Isle of Rebirth: Difference between revisions
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'''Isle of Rebirth''' is a [[Zelda Classic]] custom quest developed by Evan20000. A difficult-ish quest that takes Link across the island of Remdra in his quest to rescue Princess Zelda. | '''Isle of Rebirth''' is a [[Zelda Classic]] custom quest developed by Evan20000. A difficult-ish quest that takes Link across the island of Remdra in his quest to rescue Princess Zelda. | ||
{{TOClimit|3}} | |||
==Trading Sequence (Complete: In order)== | ==Trading Sequence (Complete: In order)== | ||
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|- | |- | ||
|'''{{Color|Orange|Guitar}}''' | |'''{{Color|Orange|Guitar}}''' | ||
|North of Brihton (specifically north of the place where you buy bombs) is a house | |North of Brihton (specifically north of the place where you buy bombs) is a house. Go in and you will see a music note on the ground. If you have the ocarina (you can buy it for a 100 rupees in Hori, the first town you come across), stand on the note and play the ocarina to lower the barriers. Go up and talk to the man above and he will give you a Guitar. | ||
|[[File:Trading Item -1.png]] | |[[File:Trading Item -1.png]] | ||
|- | |- | ||
|'''{{Color|Orange|Fresh Pineapple}}''' | |'''{{Color|Orange|Fresh Pineapple}}''' | ||
|In Hori ( | |In Hori (the first town you come across) there's a man who looks like Ralph from the Oracle Games who wants a new musical instrument to play. Give him the Guitar and he will give you the Fresh Pineapple. | ||
|[[File:Trading Item -2.png]] | |[[File:Trading Item -2.png]] | ||
|- | |- | ||
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|- | |- | ||
|'''{{Color|Orange|Strange Seeds}}''' | |'''{{Color|Orange|Strange Seeds}}''' | ||
|Southwest of the 1st arena in the game, you will find a small beach. Move screen up from | |Southwest of the 1st arena in the game, you will find a small beach. Move one screen up from there and you should see a bombable wall. Blow it up and head inside, blow up the wall on the right and you should see a snake in a jar. Talk to him and he will give you the Strange Seeds in exchange for the Bird's Egg. | ||
|[[File:Trading Item -4.png]] | |[[File:Trading Item -4.png]] | ||
|- | |- | ||
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|'''{{Color|Orange|Level EX: Jungle Crypt}}''' | |'''{{Color|Orange|Level EX: Jungle Crypt}}''' | ||
|Missing fish eye on jungle island northwest of Level 6. | |Missing fish eye on jungle island northwest of Level 6. | ||
|[[File: | |[[File:IOR_levelex.png|thumbnail]] | ||
|- | |- | ||
|'''{{Color|Orange|Shield ring}}''' | |'''{{Color|Orange|Shield ring}}''' | ||
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|'''{{Color|Red|Piece of Heart #1}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart #1}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|One screen north of the start, talk to the old man down the stairs. After that, open the chest for a Piece of Heart. | |One screen north of the start, talk to the old man down the stairs. After that, open the chest for a Piece of Heart. | ||
|[[File: | |[[File:IOR_pieceofheart1.png]] | ||
|- | |- | ||
|'''Wooden Sword'''[[File:inventory_sword.png|frameless|center]] | |'''Wooden Sword'''[[File:inventory_sword.png|frameless|center]] | ||
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|'''{{Color|Red|Piece of Heart #2}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart #2}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|Follow through Hori Woods past a couple mushrooms. There's a room with a ton of blue Moblins. Kill them all and grab the heart. | |Follow through Hori Woods past a couple mushrooms. There's a room with a ton of blue Moblins. Kill them all and grab the heart. | ||
|[[File: | |[[File:IOR_pieceofheart2.png]] | ||
|- | |- | ||
|'''Ocarina'''[[File:inventory_ocarina.png|frameless|center]] | |'''Ocarina'''[[File:inventory_ocarina.png|frameless|center]] | ||
|In Hori Village's shop for 100 rupees. | |In Hori Village's shop for 100 rupees. | ||
|[[File: | |[[File:IOR_ocarina.png]] | ||
|- | |- | ||
|'''{{Color|Green|20 rupees}}'''[[File:inventory_50rupees.png|frameless|center]] | |'''{{Color|Green|20 rupees}}'''[[File:inventory_50rupees.png|frameless|center]] | ||
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|'''{{Color|Red|Piece of Heart #3}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart #3}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|In Blue Woods is a Forest Mansion. One screen west of the entrance is an ice puzzle. Beat it to get a piece of heart. | |In Blue Woods is a Forest Mansion. One screen west of the entrance is an ice puzzle. Beat it to get a piece of heart. | ||
|[[File: | |[[File:IOR_pieceofheart3.png]] | ||
|- | |- | ||
|'''{{Color|Blue|Mushroom}}'''[[File:inventory_mushroom.png|frameless|center]] | |'''{{Color|Blue|Mushroom}}'''[[File:inventory_mushroom.png|frameless|center]] | ||
|In the Blue Woods is a strange man. He'll give you a mushroom. | |In the Blue Woods is a strange man. He'll give you a mushroom. | ||
|[[File: | |[[File:IOR_mushroom.png]] | ||
|- | |- | ||
|'''Potions'''[[File:inventory_redpotion.png|frameless|center]] | |'''Potions'''[[File:inventory_redpotion.png|frameless|center]] | ||
|Give the mushroom to the witch on the beach. | |Give the mushroom to the witch on the beach. | ||
|[[File:(IOR) Potion Shop.png]] | |[[File:(IOR) Potion Shop.png]] | ||
[[File: | [[File:IOR_witch.png]] | ||
|- | |- | ||
|'''Bomb Bag #1''' <br /> | |'''Bomb Bag #1''' <br /> | ||
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|Behind a bombable wall just past the northeast exit of Brihton village and a bit north of the Blue Woods. Costs 100 Rupees. | |Behind a bombable wall just past the northeast exit of Brihton village and a bit north of the Blue Woods. Costs 100 Rupees. | ||
|[[File:(IOR) Bomb Upgrade 1.png]] | |[[File:(IOR) Bomb Upgrade 1.png]] | ||
[[File: | [[File:IOR_bombbagupgrade1.png]] | ||
|- | |- | ||
|'''{{Color|Orange|Fresh Pineapple}}'''[[File:inventory_pineapple.png|frameless|center]] | |'''{{Color|Orange|Fresh Pineapple}}'''[[File:inventory_pineapple.png|frameless|center]] | ||
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|'''{{Color|Red|Piece of Heart #4}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart #4}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|Just west of the river with the bridge out is a soft dig spot. Bomb it, beat all the enemies inside, and pick up the heart. | |Just west of the river with the bridge out is a soft dig spot. Bomb it, beat all the enemies inside, and pick up the heart. | ||
|[[File: | |[[File:IOR_pieceofheart4.png]] | ||
|- | |- | ||
|'''{{Color|Green|20 rupees}}'''[[File:inventory_50rupees.png|frameless|center]] | |'''{{Color|Green|20 rupees}}'''[[File:inventory_50rupees.png|frameless|center]] | ||
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|'''{{Color|Red|Piece of Heart #5}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart #5}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|In the Forest Mansion, kill all the Armos in the room to the right of the entrance. Or just kill enough to reach the spark switch. Hint: the northeast corner of the room is where you can kill enough to reach it. | |In the Forest Mansion, kill all the Armos in the room to the right of the entrance. Or just kill enough to reach the spark switch. Hint: the northeast corner of the room is where you can kill enough to reach it. | ||
|[[File: | |[[File:IOR_pieceofheart5.png]] | ||
|- | |- | ||
|'''{{Color|Red|Piece of Heart #6}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart #6}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|In the Forest Mansion is a spike trap room. Go to the upper right corner by hiding where the bushes are when the spikes are up, and moving when they're down. | |In the Forest Mansion is a spike trap room. Go to the upper right corner by hiding where the bushes are when the spikes are up, and moving when they're down. | ||
|[[File: | |[[File:IOR_pieceofheart6.png]] | ||
|- | |- | ||
|'''{{Color|Red|Piece of Heart #7}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart #7}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|In the northwest room of the Forest Mansion, follow the darker tiles to the chest without stepping on the lighter ones. | |In the northwest room of the Forest Mansion, follow the darker tiles to the chest without stepping on the lighter ones. | ||
|[[File: | |[[File:IOR_pieceofheart7.png]] | ||
|- | |- | ||
|'''{{Color|Red|Piece of Heart #8}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart #8}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|In the Blue Woods, second entrance east of Brihton, there is a bombable rock. Follow it north to the bombable wall. Kill all the Moblins, then go up and get the heart piece. Oh, and please spare his life. | |In the Blue Woods, second entrance east of Brihton, there is a bombable rock. Follow it north to the bombable wall. Kill all the Moblins, then go up and get the heart piece. Oh, and please spare his life. | ||
