Korok: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
mNo edit summary
mNo edit summary
 
(22 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{Infobox|race
{{Infobox|race
| image = [[File:Koroks.png|300px]]
| image = [[File:Koroks.png|400px]]
| caption = Koroks from ''The Wind Waker''
| special =  
| special =  
| game = ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br/>''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| game = ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br/>''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''<br/>''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]''<br/>''[[The Legend of Zelda: Tears of the Kingdom|Tears of the Kingdom]]''
| location = '''<u>The Wind Waker</u>'''<br/>[[Forest Haven]]<br/>'''<u>Breath of the Wild</u>'''<br/>Greater Hyrule
| location = '''''The Wind Waker'''''<br/>[[Forest Haven]]<br/>'''''Breath of the Wild'' & ''Age of Calamity'''''<br/>[[Korok Forest]] • Greater Hyrule
| characters =  
| characters = [[Makar]]<br/>[[Hestu]]
| related      = [[Great Deku Tree]]<br/>[[Kokiri]]<br />[[Korok Seed]]
}}
}}


The '''Koroks''' are a forest-based race that appear in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' and ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''.  
The '''Koroks''' are a recurring race in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]].


==Appearances==
==''The Wind Waker''==
===The Wind Waker===
Koroks reside in [[Forest Haven]], where they are protected by the [[Great Deku Tree]]. Koroks are the descendants of the [[Kokiri]] and have developed wooden bodies over time, as well as the ability to fly with the usage of [[Deku Leaf|Deku leaves]].
Koroks reside in [[Forest Haven]], where they are protected by the [[Great Deku Tree]]. Koroks are the descendants of the [[Kokiri]] and have developed wooden bodies over time, as well as the ability to fly with the usage of [[Deku Leaf|Deku leaves]].


==Culture==
===Culture===
The Koroks are a primitive race who are said to be the descendants of the [[Kokiri]]. They are under the protection of the Great Deku Tree and once a year partake in the seed-giving festival. The Koroks dance and sing to music played by [[Makar]] on a leaf-shaped violin. The Great Deku Tree then sprouts seeds, which each Korok takes and to plant the seeds throughout the [[Great Sea]]. The Koroks are light enough that they can use Deku Leaves to fly.
The Koroks are a primitive race who are said to be the descendants of the [[Kokiri]]. They are under the protection of the Great Deku Tree and once a year partake in the seed-giving festival. The Koroks dance and sing to music played by [[Makar]] on a leaf-shaped violin. The Great Deku Tree then sprouts seeds, which each Korok takes and to plant the seeds throughout the [[Great Sea]]. The Koroks are light enough that they can use Deku Leaves to fly.


The Great Deku Tree often refers to them as his children. This is a very similar relationship to that of which the old Great Deku Tree had with the Kokiri in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. It is notable that now the Koroks are allowed to leave the Forest Haven, whereas they were never to leave the [[Kokiri Forest]] in their humanoid form. They are, however, told to stay away from the [[Forbidden Woods]] at all costs.
The Great Deku Tree often refers to them as his children. This is a very similar relationship to that of which the old Great Deku Tree had with the Kokiri in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. It is notable that now the Koroks are allowed to leave the Forest Haven, whereas they were never to leave the [[Kokiri Forest]] in their humanoid form. They are, however, told to stay away from the [[Forbidden Woods]] at all costs.


==Story==
===Story===
When [[Link]] first arrives at the Forest Haven, the Koroks are about to begin the ceremony when it is reported that Makar has fallen into the Forbidden Woods. Link goes to save him, and Makar apologizes to the Great Deku Tree. The Great Deku Tree is happy that he is safe. Makar then plays his violin in the ceremony and all of the Koroks leave. Koroks can later be found scattered across islands on the Great Sea. Because their new sprouts are withering, they ask Link to bring them [[Forest Water]] to help them grow. However, because the Forest Water loses its potency after a short while, Link must visit all of the Koroks within a short time period.
When [[Link (The Wind Waker)|Link]] first arrives at the Forest Haven, the Koroks are about to begin the ceremony when it is reported that Makar has fallen into the Forbidden Woods. Link goes to save him, and Makar apologizes to the Great Deku Tree. The Great Deku Tree is happy that he is safe. Makar then plays his violin in the ceremony and all of the Koroks leave. Koroks can later be found scattered across islands on the Great Sea. Because their new sprouts are withering, they ask Link to bring them [[Forest Water]] to help them grow. However, because the Forest Water loses its potency after a short while, Link must visit all of the Koroks within a short time period.


Makar is later revealed to be the sage of the [[Wind Temple]].
Makar is later revealed to be the sage of the [[Wind Temple (The Wind Waker)|Wind Temple]].


==Members==
===Members===
*[[Makar]]
*[[Makar]]
*[[Aldo]]
*[[Aldo]]
Line 35: Line 36:
*[[Rown]]
*[[Rown]]


===Breath of the Wild===
==''Breath of the Wild''==
The Korok hide all over Hyrule, and Link must find them and solve a puzzle to receive a Korok seed. There is a mask called the Korok Mask that shakes when a Korok is hiding nearby, making it easy to find Koroks. Sadly, the mask can only be found in the EX expansion pack of the game.
{{BotW-Stub|section}}
{{stub|section}}
Many Koroks live in [[Korok Forest]], but 900 of them hide all over Hyrule. Finding the hidden Koroks by solving a small puzzle or locating their hiding place causes them to give him a [[Korok Seed]]. These puzzles may range from lifting up small rocks, to shooting arrows at balloons, to using [[Magnesis]] to fit a cube into a structure. Some Korok spots are also marked by a pinwheel; Link must stand on those spots to trigger the puzzle. Once Link solves the puzzle, the Korok appears and gives him a Korok seed. The location is then marked on the map, and the Korok stays in that spot from then on. The seeds can be given to [[Hestu]], in return for inventory expansion. Once the player gets all 900 Korok seeds, [[Hestu]] gives them [[Hestu's Gift]].
 
