Life Level: Difference between revisions
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{{ | {{TAoL-Stub}} | ||
[[File:AOL_Level_Up_Screen1.png|right]] | [[File:AOL_Level_Up_Screen1.png|right]] | ||
'''Life Level''' is one of the three core stats Link can improve by using [[Experience Point]]s to level up in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. Life Level is a direct boost to Link's damage resistance - on | '''Life Level''' is one of the three core stats Link can improve by using [[Experience Point]]s to level up in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. Life Level is a direct boost to Link's damage resistance - on leveling up the life level, Link loses fewer HP from each enemy hit, with each [[Heart Container]] representing 16 points, to a maximum of 128 points. | ||
By gaining experience through defeating enemies or finding [[Point Bag]]s Link is able to upgrade his three principle stat levels: [[Attack Level|Attack]], [[Magic Level|Magic]], and Life. Upon reaching specific experience thresholds (represented by the NEXT number in the upper right corner of the screen), Link is given the option to "buy" an upgrade where a stat's level is raised by one and that quantity of experience is deducted from the total earned. Each stat can be upgraded to a maximum level of eight. Once a skill has reached the maximum level, its next level up becomes 9000 experience and selecting that upgrade will give Link one extra life. | By gaining experience through defeating enemies or finding [[Point Bag]]s Link is able to upgrade his three principle stat levels: [[Attack Level|Attack]], [[Magic Level|Magic]], and Life. Upon reaching specific experience thresholds (represented by the NEXT number in the upper right corner of the screen), Link is given the option to "buy" an upgrade where a stat's level is raised by one and that quantity of experience is deducted from the total earned. Each stat can be upgraded to a maximum level of eight. Once a skill has reached the maximum level, its next level up becomes 9000 experience and selecting that upgrade will give Link one extra life. | ||
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Link is not required to upgrade in any specific order and can pass up an opportunity to raise a stat until later by selecting CANCEL. At that point, the experience required to level up is raised to the next threshold. If Link loses all of his lives and the game ends, all earned upgrades are kept, but his current experience is reset to zero. | Link is not required to upgrade in any specific order and can pass up an opportunity to raise a stat until later by selecting CANCEL. At that point, the experience required to level up is raised to the next threshold. If Link loses all of his lives and the game ends, all earned upgrades are kept, but his current experience is reset to zero. | ||
Link begins with 64 points of Life available. | |||
===Experience Requirements=== | ===Experience Requirements=== | ||
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| 6 || 1500 | | 6 || 1500 | ||
|- | |- | ||
| 7 || | | 7 || 2500 | ||
|- | |- | ||
| 8 || | | 8 || 4000 | ||
|- | |- | ||
| 9<sup>1</sup> || 9000 | | 9<sup>1</sup> || 9000 | ||
|} | |} | ||
<sup>1</sup> Increasing Life Level past level 8 results in Link being awarded an extra life instead of a stat increase. | <sup>1</sup> Increasing Life Level past level 8 results in Link being awarded an extra life instead of a stat increase. | ||
==Leveling Up== | |||
At every increase in Life Level the life meter is refilled to full. | |||
{{Cat|Game Mechanics}} | {{Cat|Game Mechanics}} | ||
{{Cat|The Adventure of Link}} | {{Cat|The Adventure of Link}} |
Latest revision as of 22:21, October 4, 2024
This The Adventure of Link article is a stub. You can help the Zelda Dungeon Wiki by expanding it. |
Life Level is one of the three core stats Link can improve by using Experience Points to level up in The Adventure of Link. Life Level is a direct boost to Link's damage resistance - on leveling up the life level, Link loses fewer HP from each enemy hit, with each Heart Container representing 16 points, to a maximum of 128 points.
By gaining experience through defeating enemies or finding Point Bags Link is able to upgrade his three principle stat levels: Attack, Magic, and Life. Upon reaching specific experience thresholds (represented by the NEXT number in the upper right corner of the screen), Link is given the option to "buy" an upgrade where a stat's level is raised by one and that quantity of experience is deducted from the total earned. Each stat can be upgraded to a maximum level of eight. Once a skill has reached the maximum level, its next level up becomes 9000 experience and selecting that upgrade will give Link one extra life.
Link is not required to upgrade in any specific order and can pass up an opportunity to raise a stat until later by selecting CANCEL. At that point, the experience required to level up is raised to the next threshold. If Link loses all of his lives and the game ends, all earned upgrades are kept, but his current experience is reset to zero.
Link begins with 64 points of Life available.
Experience Requirements
Level | Exp Required |
---|---|
1 | - |
2 | 50 |
3 | 150 |
4 | 400 |
5 | 800 |
6 | 1500 |
7 | 2500 |
8 | 4000 |
91 | 9000 |
1 Increasing Life Level past level 8 results in Link being awarded an extra life instead of a stat increase.
Leveling Up
At every increase in Life Level the life meter is refilled to full.