|[[File: | |[[File:IOR_pieceofheart8.png]] | ||
|- | |- | ||
|'''Boomerang'''[[File:inventory_boomerang.png|frameless|center]] | |'''Boomerang'''[[File:inventory_boomerang.png|frameless|center]] | ||
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|'''Compass'''[[File:inventory_compass.png|frameless|center]] | |'''Compass'''[[File:inventory_compass.png|frameless|center]] | ||
|In the first room of enemies after you defeat them all. | |In the first room of enemies after you defeat them all. | ||
|[[File: | |[[File:IOR_compass1.png]] | ||
|- | |- | ||
|'''Map'''[[File:inventory_map.png|frameless|center]] | |'''Map'''[[File:inventory_map.png|frameless|center]] | ||
|Go right two screens from the first room of enemies. Past the traps is the map. | |Go right two screens from the first room of enemies. Past the traps is the map. | ||
|[[File: | |[[File:IOR_map1.png]] | ||
|- | |- | ||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|In the sand flow room with three columns flowing to the middle, kill all Stalfos/Crabs to get a key. | |In the sand flow room with three columns flowing to the middle, kill all Stalfos/Crabs to get a key. | ||
|[[File: | |[[File:IOR_smallkey1_1.png]] | ||
|- | |- | ||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|North past the block puzzle, then west. In the v-shaped room with Blades is a key when you beat all the enemies. | |North past the block puzzle, then west. In the v-shaped room with Blades is a key when you beat all the enemies. | ||
|[[File: | |[[File:IOR_smallkey1_2.png]] | ||
|- | |- | ||
|'''Candle'''[[File:inventory_candle.png|frameless|center]] | |'''Candle'''[[File:inventory_candle.png|frameless|center]] | ||
|Go through the lock block northwest of the entrance. Kill the Dodongo and the Stalfos to get a Candle. | |Go through the lock block northwest of the entrance. Kill the Dodongo and the Stalfos to get a Candle. | ||
|[[File: | |[[File:IOR_candle.png]] | ||
|- | |- | ||
|'''{{Color|Grey|Cursed Skull #1}}'''[[File:inventory_cursedskull.png|frameless|center]] | |'''{{Color|Grey|Cursed Skull #1}}'''[[File:inventory_cursedskull.png|frameless|center]] | ||
|Go north and around the plateau from the beginning. Back directly north of the start, light the torch and grab the Skull. | |Go north and around the plateau from the beginning. Back directly north of the start, light the torch and grab the Skull. | ||
|[[File: | |[[File:IOR_cursedskull1.png]] | ||
|- | |- | ||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|In the sand swirl room, there's a cracked wall up north. Bomb it. Go through the hole, and use your candle to light the room. Step on the switch before going to the key. | |In the sand swirl room, there's a cracked wall up north. Bomb it. Go through the hole, and use your candle to light the room. Step on the switch before going to the key. | ||
|[[File: | |[[File:IOR_smallkey1_3.png]] | ||
|- | |- | ||
|'''Boss Key'''[[File:inventory_bosskey.png|frameless|center]] | |'''Boss Key'''[[File:inventory_bosskey.png|frameless|center]] | ||
|Go to the first room of enemies. Follow the path all the way west, staying along that wall. Go through the locked door and kill the dodongo for the boss key. | |Go to the first room of enemies. Follow the path all the way west, staying along that wall. Go through the locked door and kill the dodongo for the boss key. | ||
|[[File: | |[[File:IOR_bosskey1.png]] | ||
|- | |- | ||
|'''Blue Crustacean: Crabalt'''[[File:inventory_boss.png|frameless|center]] | |'''Blue Crustacean: Crabalt'''[[File:inventory_boss.png|frameless|center]] | ||
|He'll charge at you. Quickly dodge and swipe him with your sword. Wait in one spot, and when you just see him appear, move out of the way and hit him. When he does the maneuver where he jumps, face away from where he was before the jump and quickly swipe your sword. (ex: if he pops out to your east, then jumps, face west and tap the sword button rapidly.) You won't take damage when you're swiping him if you deal damage to him. HP: 10 | |He'll charge at you. Quickly dodge and swipe him with your sword. Wait in one spot, and when you just see him appear, move out of the way and hit him. When he does the maneuver where he jumps, face away from where he was before the jump and quickly swipe your sword. (ex: if he pops out to your east, then jumps, face west and tap the sword button rapidly.) You won't take damage when you're swiping him if you deal damage to him. HP: 10 | ||
|[[File: | |[[File:IOR_boss1.png]] | ||
|- | |- | ||
|} | |} | ||
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|'''Compass'''[[File:inventory_compass.png|frameless|center]] | |'''Compass'''[[File:inventory_compass.png|frameless|center]] | ||
|Take the east path. Go up one more and kill all the guards for the compass. | |Take the east path. Go up one more and kill all the guards for the compass. | ||
|[[File: | |[[File:IOR_compass2.png]] | ||
|- | |- | ||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|Go past the compass, past the block puzzle, and to a room with four cells and a spark. Kill all the Moblin and grab the key. | |Go past the compass, past the block puzzle, and to a room with four cells and a spark. Kill all the Moblin and grab the key. | ||
|[[File: | |[[File:IOR_smallkey2_1.png]] | ||
|- | |- | ||
|'''{{Color|Grey|Cursed Skull #2}}'''[[File:inventory_cursedskull.png|frameless|center]] | |'''{{Color|Grey|Cursed Skull #2}}'''[[File:inventory_cursedskull.png|frameless|center]] | ||
|One more past the small key, kill all the Guards to get the skull. | |One more past the small key, kill all the Guards to get the skull. | ||
|[[File: | |[[File:IOR_cursedskull2.png]] | ||
|- | |- | ||
|'''Map'''[[File:inventory_map.png|frameless|center]] | |'''Map'''[[File:inventory_map.png|frameless|center]] | ||
|Go up past the entrance and beat all the Guards for the Map. | |Go up past the entrance and beat all the Guards for the Map. | ||
|[[File: | |[[File:IOR_map2.png]] | ||
|- | |- | ||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|One north and one east from the entrance, beat all the enemies and light the torch. | |One north and one east from the entrance, beat all the enemies and light the torch. | ||
|[[File: | |[[File:IOR_smallkey2_2.png]] | ||
|- | |- | ||
|'''Boss Key'''[[File:inventory_bosskey.png|frameless|center]] | |'''Boss Key'''[[File:inventory_bosskey.png|frameless|center]] | ||
|East, and up past the locked door. Stun the Warden and you'll get his key. | |East, and up past the locked door. Stun the Warden and you'll get his key. | ||
|[[File: | |[[File:IOR_bosskey2.png]] | ||
|- | |- | ||
|'''Bow'''[[File:inventory_bow.png|frameless|center]] | |'''Bow'''[[File:inventory_bow.png|frameless|center]] | ||
|Go up from the start and past the big lock. Instead of a boss battle, the nice Moblin man will give you the Bow. | |Go up from the start and past the big lock. Instead of a boss battle, the nice Moblin man will give you the Bow. | ||
|[[File: | |[[File:IOR_bow.png]] | ||
|- | |- | ||
|} | |} | ||
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|'''{{Color|Red|Piece of Heart #12}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart #12}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|From the start, go up and use your bow on the blue emblem. Go up the vines, and follow the path east of here. Go until you get a cave. Kill all the Gels in here to get a Heart. | |From the start, go up and use your bow on the blue emblem. Go up the vines, and follow the path east of here. Go until you get a cave. Kill all the Gels in here to get a Heart. | ||
|[[File: | |[[File:IOR_pieceofheart12.png]] | ||
|- | |- | ||
|'''Quiver #1'''[[File:inventory_quiverarrow.png|frameless|center]] | |'''Quiver #1'''[[File:inventory_quiverarrow.png|frameless|center]] | ||
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|'''{{Color|Red|Piece of Heart #14}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart #14}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|There is a beach south of Brihton. Follow it west, and use you ladder to navigate a corner. Keep going, and burn down a small tree. Follow the cave all the way, and in the last room, a chest will appear with a Heart. | |There is a beach south of Brihton. Follow it west, and use you ladder to navigate a corner. Keep going, and burn down a small tree. Follow the cave all the way, and in the last room, a chest will appear with a Heart. | ||
|[[File: | |[[File:IOR_pieceofheart14.png|thumbnail]] | ||
|- | |- | ||
|'''Magic Container #2'''[[File:inventory_magiccontainer2.png|frameless|center]] | |'''Magic Container #2'''[[File:inventory_magiccontainer2.png|frameless|center]] | ||
|Southwest of Brihton, past the beach, is a green house with boxing gloves on it. Go inside, and follow north. Talk to the kangaroo from Holodrum to increase your magic meter. | |Southwest of Brihton, past the beach, is a green house with boxing gloves on it. Go inside, and follow north. Talk to the kangaroo from Holodrum to increase your magic meter. | ||
