The Mysterious Rifts: Difference between revisions
Jump to navigation
Jump to search
Want an adless experience? Log in or Create an account.
No edit summary |
No edit summary |
||
Line 27: | Line 27: | ||
*After evading the guards, Zelda will wash ashore on the [[Suthorn Beach]]. Impa has marked Zelda's destination on her map. | *After evading the guards, Zelda will wash ashore on the [[Suthorn Beach]]. Impa has marked Zelda's destination on her map. | ||
*Travel east through [[Suthorn Beach]], the [[Beach Cave]], and into the [[Suthorn Village]]. From the Village, travel east and make your way to the marked location on the map. | *Travel east through [[Suthorn Beach]], the [[Beach Cave]], and into the [[Suthorn Village]]. From the Village, travel east and make your way to the marked location on the map. | ||
*Travel east of the house to find a large rift. [[Tri]] will make an entrance into the rift that Zelda can jump in. | |||
==Adventure Log== | ==Adventure Log== | ||
Line 34: | Line 34: | ||
|2=You ended up in a small cave after being swept away in an underground waterway. Head toward the marked on the map. | |2=You ended up in a small cave after being swept away in an underground waterway. Head toward the marked on the map. | ||
|3=Your destination has been swallowed up by a rift. Search for a spot you can enter the rift so that you and Tri can mend it. | |3=Your destination has been swallowed up by a rift. Search for a spot you can enter the rift so that you and Tri can mend it. | ||
|4= | |4=Tri made an entrance into the rift. Once you save Tri's trapped friends, you should be able to mend the rift. | ||
|5= | |5= | ||
|Complete= | |Complete= |
Revision as of 05:19, September 26, 2024
This Echoes of Wisdom article is a stub. You can help the Zelda Dungeon Wiki by expanding it. |
The Mysterious Rifts
Games | ||
Location | ||
Attributes | ||
---|---|---|
Type |
The Mysterious Rifts is a Main Quest in Echoes of Wisdom.
Overview
The Mysterious Rifts is the first Main Quest objective that Zelda gets along her journey. After she acquires the Log from Impa, it is the only quest listed.
Requirements
Walkthrough
- After escaping the prison cell, Zelda can navigate through the secret passageway to find Impa.
- After evading the guards, Zelda will wash ashore on the Suthorn Beach. Impa has marked Zelda's destination on her map.
- Travel east through Suthorn Beach, the Beach Cave, and into the Suthorn Village. From the Village, travel east and make your way to the marked location on the map.
- Travel east of the house to find a large rift. Tri will make an entrance into the rift that Zelda can jump in.
Adventure Log
Step | Description |
---|---|
1 | Imposter versions of the king, general, and minister came from the rift. The imposter king claims that you are responsible for creating rifts. Escape from the castle through the passageways, and head toward the marked on the map. |
2 | You ended up in a small cave after being swept away in an underground waterway. Head toward the marked on the map. |
3 | Your destination has been swallowed up by a rift. Search for a spot you can enter the rift so that you and Tri can mend it. |
4 | Tri made an entrance into the rift. Once you save Tri's trapped friends, you should be able to mend the rift. |
Complete |