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{{EoW-Stub}}
{{EoW-Stub}}
{{FutureRelease| date=26 September 2024}}
{{Infobox|object
{{Infobox|object
| image = [[File:Echo_icon_10.png]]
| image = [[File:Table - EoW icon.png]]
| caption =  
| caption = Table from ''Echoes of Wisdom''
| game = ''[[The Legend of Zelda: Echoes of Wisdom|Echoes of Wisdom]]''
| game = ''[[The Legend of Zelda: Echoes of Wisdom|Echoes of Wisdom]]''
| location =  
| location =  
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| special =  
| special =  
| pointsint =  
| pointsint =  
| item =  
| item = [[Table Echo]]
| quest =  
| quest =  
| related =  
| related =  
}}
}}


A '''Table''' is an object in ''[[The Legend of Zelda: Echoes of Wisdom|Echoes of Wisdom]]''.
'''Tables''' are objects which have appeared throughout [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. In most games, they are unremarkable and little more than decoration; this page is intended to list only instances where they play a remarkable role.


==''Echoes of Wisdom''==
==''Echoes of Wisdom''==
Tables are objects that are found in various parts of Hyrule. When Zelda first encounters a Table after acquiring the [[Tri Rod]], she can use the Table to learn the [[Table Echo]]. Zelda can then use the echo to summon a Table.
When [[Zelda#Echoes of Wisdom|Zelda]] is falsely imprisoned in a jail cell [[Hyrule Castle Underground|underground]] [[Hyrule Castle (Echoes of Wisdom)|Hyrule Castle]], there is a small table in her cell. When [[Tri]] appears and gives her the [[Tri Rod]], she can use its power to create her first [[echo]] - the [[Table Echo]]. Both these tables and their echoes are short enough for her to jump on them from the ground unaided, helping her to first escape the jail cell by reaching the hole at the top of a damaged wall. Subsequently, she can use tables she finds (or echoes she creates) to access higher places when necessary.
 
Zelda is able to jump on top of tables and use them in order to reach higher locations. The Table Echo is the first of the [[Echo]]es that Zelda learns and she will need to use the ability in order to escape the jail cell within [[Hyrule Castle (Echoes of Wisdom)|Echoes of Wisdom]]. Dropping a series of Table, Zelda can climb up and reach the cracked wall at the west end of the cell, allowing her to escape.
 
==Gallery==
<gallery widths="400px" heights="220px">
</gallery>


{{Cat|Echoes of Wisdom Objects}}
{{Cat|Echoes of Wisdom Objects}}

Latest revision as of 23:14, October 9, 2024

Tri - EoW key art.png
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Table
Table - EoW icon.png
Table from Echoes of Wisdom

Games

Items

Tables are objects which have appeared throughout The Legend of Zelda series. In most games, they are unremarkable and little more than decoration; this page is intended to list only instances where they play a remarkable role.

Echoes of Wisdom

When Zelda is falsely imprisoned in a jail cell underground Hyrule Castle, there is a small table in her cell. When Tri appears and gives her the Tri Rod, she can use its power to create her first echo - the Table Echo. Both these tables and their echoes are short enough for her to jump on them from the ground unaided, helping her to first escape the jail cell by reaching the hole at the top of a damaged wall. Subsequently, she can use tables she finds (or echoes she creates) to access higher places when necessary.