|[[File: | |[[File:IOR_magicmeter2.png|thumbnail]] | ||
|- | |- | ||
|'''Blessed Star'''[[File:inventory_blessedstar.png|frameless|center]] | |'''Blessed Star'''[[File:inventory_blessedstar.png|frameless|center]] | ||
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- Mini-Boss: Moblin Monarch Greatblin. He will shoot arrows, bombs and do a jump attack that will leave you stunned for a brief moment. | - Mini-Boss: Moblin Monarch Greatblin. He will shoot arrows, bombs and do a jump attack that will leave you stunned for a brief moment. | ||
|[[File: | |[[File:IOR_blessedstar.png|thumbnail]] | ||
|- | |- | ||
|'''{{Color|Orange|Strange Seeds}}'''[[File:inventory_strangeseeds.png|frameless|center]] | |'''{{Color|Orange|Strange Seeds}}'''[[File:inventory_strangeseeds.png|frameless|center]] | ||
|Go south from the Arena and then west until you find a beach. Keep going south and then east to some islands that require the stepladder. Go north to find a bombable wall. In the cave, bomb the wall to the right. Talk to the snake to trade your Egg for Seeds. | |Go south from the Arena and then west until you find a beach. Keep going south and then east to some islands that require the stepladder. Go north to find a bombable wall. In the cave, bomb the wall to the right. Talk to the snake to trade your Egg for Seeds. | ||
|[[File: | |[[File:IOR_strangeseeds.png|thumbnail]] | ||
|- | |- | ||
|'''{{Color|Red|Piece of Heart #15}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart #15}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|In the same cave as the seeds is a heart for beating all the zols around the Armos. | |In the same cave as the seeds is a heart for beating all the zols around the Armos. | ||
|[[File: | |[[File:IOR_pieceofheart15.png|thumbnail]] | ||
|- | |- | ||
|'''{{Color|Orange|Goron Vase}}'''[[File:inventory_goronvase.png|frameless|center]] | |'''{{Color|Orange|Goron Vase}}'''[[File:inventory_goronvase.png|frameless|center]] | ||
|Give the strange seeds to the man in Brihton who wants to grow new flowers. | |Give the strange seeds to the man in Brihton who wants to grow new flowers. | ||
|[[File: | |[[File:IOR_goronvase.png|thumbnail]] | ||
|- | |- | ||
|'''{{Color|Green|50 rupees}}'''[[File:inventory_50rupees.png|frameless|center]] | |'''{{Color|Green|50 rupees}}'''[[File:inventory_50rupees.png|frameless|center]] | ||
|Northwest of Brighton, kill all the mobs in the screen. | |Northwest of Brighton, kill all the mobs in the screen. | ||
|[[File: | |[[File:IOR_50rupees4.png|thumbnail]] | ||
|- | |- | ||
|} | |} | ||
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|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|When you shoot a blue crest with an arrow, a bridge will appear. Go south, and in that little hut is a goron with a key. | |When you shoot a blue crest with an arrow, a bridge will appear. Go south, and in that little hut is a goron with a key. | ||
|[[File: | |[[File:IOR_goronsgrotto_smallkey.png|thumbnail]] | ||
|- | |- | ||
|'''{{Color|Grey|Cursed Skull #4}}'''[[File:inventory_cursedskull.png|frameless|center]] | |'''{{Color|Grey|Cursed Skull #4}}'''[[File:inventory_cursedskull.png|frameless|center]] | ||
|Two screens north of the hutt, kill all the mobs. | |Two screens north of the hutt, kill all the mobs. | ||
|[[File: | |[[File:IOR_cursedskull4.png|thumbnail]] | ||
|- | |- | ||
|'''Boss Key'''[[File:inventory_bosskey.png|frameless|center]] | |'''Boss Key'''[[File:inventory_bosskey.png|frameless|center]] | ||
|Northwest of the bridge you just created, staying on the left wall, is the boss key just sitting there for you. It's past where you light a torch. | |Northwest of the bridge you just created, staying on the left wall, is the boss key just sitting there for you. It's past where you light a torch. | ||
|[[File: | |[[File:IOR_goronsgrotto_bosskey.png|thumbnail]] | ||
|- | |- | ||
|'''Boss Door''' | |'''Boss Door''' | ||
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|'''Power Bracelet'''[[File:inventory_powerbracelet.png|frameless|center]] | |'''Power Bracelet'''[[File:inventory_powerbracelet.png|frameless|center]] | ||
|Reward for beating Manhandla. | |Reward for beating Manhandla. | ||
|[[File: | |[[File:IOR_powerbracelet.png|thumbnail]] | ||
|- | |- | ||
|} | |} | ||
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|'''{{Color|Red|Piece of Heart #16}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart #16}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|North of Brihton is a pond with a staircase behind it. You can walk over the pond in two spots with the ladder. Use your Gauntlets to get the chest inside. | |North of Brihton is a pond with a staircase behind it. You can walk over the pond in two spots with the ladder. Use your Gauntlets to get the chest inside. | ||
|[[File: | |[[File:IOR_pieceofheart16.png|thumbnail]] | ||
|- | |- | ||
|'''{{Color|Red|Piece of Heart #17}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart #17}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|After you get the Gauntlets, blow up the wall at the entrance to Blue Woods closest to Brihton. In there, past the rock, is the heart. | |After you get the Gauntlets, blow up the wall at the entrance to Blue Woods closest to Brihton. In there, past the rock, is the heart. | ||
|[[File: | |[[File:IOR_pieceofheart17.png|thumbnail]] | ||
|- | |- | ||
|'''{{Color|Green|50 rupees}}'''[[File:inventory_50rupees.png|frameless|center]] | |'''{{Color|Green|50 rupees}}'''[[File:inventory_50rupees.png|frameless|center]] | ||
|Just above Level 3. Easy to spot. | |Just above Level 3. Easy to spot. | ||
|[[File: | |[[File:IOR_50rupees7.png|thumbnail]] | ||
|- | |- | ||
|} | |} | ||
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|'''{{Color|Red|Piece of Heart #18}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart #18}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|On the southwest corner of Glim City (just after blowing up the big wall). | |On the southwest corner of Glim City (just after blowing up the big wall). | ||
|[[File: | |[[File:IOR_pieceofheart18.png|thumbnail]] | ||
|- | |- | ||
|'''{{Color|Green|50 rupees}}'''[[File:inventory_50rupees.png|frameless|center]] | |'''{{Color|Green|50 rupees}}'''[[File:inventory_50rupees.png|frameless|center]] | ||
|Two screens north of the big wall. | |Two screens north of the big wall. | ||
|[[File: | |[[File:IOR_50rupees10.png|thumbnail]] | ||
|- | |- | ||
|'''{{Color|Green|50 rupees}}'''[[File:inventory_50rupees.png|frameless|center]] | |'''{{Color|Green|50 rupees}}'''[[File:inventory_50rupees.png|frameless|center]] | ||
|A few screens east from the previous 50 rupees. | |A few screens east from the previous 50 rupees. | ||
|[[File: | |[[File:IOR_50rupees11.png|thumbnail]] | ||
|- | |- | ||
|'''{{Color|Red|Piece of Heart #19}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart #19}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|Northeast of the 50 rupees, at the east end of the Northern Remdra plains near the beginning of the northern section. In a screen with diamonds on either side of two tiles worth of holes, beat the enemies for a heart piece. | |Northeast of the 50 rupees, at the east end of the Northern Remdra plains near the beginning of the northern section. In a screen with diamonds on either side of two tiles worth of holes, beat the enemies for a heart piece. | ||
|[[File: | |[[File:IOR_pieceofheart19.png|thumbnail]] | ||
|- | |- | ||
|'''{{Color|Red|Piece of Heart #20}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart #20}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|In a screen north of Glim City (one screen north of the blue tunic), hammer one of the stone mushrooms to uncover an underground cave. | |In a screen north of Glim City (one screen north of the blue tunic), hammer one of the stone mushrooms to uncover an underground cave. | ||
|[[File: | |[[File:IOR_pieceofheart20.png]][[File:IOR_pieceofheart20-2.png]] | ||
|- | |- | ||
|'''Pot Roast'''[[File:inventory_potroast.png|frameless|center]] | |'''Pot Roast'''[[File:inventory_potroast.png|frameless|center]] | ||
|In the Glim City shop for 150 rupees. | |In the Glim City shop for 150 rupees. | ||
|[[File:ior_potroast.png]] | |||
|- | |- | ||
|'''{{Color|Green|50 rupees}}'''[[File:inventory_50rupees.png|frameless|center]] | |'''{{Color|Green|50 rupees}}'''[[File:inventory_50rupees.png|frameless|center]] | ||
|North of Glim City. | |North of Glim City. | ||
|[[File: | |[[File:IOR_50rupees12.png|thumbnail]] | ||
|- | |- | ||