Koroks are invisible to both regular people and monsters, and it's remarked by both the first Korok Link encounters, as well as [[Hestu]], that they indeed can't be seen.
 
The [[Korok Mask]], available from the [[Breath of the Wild Expansion Pass]] quest "[[EX Strange Mask Rumors]]", shakes when a Korok is hiding nearby, making it easier to find Koroks.
 
==''Age of Calamity''==
{{see also|Age of Calamity Koroks}}
{{HWAoC-Stub|section}}
Koroks are again hidden in ''[[Hyrule Warriors: Age of Calamity|Age of Calamity]]'', and give a [[Korok Seed]] if found. However, in this game, there is no puzzle to solve. They are either hidden - in wooden crates or balloons - or disguised - as flowers, pinwheels and tree stumps. In total, there are 134 Koroks to obtain seeds from.
 
==''Tears of the Kingdom''==
{{TotK-Stub|section}}
In ''Tears of the Kingdom'' there are a total of 1000 Korok Seeds to be collected in Hyrule. However, 200 of them are given in pairs for reuniting Koroks with their friends, meaning the number of individual Korok puzzles remains at 900.


{{Cat|Races}}
{{Cat|Races}}
{{Cat|The Wind Waker Races}}
{{Cat|The Wind Waker Races}}
{{Cat|Breath of the Wild Races}}
{{Cat|Breath of the Wild Races}}
{{Cat|Age of Calamity Races}}
{{Cat|Tears of the Kingdom Races}}

Latest revision as of 14:21, September 23, 2024

Korok
Koroks.png
Koroks from The Wind Waker

Games

Location

The Wind Waker
Forest Haven
Breath of the Wild & Age of Calamity
Korok Forest • Greater Hyrule

Key Characters

Related

The Koroks are a recurring race in The Legend of Zelda series.

The Wind Waker

Koroks reside in Forest Haven, where they are protected by the Great Deku Tree. Koroks are the descendants of the Kokiri and have developed wooden bodies over time, as well as the ability to fly with the usage of Deku leaves.

Culture

The Koroks are a primitive race who are said to be the descendants of the Kokiri. They are under the protection of the Great Deku Tree and once a year partake in the seed-giving festival. The Koroks dance and sing to music played by Makar on a leaf-shaped violin. The Great Deku Tree then sprouts seeds, which each Korok takes and to plant the seeds throughout the Great Sea. The Koroks are light enough that they can use Deku Leaves to fly.

The Great Deku Tree often refers to them as his children. This is a very similar relationship to that of which the old Great Deku Tree had with the Kokiri in Ocarina of Time. It is notable that now the Koroks are allowed to leave the Forest Haven, whereas they were never to leave the Kokiri Forest in their humanoid form. They are, however, told to stay away from the Forbidden Woods at all costs.

Story

When Link first arrives at the Forest Haven, the Koroks are about to begin the ceremony when it is reported that Makar has fallen into the Forbidden Woods. Link goes to save him, and Makar apologizes to the Great Deku Tree. The Great Deku Tree is happy that he is safe. Makar then plays his violin in the ceremony and all of the Koroks leave. Koroks can later be found scattered across islands on the Great Sea. Because their new sprouts are withering, they ask Link to bring them Forest Water to help them grow. However, because the Forest Water loses its potency after a short while, Link must visit all of the Koroks within a short time period.

Makar is later revealed to be the sage of the Wind Temple.

Members

Breath of the Wild

Sheikah icon for stubs.png
This Breath of the Wild section is a stub. You can help the Zelda Dungeon Wiki by expanding it.

Many Koroks live in Korok Forest, but 900 of them hide all over Hyrule. Finding the hidden Koroks by solving a small puzzle or locating their hiding place causes them to give him a Korok Seed. These puzzles may range from lifting up small rocks, to shooting arrows at balloons, to using Magnesis to fit a cube into a structure. Some Korok spots are also marked by a pinwheel; Link must stand on those spots to trigger the puzzle. Once Link solves the puzzle, the Korok appears and gives him a Korok seed. The location is then marked on the map, and the Korok stays in that spot from then on. The seeds can be given to Hestu, in return for inventory expansion. Once the player gets all 900 Korok seeds, Hestu gives them Hestu's Gift.

Koroks are invisible to both regular people and monsters, and it's remarked by both the first Korok Link encounters, as well as Hestu, that they indeed can't be seen.

The Korok Mask, available from the Breath of the Wild Expansion Pass quest "EX Strange Mask Rumors", shakes when a Korok is hiding nearby, making it easier to find Koroks.

Age of Calamity

See also: Age of Calamity Koroks
Terrako - HWAoC.png
This Hyrule Warriors: Age of Calamity section is a stub. You can help the Zelda Dungeon Wiki by expanding it.

Koroks are again hidden in Age of Calamity, and give a Korok Seed if found. However, in this game, there is no puzzle to solve. They are either hidden - in wooden crates or balloons - or disguised - as flowers, pinwheels and tree stumps. In total, there are 134 Koroks to obtain seeds from.

Tears of the Kingdom

Withered Hand Symbol - TOTK.png
This Tears of the Kingdom section is a stub. You can help the Zelda Dungeon Wiki by expanding it.

In Tears of the Kingdom there are a total of 1000 Korok Seeds to be collected in Hyrule. However, 200 of them are given in pairs for reuniting Koroks with their friends, meaning the number of individual Korok puzzles remains at 900.