Shimmer: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
mNo edit summary
No edit summary
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{FutureRelease|date=26 September 2024}}
{{EoW-Stub}}
{{EoW-Stub}}
{{Infobox|skill
{{Infobox|object
| image = [[File:EoW-Shimmer.png]]
| image = [[File:EoW-Shimmer.png|x300px]]
| caption = Defeates enemies Shimmering
| caption = Defeated enemies shimmering
| game = ''[[The Legend of Zelda: Echoes of Wisdom|Echoes of Wisdom]]''
| game = ''[[The Legend of Zelda: Echoes of Wisdom|Echoes of Wisdom]]''
| location =  
| location =  
| prereq =  
| prereq = Defeat enemies
| quest =  
| quest =  
| item =  
| item =  
Line 13: Line 12:
| minigame =  
| minigame =  
| effect = Learn Various [[Echo]]es
| effect = Learn Various [[Echo]]es
| setbonus =
| related =  
| related =  
}}
}}
Line 20: Line 18:


==''Echoes of Wisdom''==
==''Echoes of Wisdom''==
After Zelda defeats an enemy for the first time, a Shimmer is left behind. Zelda is able to examine the Shimmer to learn more about the enemy that was just destroyed.{{ref|''Echoes of Wisdom''|Defeating new monsters leave a shimmer, which allows you to learn about them like you just did.|'''[[Tri]]'''}}
The [[Tri Rod]] causes objects which can be scanned to learn [[echo]]es to shimmer. Enemies do not shimmer directly, but after Zelda defeats an enemy for the first time, a shimmer is left behind. Zelda is able to examine the Shimmer to learn the echo of the enemy that was just destroyed.{{ref|''Echoes of Wisdom''|Defeating new monsters leave a shimmer, which allows you to learn about them like you just did.|'''[[Tri]]'''}} If Zelda does not collect the echo, a Shimmer will be left behind the first time that enemy is defeated in a new location. When identical enemies which Zelda has not yet learned as an echo are defeated simultaneously, multiple Shimmers will appear, but examining one will cause the others to disappear.


{{References}}
{{References}}


{{Cat|Echoes of Wisdom Effects}}
{{Cat|Echoes of Wisdom Effects}}

Revision as of 20:43, October 11, 2024

Tri - EoW key art.png
This Echoes of Wisdom article is a stub. You can help the Zelda Dungeon Wiki by expanding it.
Shimmer
EoW-Shimmer.png
Defeated enemies shimmering

Games

Prerequisite

Defeat enemies

Effect

Learn Various Echoes

Shimmer is an effect found in Echoes of Wisdom.

Echoes of Wisdom

The Tri Rod causes objects which can be scanned to learn echoes to shimmer. Enemies do not shimmer directly, but after Zelda defeats an enemy for the first time, a shimmer is left behind. Zelda is able to examine the Shimmer to learn the echo of the enemy that was just destroyed.[1] If Zelda does not collect the echo, a Shimmer will be left behind the first time that enemy is defeated in a new location. When identical enemies which Zelda has not yet learned as an echo are defeated simultaneously, multiple Shimmers will appear, but examining one will cause the others to disappear.

References

  1. "Defeating new monsters leave a shimmer, which allows you to learn about them like you just did." — Tri, Echoes of Wisdom