|'''{{Color|Red|Piece of Heart #21}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart #21}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|In a cave north of Glim City. You can grind through the spikes to open the chest for a heart. You'll probably die on your way back at this point. If you don't want to spend a life, save your game before you die, which will warp you to the beginning of Northern Remdra without raising your death counter. | |In a cave north of Glim City. You can grind through the spikes to open the chest for a heart. You'll probably die on your way back at this point. If you don't want to spend a life, save your game before you die, which will warp you to the beginning of Northern Remdra without raising your death counter. | ||
|[[File: | |[[File:IOR_pieceofheart21.png|thumbnail]][[File:Screen_pieceofheart21_Solution.png|thumbnail]] | ||
|- | |- | ||
|'''Magic Container #3'''[[File:inventory_magiccontainer3.png|frameless|center]] | |'''Magic Container #3'''[[File:inventory_magiccontainer3.png|frameless|center]] | ||
|Near the big lake in a cave. This room also has spikes, and another screen east. Go open the chest for magic. | |Near the big lake in a cave. This room also has spikes, and another screen east. Go open the chest for magic. | ||
|[[File: | |[[File:IOR_magiccontainer3_1.png|thumbnail]][[File:IOR_magiccontainer3_2.png|thumbnail]] | ||
|- | |- | ||
|'''Blue Tunic'''[[File:inventory_bluetunic.png|frameless|center]] | |'''Blue Tunic'''[[File:inventory_bluetunic.png|frameless|center]] | ||
|Take the path north starting at the beginning of Northern Remdra. At the fork, take it west, down, and around. The knight will give you a tunic. | |Take the path north starting at the beginning of Northern Remdra. At the fork, take it west, down, and around. The knight will give you a tunic. | ||
|[[File: | |[[File:IOR_bluetunic.png|400px]] | ||
|- | |- | ||
|'''{{Color|Blue|Yoshi Doll}}'''[[File:inventory_yoshidoll.png|frameless|center]] | |'''{{Color|Blue|Yoshi Doll}}'''[[File:inventory_yoshidoll.png|frameless|center]] | ||
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|'''{{Color|Red|Piece of Heart #22}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart #22}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|Give the Yoshi Doll to the lady right south of the wall. | |Give the Yoshi Doll to the lady right south of the wall. | ||
|[[File: | |[[File:IOR_pieceofheart22.png|thumbnail]] | ||
|- | |- | ||
|'''{{Color|Red|Piece of Heart #23}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart #23}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|Southeast of Remdra Crossroads is a small, one-screen cemetery. Push the bottom-left block to the left and defeat all the enemies inside. | |Southeast of Remdra Crossroads is a small, one-screen cemetery. Push the bottom-left block to the left and defeat all the enemies inside. | ||
|[[File: | |[[File:IOR_pieceofheart23.png|thumbnail]] | ||
|- | |- | ||
|'''{{Color|Red|Piece of Heart #24}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart #24}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|In the volcanic area, right south of the eye glass design, directly south from the start on a platform. | |In the volcanic area, right south of the eye glass design, directly south from the start on a platform. | ||
|[[File: | |[[File:IOR_pieceofheart24.png|thumbnail]] | ||
|- | |- | ||
|'''Bomb Bag #3'''<br /> | |'''Bomb Bag #3'''<br /> | ||
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|'''{{Color|Orange|Shovel}}'''[[File:inventory_shovel.png|frameless|center]] | |'''{{Color|Orange|Shovel}}'''[[File:inventory_shovel.png|frameless|center]] | ||
|Give the Vase to the goron in Rurol. | |Give the Vase to the goron in Rurol. | ||
|[[File: | |[[File:IOR_shovel.png|thumbnail]] | ||
|- | |- | ||
|'''{{Color|Orange|Coconut}}'''[[File:inventory_coconut.png|frameless|center]] | |'''{{Color|Orange|Coconut}}'''[[File:inventory_coconut.png|frameless|center]] | ||
|Give the shovel to the boy on the beach south of Brihton. | |Give the shovel to the boy on the beach south of Brihton. | ||
|[[File: | |[[File:IOR_coconut.png|thumbnail]] | ||
|- | |- | ||
|'''{{Color|Orange|Expensive Jewelry}}'''[[File:inventory_expensivejewelry.png|frameless|center]] | |'''{{Color|Orange|Expensive Jewelry}}'''[[File:inventory_expensivejewelry.png|frameless|center]] | ||
|Give the coconut to the man in Hori whose house is up some stairs. | |Give the coconut to the man in Hori whose house is up some stairs. | ||
|[[File: | |[[File:IOR_expensivejewelry.png|thumbnail]] | ||
|- | |- | ||
|} | |} | ||
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|'''Compass'''[[File:inventory_compass.png|frameless|center]] | |'''Compass'''[[File:inventory_compass.png|frameless|center]] | ||
|North of a water room, where the boss door is. Beat all the Moblins for the Compass. | |North of a water room, where the boss door is. Beat all the Moblins for the Compass. | ||
|[[File: | |[[File:IOR_compass6.png|thumbnail]] | ||
|- | |- | ||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|One room west of the Compass. | |One room west of the Compass. | ||
|[[File: | |[[File:IOR_smallkey6_1.png|thumbnail]] | ||
|- | |- | ||
|'''{{Color|Grey|Cursed Skull #6}}'''[[File:inventory_cursedskull.png|frameless|center]] | |'''{{Color|Grey|Cursed Skull #6}}'''[[File:inventory_cursedskull.png|frameless|center]] | ||
|In the shaky room with the moblins, beat them all to get the skull. | |In the shaky room with the moblins, beat them all to get the skull. | ||
|[[File: | |[[File:IOR_cursedskull6.png|thumbnail]] | ||
|- | |- | ||
|'''Map'''[[File:inventory_map.png|frameless|center]] | |'''Map'''[[File:inventory_map.png|frameless|center]] | ||
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|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|From the east path, take the bridge north until a screen with blade traps and moblins. Beat them all and a key will appear. | |From the east path, take the bridge north until a screen with blade traps and moblins. Beat them all and a key will appear. | ||
|[[File: | |[[File:IOR_smallkey6_2.png|thumbnail]] | ||
|- | |- | ||
|'''Boss Key'''[[File:inventory_bosskey.png|frameless|center]] | |'''Boss Key'''[[File:inventory_bosskey.png|frameless|center]] | ||
|North of the room with the spike traps and spark switches, in a chest. | |North of the room with the spike traps and spark switches, in a chest. | ||
|[[File: | |[[File:IOR_bosskey6.png|thumbnail]] | ||
|- | |- | ||
|'''Patra'''[[File:inventory_boss.png|frameless|center]] | |'''Patra'''[[File:inventory_boss.png|frameless|center]] | ||
| | | | ||
|[[File: | |[[File:IOR_boss6.png|thumbnail]] | ||
|- | |- | ||
|'''Noble Sword'''[[File:inventory_noblesword.png|frameless|center]] | |'''Noble Sword'''[[File:inventory_noblesword.png|frameless|center]] | ||
|Defeat the Patra then head right a room to get a sword upgrade. | |Defeat the Patra then head right a room to get a sword upgrade. | ||
|[[File: | |[[File:IOR_noblesword.png|thumbnail]] | ||
|- | |- | ||
|} | |} | ||
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|'''{{Color|Red|Piece of Heart #25}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart #25}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|On the snowy mountain. Follow the path up some stairs and across a step ladder bridge. | |On the snowy mountain. Follow the path up some stairs and across a step ladder bridge. | ||
|[[File: | |[[File:IOR_pieceofheart25.png|thumbnail]] | ||
|- | |- | ||
|'''Skull Key'''[[File:inventory_skullkey.png|frameless|center]] | |'''Skull Key'''[[File:inventory_skullkey.png|frameless|center]] | ||
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|'''Entrance to Level 4''' | |'''Entrance to Level 4''' | ||
|In Glim City past the locked gate. | |In Glim City past the locked gate. | ||
|[[File: | |[[File:IOR_lv4.png|thumbnail]] | ||
|- | |- | ||
|} | |} | ||
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|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|From the start, all the way to the right in the spike room. It will appear on a ledge you can't reach from this room. | |From the start, all the way to the right in the spike room. It will appear on a ledge you can't reach from this room. | ||
|[[File: | |[[File:IOR_smallkey7_1.png|300px]] | ||
|- | |- | ||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
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|In the room with the two sets of three spike traps past the healing torch. | |In the room with the two sets of three spike traps past the healing torch. | ||
|- | |- | ||
|'''[[Enemy of the Living: Scourge]]''' | |'''[[Enemy of the Living: Scourge]]'''[[File:Scourge.jpg]] | ||
|Just hit it in the back until it dies. The only challenge is its high health. Bombs do not work, despite the fact that the damage sound will play. The Candle's flame can go through him and do damage, but you can only use it once. The Spin Attack is also very forgiving. When he creates black shadows that become hands, just keep walking so they can't get you, and they won't become hands. HP:40 | |At first glimpse, it has a shadowy appearance; however, upon further examination via the [[Lens of Truth]], it appears to be a skeletal demon, and is revealed to have a gem on its back indicating it as its weakness. Just hit it in the back until it dies. The only challenge is its high health. Bombs do not work, despite the fact that the damage sound will play. The Candle's flame can go through him and do damage, but you can only use it once. The Spin Attack is also very forgiving. When he creates black shadows that become hands, just keep walking so they can't get you, and they won't become hands. HP:40 | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|Southwest corner of Glim City using your Lens. It can be | |Southwest corner of Glim City using your Lens. It can be accessed before having the Lens with a bit of exploring around. | ||
