they spot Zelda, will toss her back in her jail cell. Zelda will need to sneak by without being seen.
*Zelda can initial use [[Table]]s to climb up on the shelves to avoid the first Guard. Here Zelda can learn the [[Wooden Box Echo]] from the shimmering Wooden Box.
*The next two guards will patrol the area and Zelda will need to sneak behind them when they are not looking.
*The pair of guards here will give Zelda a hint, about how they are attracted to noise. Climb up top and Zelda can learn the [[Hyrule Castle Pot Echo]]. Zelda can then toss this pot to distract some of the nearby Guards, allowing her to sneak by. Continue to the left and head to the next room.
*Zelda will meet up with Impa, who advises Zelda to change into her [[Disguise]]. Impa will dispose of the guards before giving Zelda a [[Log (Item)|Log]], which includes a [[Map]] over the overworld. Impa marks the location of a house on the map and encourages Zelda to visit that location. Zelda will then head down the steps, which will begin the first quest, [[The Mysterious Rifts]].
*Zelda will need to navigate a few more areas here. She can learn the [[Decorative Shrub Echo]], which she will need to use to create a pair of [[Decorative Shrub|Shrubs]], which act as a bridge that Zelda can cross over.
*Zelda will also learn the [[Old Bed Echo]], which she will need to use to summon multiple [[Old Bed|Beds]], acting as a ramp so that Zelda can reach the exit to the west.
*Outside, Zelda can [[Spin]] to cut the grass and then drop down into the well to reach the [[Royal-Family Shortcut]].
*After learning the [[Boulder Echo]], Zelda can place a wooden box in the water, allowing her to leap out. Zelda can then drop a [[Boulder]] on the wooden boxes at the end, causing them to sink down, allowing her to pass and resurface.
*Jump into the water and let it take Zelda out to the sandy beach.
<gallery widths="400px" heights="220px" perrow=2>
File:Suthorn-Forest-011.jpg|<center>[[Tri]] will appear and give Zelda the [[Tri Rod]]</center>
File:Suthorn-Forest-012.jpg|<center>Learn the [[Table Echo]]</center>
File:Suthorn-Forest-013.jpg|<center>Place [[Table]]s to exit the jail cell</center>
File:Suthorn-Forest-014.jpg|<center>Climb up on top of the shelves to avoid the guard</center>
File:Suthorn-Forest-015.jpg|<center>Sneak by the guard when they aren't looking</center>
File:Suthorn-Forest-016.jpg|<center>Use a [[Hyrule Castle Pot]] to create a distraction</center>
File:Suthorn-Forest-017.jpg|<center>With the guard distracted, sneak by</center>
File:Suthorn-Forest-018.jpg|<center>Use a [[Decorative Shrub Echo]] to fill in the line</center>
File:Suthorn-Forest-019.jpg|<center>Use the [[Decorative Shrub]]s as a ramp to get across</center>
File:Suthorn-Forest-020.jpg|<center>Place [[Old Bed]]s to reach the exit</center>
File:Suthorn-Forest-021.jpg|<center>Use an Old Bed to climb up</center>
File:Suthorn-Forest-022.jpg|<center>Place a [[Wooden Box]] and jump out of the water</center>
File:Suthorn-Forest-023.jpg|<center>Use a [[Boulder]] to weigh down the box and swim by</center>
File:Suthorn-Forest-024.jpg|<center>Jump in the water to avoid the [[Rift]] and let it push you away</center>
</gallery>
===Suthorn Beach===


<gallery widths="400px" heights="220px" perrow=2>
<gallery widths="400px" heights="220px" perrow=2>
|<center></center>
|<center></center>
</gallery>
</gallery>


{{cat|Echoes of Wisdom Walkthroughs}}
{{cat|Echoes of Wisdom Walkthroughs}}

Revision as of 16:22, October 16, 2024

The Great Sky Island Walkthrough is a full guide for the first part of Echoes of Wisdom, which includes the games Prologue, and Zelda's early adventures on Suthorn Beach, in Suthorn Village, and through Suthorn Forest.