|[[File:glimcity_heartpiece.png]] | |[[File:glimcity_heartpiece.png]] | ||
|- | |- | ||
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|- | |- | ||
|'''Golden Moblin''' | |'''Golden Moblin''' | ||
|In a cave one screen south and one east of the start. Prepare by replenishing your arrows before the fight since they are the | |In a cave one screen south and one east of the start. Prepare by replenishing your arrows before the fight since they are the preferred weapon and you might need them all. The best strategy is shooting the Golden Moblin with the arrows and staying as far away from his as possible and staying on the opposite side of the spikes when it gets close. Be sure to pick up the 100 Rupees before getting your first Magic Ring! | ||
|[[File:ior_magicring1.png]] | |[[File:ior_magicring1.png]] | ||
|- | |- | ||
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- Phase 1: Avoid his fire and hit him with your sword (you can get 2 hits for every time he throws his flame attack) or arrows if you find yourself too far from him. After that, he'll actually detach his head. In this phase it's better to shoot his head while avoiding his balls of fire attack and running from his body, which is chasing you. His head will start exploding. | - Phase 1: Avoid his fire and hit him with your sword (you can get 2 hits for every time he throws his flame attack) or arrows if you find yourself too far from him. After that, he'll actually detach his head. In this phase it's better to shoot his head while avoiding his balls of fire attack and running from his body, which is chasing you. His head will start exploding. | ||
- Phase 2: The beginning of this phase is similar to the first one until his head detaches from his body. It will become faster, more | - Phase 2: The beginning of this phase is similar to the first one until his head detaches from his body. It will become faster, more aggressive and will chase you in a circular way. A good strategy is dropping bombs while you run from the chasing head. | ||
- Phase 3: Again, the start will be similar to the other two stages until the head detaches. Instead of the ball attack or chasing you he will do a flame attack similar to the first phase while the body chases you. Arrows are great for sniping him on the move. | - Phase 3: Again, the start will be similar to the other two stages until the head detaches. Instead of the ball attack or chasing you he will do a flame attack similar to the first phase while the body chases you. Arrows are great for sniping him on the move. | ||
- Phase 4: The head will finally die but now you have to deal with the jumping body. His body can't be hurt when he jumps so time your arrows or swings when he's on the ground. Meanwhile the 2 pillars will shoot the flame attack at you at the same time. | - Phase 4: The head will finally die but now you have to deal with the jumping body. His body can't be hurt when he jumps so time your arrows or swings when he's on the ground. Meanwhile, the 2 pillars will shoot the flame attack at you at the same time. | ||
|[[File:restless spirit pumpking.png]] | |[[File:restless spirit pumpking.png]] | ||
|- | |- | ||
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|- | |- | ||
|'''Silver Arrows''' | |'''Silver Arrows''' | ||
| | |After talking to Zelda in the Sanctuary. | ||
|[[File:ior_silverarrows.png]] | |[[File:ior_silverarrows.png]] | ||
|- | |- | ||
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|- | |- | ||
|'''Servant of the Dark: Krampus''' | |'''Servant of the Dark: Krampus''' | ||
|The best strategy is staying away from him and using your Silver Arrows. Kill the Vires to make this a bit easier (Arsonist's Candle is useful here). When he makes lasers, just follow them around. If you | |The best strategy is staying away from him and using your Silver Arrows. Kill the Vires to make this a bit easier (Arsonist's Candle is useful here). When he makes lasers, just follow them around. If you run out of arrows, the Wand deals some good damage as well, just slower. The sword is also good if you can avoid getting contact damage. Keep hitting him until he is defeated. | ||
|[[File:crypt_boss.png]] | |[[File:crypt_boss.png]] | ||
|- | |- | ||
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|- | |- | ||
|'''Golden Stalfos''' | |'''Golden Stalfos''' | ||
|In the house south of the fairy statue in Remdra Crossroads. The Stalfos will jump away from you every time you try swinging your sword at him. The trick here is to corner | |In the house south of the fairy statue in Remdra Crossroads. The Stalfos will jump away from you every time you try swinging your sword at him. The trick here is to corner it by trying to make him jump into one of the corners. Stand in the closest non-moving tile and swing at him until he's defeated. | ||
|[[File:goldenstalfos.png]][[File:ior_magicring2.png]] | |[[File:goldenstalfos.png]][[File:ior_magicring2.png]] | ||
|- | |- | ||
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===Level 9: Prismatic Gate=== | ===Level 9: Prismatic Gate=== | ||
Found in the northern part of Castle Remdra, use the silver arrows to get in. This is a big dungeon with 2 big floors with areas blocked off by 3 types of blocks: gray, blue and red. Therefore you will have to revisit and backtrack through rooms depending on which of the 3 different color blocks are down. There are Ganon statues that need to be shot to lower each color block down through the dungeon. Only one color can be lowered at a time. It is pretty helpful to get the map first. | Found in the northern part of Castle Remdra, use the silver arrows to get in. This is a big dungeon with 2 big floors with areas blocked off by 3 types of blocks: gray, blue and red. Therefore, you will have to revisit and backtrack through rooms depending on which of the 3 different color blocks are down. There are Ganon statues that need to be shot to lower each color block down through the dungeon. Only one color can be lowered at a time. It is pretty helpful to get the map first. | ||
{|class= "wikitable" | {|class= "wikitable" | ||
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|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|When everything is gray, from the start, take the upper right path to a room with spikes on the ground. Go north towards the purple area until you reach a staircase. Follow around and take the hookshot room with spikes south. Shoot across the gap, and take the path with the lowered gray blocks. The key will be in a chest when you light the four torches. | |When everything is gray, from the start, take the upper right path to a room with spikes on the ground. Go north towards the purple area until you reach a staircase. Follow around and take the hookshot room with spikes south. Shoot across the gap, and take the path with the lowered gray blocks. The key will be in a chest when you light the four torches. | ||
|[[File:prismatic_key2.png]] | |||
|- | |- | ||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|Go east, and north from the start when everything is gray. Here is a staircase north of some red blocks. Follow around, and go up those stairs. Up here, go east, and north until the next staircase. Up here is a small key if you made the chest appear. | |Go east, and north from the start when everything is gray. Here is a staircase north of some red blocks. Follow around, and go up those stairs. Up here, go east, and north until the next staircase. Up here is a small key if you made the chest appear. | ||
|[[File:prismatic_key1.png]] | |||
|- | |- | ||
|'''{{Color|Grey|Cursed Skull}}'''[[File:inventory_cursedskull.png|frameless|center]] | |'''{{Color|Grey|Cursed Skull}}'''[[File:inventory_cursedskull.png|frameless|center]] | ||
|From the last Small Key, keep going along. There is a long, purple path there with some things to open up. Follow the long path to reach the Cursed Skull. | |From the last Small Key, keep going along. There is a long, purple path there with some things to open up. Follow the long path to reach the Cursed Skull. | ||
|[[File:cursedskull16.png]] | |||
|- | |- | ||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|When the dungeon is red, one screen east of the start. You will have to find your way around, however. | |When the dungeon is red, one screen east of the start. You will have to find your way around, however. | ||
|[[File:prismatic_key3.png]] | |||
|- | |- | ||
|'''Obsidian Ring''' | |'''Obsidian Ring''' | ||
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|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|When the area is red, look on the map northeast of the start. There is a room shaped like an H with red blocks in the middle, with a bombable wall on the upper right side. Find your way there by dropping down from above, and follow the hookshot path in that small room to get a Key. | |When the area is red, look on the map northeast of the start. There is a room shaped like an H with red blocks in the middle, with a bombable wall on the upper right side. Find your way there by dropping down from above, and follow the hookshot path in that small room to get a Key. | ||
|[[File:prismatic_key4.png]] | |||
|- | |- | ||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|When the area is blue, find a warp panel. Take it to F2 where the Cursed Skull was. Follow that path until you can go right through another path. Follow this path, not going down the first path of stairs until you go right for a while. Go through these stairs, and up a room to get a Key. Requires doing puzzle work first. | |When the area is blue, find a warp panel. Take it to F2 where the Cursed Skull was. Follow that path until you can go right through another path. Follow this path, not going down the first path of stairs until you go right for a while. Go through these stairs, and up a room to get a Key. Requires doing puzzle work first. | ||
|[[File:prismatic_key5.png]] | |||
|- | |- | ||
|'''Boss Key'''[[File:inventory_bosskey.png|frameless|center]] | |'''Boss Key'''[[File:inventory_bosskey.png|frameless|center]] | ||
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===Before Level 10=== | ===Before Level 10=== | ||
After the Venser fight, Link will be transported to a house by Zelda where she will explain who Venser is and such. Inside this house you will find 2 characters: an old man in the same screen as Zelda that will give you a Letter allowing you to go to the Desert Wasteland (north of Laston) and a researcher (one screen up) that will open up the door to the Magitek Factory in the volcanic area of Northern Remdra. Be sure to talk to them both. These | After the Venser fight, Link will be transported to a house by Zelda where she will explain who Venser is and such. Inside this house you will find 2 characters: an old man in the same screen as Zelda that will give you a Letter allowing you to go to the Desert Wasteland (north of Laston) and a researcher (one screen up) that will open up the door to the Magitek Factory in the volcanic area of Northern Remdra. Be sure to talk to them both. These two places are the next two dungeons and can be accessed immediately in any order, so choose freely. | ||
You might need to grind for Rupees if you want to get the Membership Card and Iron Hammer after obtaining the Giant's Wallet. The best place for this are the pots in Remdra Castle since there's a lot of them and you can exit and come back from the screen pretty fast. | |||
{|class= "wikitable" | {|class= "wikitable" | ||
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|'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|In Glim Sanctuary, in a house north of the golden statue. | |In Glim Sanctuary, in a house north of the golden statue. | ||
|[[File:heartpiece54.png]] | |||
|- | |- | ||
|'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
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|- | |- | ||
|'''Arena: Training Grounds''' | |'''Arena: Training Grounds''' | ||
|At the very northeast corner of the Sanctuary. By far the hardest arena of the three so go prepared with full health, arrows and magic. The Wand is pretty useful since there are many wizzrobes. Venser's Cane is a very useful weapon to have in this place since it wipes out many enemies and is great against the boss. Another good item to go in with are | |At the very northeast corner of the Sanctuary. By far the hardest arena of the three so go prepared with full health, arrows and magic. The Wand is pretty useful since there are many wizzrobes. Venser's Cane is a very useful weapon to have in this place since it wipes out many enemies and is great against the boss. Another good item to go in with are Powder Kegs/Superbombs for the final boss. | ||
- 1st Round: 3× Blue Wizzrobes, 3× Red Wizzrobes, 1× Bubble. | - 1st Round: 3× Blue Wizzrobes, 3× Red Wizzrobes, 1× Bubble. | ||
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- 9th Round: 1× Purple Goriya, 1× Spawner Wizzrobe, 1× Brown Arm Mimic, 2× Blue Iron Masks, 1× Bubble. | - 9th Round: 1× Purple Goriya, 1× Spawner Wizzrobe, 1× Brown Arm Mimic, 2× Blue Iron Masks, 1× Bubble. | ||
|[[File:traininggrounds.png]] | |||
|- | |- | ||
|'''Sentient Stratocumulus Smog''' | |'''Sentient Stratocumulus Smog''' | ||
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|'''Membership Card''' | |'''Membership Card''' | ||
|In the Laston City shop for 540 Rupees. Be sure to get this before getting the Iron Hammer! | |In the Laston City shop for 540 Rupees. Be sure to get this before getting the Iron Hammer! | ||
|[[File:ior_membercard.png]] | |||
|- | |- | ||
|'''Iron Hammer''' | |'''Iron Hammer''' | ||
|In the Glim Sanctuary shop for 487 rupees, if you have the membership card. | |In the Glim Sanctuary shop for 487 rupees, if you have the membership card. | ||
|[[File:ior_ironhammer.png]] | |||
|- | |- | ||
|'''Entrance to Level 10''' | |'''Entrance to Level 10''' | ||
|In the volcanic area in southeastern Remdra. There is a cave on the bottom row of screens that leads there after a bit. | |In the volcanic area in southeastern Remdra. There is a cave on the bottom row of screens that leads there after a bit. | ||
|[[File:magitek_entrance.png]] | |||
|- | |- | ||
|} | |} | ||
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|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|On F1, after a room where you use your Hookshot to reach to safe places over oil. Take the path that opens up, and in the chest in the Lens room is a key. | |On F1, after a room where you use your Hookshot to reach to safe places over oil. Take the path that opens up, and in the chest in the Lens room is a key. | ||
|[[File:magitek_key1.png]] | |||
|- | |- | ||
|'''Map'''[[File:inventory_map.png|frameless|center]] | |'''Map'''[[File:inventory_map.png|frameless|center]] | ||
|On F2, from the torch, follow up where you see two squares with moving tiles like the previous dungeon. Go up, then let the others carry you. In a room with a big spike trap, beat everything and go through the door that opens, and in the room with all the pots, defeat the Goriyas for the Map. | |On F2, from the torch, follow up where you see two squares with moving tiles like the previous dungeon. Go up, then let the others carry you. In a room with a big spike trap, beat everything and go through the door that opens, and in the room with all the pots, defeat the Goriyas for the Map. | ||
|[[File:magitek_map.png]] | |||
|- | |- | ||
|'''Compass'''[[File:inventory_compass.png|frameless|center]] | |'''Compass'''[[File:inventory_compass.png|frameless|center]] | ||
|When you create stairs that act as a shortcut to the earlier part. Go directly east and follow the tiles. In the room with all the red Gels is the compass if you defeat them all. | |When you create stairs that act as a shortcut to the earlier part. Go directly east and follow the tiles. In the room with all the red Gels is the compass if you defeat them all. | ||
|[[File:magitek_compass.png]] | |||
|- | |- | ||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|From the Compass, take the stairs on the other side. In this chest up here is a key. | |From the Compass, take the stairs on the other side. In this chest up here is a key. | ||
|[[File:magitek_key2.png]] | |||
|- | |- | ||
|'''Block Puzzle''' | |'''Block Puzzle''' | ||
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|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|For beating the block puzzle. | |For beating the block puzzle. | ||
|[[File:magitek_key3.png]] | |||
|- | |- | ||
|'''Gale Boomerang''' | |'''Gale Boomerang''' | ||
|On F1 is an owl statue. To its left is an up arrow. Take the path, past a yellow block that should be facing up, and at the end is the boomerang. | |On F1 is an owl statue. To its left is an up arrow. Take the path, past a yellow block that should be facing up, and at the end is the boomerang. | ||
|[[File:ior_galeboomerang.png]] | |||
|- | |- | ||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|On F2 is a room with some Goriyas in a space between blocks. Take this east to find a switch puzzle. Go around and follow this path to a room with movable torches. In the chest, if you made it appear by going east from the start, is a key. | |On F2 is a room with some Goriyas in a space between blocks. Take this east to find a switch puzzle. Go around and follow this path to a room with movable torches. In the chest, if you made it appear by going east from the start, is a key. | ||