Prologue

  • During the Prologue, the player controls Link. The protagonist has 20-heart containers, and is equipped with a Sword, Bow & Arrow, and some Bombs.
  • The prologue serves as basic tutorial, which shows Link how to swing his sword, jump over obstacles, use his shield, and target distant enemies.
  • Navigating the area here is fairly simple, and Link will fight off a few enemies on the fairly linear path.
  • Link will encounter Ganon and Link will need to fight him.
  • Ganon will attack with his Trident, but Link can side step the attack. After Ganon misses, Link can use his sword to deal damage on Ganon.
  • Ganon will launch an Orb towards Link. Link will need to hit the orb back at Ganon. After going back and forth a few times, the orb will hit Ganon and stun him.
  • Repeat this process until Ganon has been defeated. A Rift will appear and will suck Link in. Just before he vanishes, Link will shoot an arrow, freeing Zelda.
  • After Zelda shakes free, the player now controls Zelda. She can run over and collect the Swordsman's Cloak.
  • The Rift will then begin to chase Zelda. Run southward and then westward, before then exiting the crumbling dungeon.
  • Zelda is then taken to Hyrule Castle Town. She can explore a bit, but the next destination is north, at Hyrule Castle.
  • Inside, Zelda will find Impa and will later be introduced to Minister Lefte, General Wright, and the King of Hyrule.
  • After a guard comes and gives the King some news, a Rift will appear by the throne of the King, swallowing up all three people. They are then replaced by the Minister Lefte Impostor, General Wright Impostor, and King of Hyrule Impostor. The King then orders Zelda to be imprisoned.

Escape Hyrule Castle

  • Zelda will then appear imprisoned in her jail cell. After moving around a bit, she will be joined by Tri, who tells Zelda she needs to escape. After realizing she is stuck in the cell, Tri will give Zelda the Tri Rod.
  • Using the Tri Rod, Zelda can use it on enemies or objects that Shimmer, including the Table in the cell. This will cause Zelda to learn a Table Echo. Zelda can then use the Table Echo to cause Tables to appear. Using this new ability, Zelda can place a few Tables and escape the jail cell to the left.
  • In the room to the left, there are some Guards, who if they spot Zelda, will toss her back in her jail cell. Zelda will need to sneak by without being seen.
  • Zelda can initial use Tables to climb up on the shelves to avoid the first Guard. Here Zelda can learn the Wooden Box Echo from the shimmering Wooden Box.
  • The next two guards will patrol the area and Zelda will need to sneak behind them when they are not looking.
  • The pair of guards here will give Zelda a hint, about how they are attracted to noise. Climb up top and Zelda can learn the Hyrule Castle Pot Echo. Zelda can then toss this pot to distract some of the nearby Guards, allowing her to sneak by. Continue to the left and head to the next room.
  • Zelda will meet up with Impa, who advises Zelda to change into her Disguise. Impa will dispose of the guards before giving Zelda a Log, which includes a Map over the overworld. Impa marks the location of a house on the map and encourages Zelda to visit that location. Zelda will then head down the steps, which will begin the first quest, The Mysterious Rifts.
  • Zelda will need to navigate a few more areas here. She can learn the Decorative Shrub Echo, which she will need to use to create a pair of Shrubs, which act as a bridge that Zelda can cross over.
  • Zelda will also learn the Old Bed Echo, which she will need to use to summon multiple Beds, acting as a ramp so that Zelda can reach the exit to the west.
  • Outside, Zelda can Spin to cut the grass and then drop down into the well to reach the Royal-Family Shortcut.
  • After learning the Boulder Echo, Zelda can place a wooden box in the water, allowing her to leap out. Zelda can then drop a Boulder on the wooden boxes at the end, causing them to sink down, allowing her to pass and resurface.
  • Jump into the water and let it take Zelda out to the sandy beach.

Suthorn Beach