|[[File:magitek_key5.png]] | |||
|- | |- | ||
|'''Boss Key'''[[File:inventory_bosskey.png|frameless|center]] | |'''Boss Key'''[[File:inventory_bosskey.png|frameless|center]] | ||
|Take the path past the first block puzzle. The first time there is a place to use your Gale Boomerang, do so and take the path that opens up. Going east past a spike room is a place with three paths. Take the lower one, and use your boomerang to put the air on, and go right south for the boss key. | |Take the path past the first block puzzle. The first time there is a place to use your Gale Boomerang, do so and take the path that opens up. Going east past a spike room is a place with three paths. Take the lower one, and use your boomerang to put the air on, and go right south for the boss key. | ||
|[[File:magitek_bosskey.png]] | |||
|- | |- | ||
|'''{{Color|Grey|Cursed Skull}}'''[[File:inventory_cursedskull.png|frameless|center]] | |'''{{Color|Grey|Cursed Skull}}'''[[File:inventory_cursedskull.png|frameless|center]] | ||
|Go east from the torch. Now that you can hit these switches, do so. Follow this path to the room with a cursed skull. It's a two-sided room north of one where you need to use your hookshot. | |Go east from the torch. Now that you can hit these switches, do so. Follow this path to the room with a cursed skull. It's a two-sided room north of one where you need to use your hookshot. | ||
|[[File:cursedskull19.png]] | |||
|- | |- | ||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|Keep going past the Skull if all the arrows are pointing the right way. | |Keep going past the Skull if all the arrows are pointing the right way. | ||
|[[File:magitek_key4.png]] | |||
|- | |- | ||
|'''Boss Door''' | |'''Boss Door''' | ||
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|- | |- | ||
|'''Bio-Mechanical Weapon: Meta Arrghus''' | |'''Bio-Mechanical Weapon: Meta Arrghus''' | ||
|He has two rings of orbs orbiting around him. These are considered mechanical enemies, so try and use that to knock them out of orbit. Once you do that, use | |He has two rings of orbs orbiting around him. These are considered mechanical enemies, so try and use that to knock them out of orbit. A good strategy is using bomb which will hit multiple orbs at once. Once you do that, use the Wand (or Hammer in case you run out of magic) to defeat them. You have to do an orbital at a time, so the outer layer must be defeated before the inner can be started. Take all orbs out, he'll start jumping. Use the Hookshot to get away from him then turn around and hit him with the Wand when he lands (aim for the shadow), and, after a few hits, he will be defeated. | ||
|[[File:magitek_boss.png]] | |||
|- | |- | ||
|} | |} | ||
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|'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|There is a windmill in Blue Woods. Use your Gale Boomerang on it, and go in the cave for a heart. | |There is a windmill in Blue Woods. Use your Gale Boomerang on it, and go in the cave for a heart. | ||
|[[File:heartpiece53.png]] | |||
|- | |- | ||
|'''Golden Tektite''' | |'''Golden Tektite''' | ||
|At the very northeastern corner of Northern Remdra in the bay is a windmill. Use your Boomerang to enter the house. | |At the very northeastern corner of Northern Remdra in the bay is a windmill. Use your Boomerang to enter the house. To beat it just stay away from it and shoot it with Arrows or Wand. It is the easiest of the Golden Beasts. | ||
|[[File:goldentektite.png]] | |||
|- | |- | ||
|'''Magic Container''' | |'''Magic Container''' | ||
|In a cave in the volcano area is a fan that you can use your boomerang on. Do so, and go north for | |In a cave in the volcano area is a fan that you can use your boomerang on. Do so, and go north for last magic upgrade. | ||
|[[File:ior_magiccontainer5.png]] | |||
|- | |- | ||
|} | |} | ||
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|After a block puzzle, you will find another entrance to the dungeon. Outside, and north, is a lake. Beat the enemies to get a heart. | |After a block puzzle, you will find another entrance to the dungeon. Outside, and north, is a lake. Beat the enemies to get a heart. | ||
|[[File:heartpiece49.png]] | |[[File:heartpiece49.png]] | ||
|- | |||
|'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |||
|In the northernmost part of the Wasteland there's a bombable spot on the ground. Enter and activate the fans with your Gale Boomerang. | |||
|[[File:heartpiece24.png]] | |||
|- | |- | ||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
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===Level 11: Echoing Shrine=== | ===Level 11: Echoing Shrine=== | ||
This dungeon has tons of puzzles. This includes ones that require you to be itemless due to bubbles. So if you lose your item due to bubbles, that's okay. | As mentioned before, this dungeon can be done before Level 10 with no item requirement. This dungeon has tons of puzzles. This includes ones that require you to be itemless due to bubbles. So if you lose your item due to bubbles, that's okay. | ||
{|class= "wikitable" | {|class= "wikitable" | ||
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!class="label" "width:55%;" |Location | !class="label" "width:55%;" |Location | ||
!class="label" "width:14%;" |Screenshot | !class="label" "width:14%;" |Screenshot | ||
|- | |- | ||
|'''Map'''[[File:inventory_map.png|frameless|center]] | |'''Map'''[[File:inventory_map.png|frameless|center]] | ||
|Two screens south of the first block puzzle. | |Two screens south of the first block puzzle. | ||
|[[File:echoing_map.png]] | |||
|- | |- | ||
|'''Small Key | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|One screen east of the block puzzle, if you step on the spark switches below. | |One screen east of the block puzzle, if you step on the spark switches below. | ||
|[[File:echoing_key2.png]] | |||
|- | |- | ||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|After coming back up to the first floor after the mirror puzzle, as far east as possible, after defeating all the enemies. | |After coming back up to the first floor after the mirror puzzle, as far east as possible, after defeating all the enemies. | ||
|[[File:echoing_key1.png]] | |||
|- | |||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |||
|South from the start of the basement is a bombable wall. In the next room, defeat all the enemies to open a path. Follow it around for a key. | |||
|[[File:echoing_key3.png]] | |||
|- | |- | ||
|'''{{Color|Grey|Cursed Skull}}'''[[File:inventory_cursedskull.png|frameless|center]] | |'''{{Color|Grey|Cursed Skull}}'''[[File:inventory_cursedskull.png|frameless|center]] | ||
|In the basement south of a short mirror puzzle. | |In the basement south of a short mirror puzzle. | ||
| | |[[File:cursedskull18.png]] | ||
|- | |- | ||
|'''Mirror Shield''' | |'''Mirror Shield''' | ||
|After two rooms with moving platforms over pits. | |After two rooms with moving platforms over pits. | ||
|[[File:ior_mirrorshield.png]] | |||
|- | |- | ||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|After going into the basement from a room where there is a switch on one side that makes a staircase on the other. | |After going into the basement from a room where there is a switch on one side that makes a staircase on the other. | ||
|[[File:echoing_key4.png]] | |||
|- | |||
|'''Compass'''[[File:inventory_compass.png|frameless|center]] | |||
|After going up stairs after a puzzle, take the left path. Follow it past red bubbles and a room where you use your shield to kill Stalfos. Go south. There is a peg blocking stairs to go down. Up a room after beating the enemies is the compass. At this point of the dungeon, you've probably obtained all the keys making it kinda useless. | |||
|[[File:echoing_compass.png]] | |||
|- | |- | ||
|'''Boss Key'''[[File:inventory_bosskey.png|frameless|center]] | |'''Boss Key'''[[File:inventory_bosskey.png|frameless|center]] | ||
|After the room with a moving light beam and a row of red bubbles with a couple pegs at the southeast. There is a puzzle that says to “break the endless flow of light” that gives it to you. | |After the room with a moving light beam and a row of red bubbles with a couple pegs at the southeast. There is a puzzle that says to “break the endless flow of light” that gives it to you. | ||
| | |[[File:echoing_bosskey.png]] | ||
|- | |- | ||
|'''Boss Door''' | |'''Boss Door''' | ||
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|- | |- | ||
|'''Corporeal Nightmare Medusa''' | |'''Corporeal Nightmare Medusa''' | ||
| | |Medusa is one of the thoughest bosses in the game do to the disabling nature of her Bubbles attacks. The strategy to this fight is trying to use the light around to hit her. While she is lit use the Wand and/or Arrows to shoot her. Use the light on the minor enemies she spawns (Ghinis and Bubbles) to get rid of them. Ghinis will drop hearts and arrow refills. All her attacks consist on throwing the purple and yellow Bubbles at you which won't let you use your items on top of dealing damage. In another of her attacks, she will screech and chase you around the room. The best way to avoid her is by using the Hookshot on the spots on the wall. However, if you cannot use it, running in circles can do the trick. At some point she will stand still in the center of the arena with rotating Bubbles around her and she'll start shooting more of them. The best strategy in this fight is staying in one side, dodge the Bubbles and shoot her when you see an opening (she has to be lit in order to inflict damage). After taking more damage (this is when you'll know you're close to finishing her), she'll move to one of the upper rows and shoot lasers down and move from one side to the other. You can use the Hookshot or its invincibility frames to avoid this attack. After a number of hits, she'll be defeated. | ||
|[[File:echoing_boss.png]] | |||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|'''Golden Bomber''' | |'''Golden Bomber''' | ||
| | |West of the first arena on a beach is a house with a mirror puzzle. The Golden Bomber will shoot an incredible amount of bombs at the same time in a semicircular way as well as an occasional Powder Keg so just use your Wand or Arrows to shoot at him while you avoid the bombs. After taking some damage he will perform even more Powder Keg attacks and even multiple at the same time. Venser's Cane is a good weapon as well if you wanna go full offense. Beat the enemy to upgrade the ring. | ||
|[[File:goldenbomber-l.png]][[File:goldenbomber.png]] | |||
|- | |- | ||
|'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|Near the start of the game after burning down a tree was a place with mirrors. Take care of the puzzle and then collect the heart. | |Near the start of the game after burning down a tree was a place with mirrors. Take care of the puzzle and then collect the heart. | ||
|[[File:heartpiece50.png]] | |||
|- | |- | ||
|'''Magic Container''' | |'''Magic Container''' | ||
|In the Dusty Cavern is a room with a sun block. From there, go outside, and along the top layer of water, at the bottom, is a magic container. | |In the Dusty Cavern is a room with a sun block. From there, go outside, and along the top layer of water, at the bottom, is a magic container. | ||
|[[File:ior_magiccontainer4.png]] | |||
|- | |- | ||
|'''Remdra Skies''' | |'''Remdra Skies''' | ||
|In the rainforest is a fairy. Talk to her now and she will let you go into the sky. | |In the rainforest is a fairy. Talk to her now and she will let you go into the sky. | ||
|[[File:remdraskies.png]] | |||
|- | |- | ||
|'''Forged Letter''' | |'''Forged Letter''' | ||
|From the start of the sky, all the way east, in a house. | |From the start of the sky, all the way east, in a house. | ||
|[[File:forgedletter.png]] | |||
|- | |- | ||
|'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|In Celest City, southeastern area is a house with a hungry fairy. Give her pot roast, and go in the next room for a heart. | |In Celest City, southeastern area is a house with a hungry fairy. Give her pot roast, and go in the next room for a heart. | ||
|[[File:heartpiece56.png]] | |||
|- | |- | ||
|'''Improved Charge Watch''' | |'''Improved Charge Watch''' | ||
|In the Celest City shop for | |In the Celest City shop for 637 rupees assuming you got the Membership Card. | ||
|[[File:ior_stopwatch2.png]] | |||
|- | |- | ||
|'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|From the Skies start, go northwest on the clouds. Go through a cave, and appear back outside. In this space with two Lynels, defeat them both to get a heart. | |From the Skies start, go northwest on the clouds. Go through a cave, and appear back outside. In this space with two Lynels, defeat them both to get a heart. | ||
|[[File:heartpiece55.png]] | |||
|- | |- | ||
|'''Bomb Bag''' | |'''Bomb Bag''' | ||
|From the northeast exit of the city, due east is a cave with someone who will sell you a bomb bag for 400 rupees. | |From the northeast exit of the city, due east is a cave with someone who will sell you a bomb bag for 400 rupees. | ||
|[[File:ior_bombbag4.png]] | |||
|- | |- | ||
|'''Quiver''' | |'''Quiver''' | ||
|From the southeast exit of the city, once you get to the bottom screen row, go west and you will find a cave with a quiver for 400 rupees. | |From the southeast exit of the city, once you get to the bottom screen row, go west and you will find a cave with a quiver for 400 rupees. | ||
|[[File:ior_quiver4.png]] | |||
|- | |- | ||
|'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|All the way east of the bomb bag is a piece of heart. | |All the way east of the bomb bag is a piece of heart. | ||
|[[File:heartpiece52.png]] | |||
|- | |- | ||
|'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|Behind a house in Celest City. Top right side of the house. | |Behind a house in Celest City. Top right side of the house. | ||
|[[File:heartpiece51.png]] | |||
|- | |||
|'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |||
|Left from Celest City, behind a tree. | |||
|[[File:heartpiece25.png]] | |||
|- | |- | ||
|'''Golden Lynel''' | |'''Golden Lynel''' | ||
|At the northwest part of Glim Sanctuary after giving the letter to the guard. | |At the northwest part of Glim Sanctuary after giving the letter to the guard. Amusingly enough, this is the easiest Golden Beast if you use a Pot Roast and just slash at him while he eats! However, this Lynel will shoot 5 swords which can still hit you and deal A LOT of damage so be careful. Get your final Magic Ring and go show it to the man east of Laston! | ||
|[[File:goldenlynel.png]] | |||
|- | |- | ||
|'''Gold Tunic''' | |'''Gold Tunic''' | ||
|One screen east of the block to Laston Town in the house. Show the man all the rings for beating the beasts and he will upgrade your tunic. | |One screen east of the block to Laston Town in the house. Show the man all the rings for beating the beasts and he will upgrade your tunic. | ||
|[[File:ior_goldentunic.png]] | |||
|- | |- | ||
|'''Entrance to Level 12''' | |'''Entrance to Level 12''' | ||
|From the start of the skies, go west. Stay on the land until you reach a part of the clouds that narrowly leads east. From here, go north until you reach the temple. | |From the start of the skies, go west. Stay on the land until you reach a part of the clouds that narrowly leads east. From here, go north until you reach the temple. You will need to talk to the Elder for him to open the temple for you. | ||
|[[File:starlit_entrance.png]] | |||
|- | |- | ||
|} | |} | ||
===Level 12: Starlit Temple=== | ===Level 12: Starlit Temple=== | ||
Found in the sky, which can be accessed through the rainforest. | Found in the sky, which can be accessed through the rainforest. To open up the Temple first find the Elder in one of the houses in the city and talk to him. | ||
{|class= "wikitable" | {|class= "wikitable" | ||
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|- | |- | ||
|'''Compass'''[[File:inventory_compass.png|frameless|center]] | |'''Compass'''[[File:inventory_compass.png|frameless|center]] | ||
|There is a maze with a statue that says “count up, count down.” Counting | |There is a maze with a statue that says “count up, count down.” Kill all the enemies and the block formation will turn into torches indicating which number is each path. Counting down (4, 3, 2, 1), follow it to a room where there are warp tiles. Go east from a room, go to the stairs then west and north to a room with wizzrobes and mirrors. Beat all the Wizzrobes and the compass will be in a chest. | ||
|[[File:starlit_path.png]][[File:starlit_compass.png]] | |||
|- | |- | ||
|'''Map'''[[File:inventory_map.png|frameless|center]] | |'''Map'''[[File:inventory_map.png|frameless|center]] | ||
|Southeast of the compass is a room with a bridge and some spikes rotating. Go south, and all the way west to some stairs. Go up, and take the south path up here to get the map. | |Southeast of the compass is a room with a bridge and some spikes rotating. Go south, and all the way west to some stairs. Go up, and take the south path up here to get the map. | ||
|[[File:starlit_map.png]] | |||
|- | |- | ||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|Count down in the maze room this down, and take the first path south you can. Go through the door that opens. Go east after this room, and hit all the switches and kill the gel to get a small key in the spikes. | |Count down in the maze room this down, and take the first path south you can. Go through the door that opens. Go east after this room, and hit all the switches and kill the gel to get a small key in the spikes. | ||
|[[File:starlit_key1.png]] | |||
|- | |- | ||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|At night, from the start, go all the way east, up until you can go east more, and up some stairs. Once you get to a warp maze, when you can go either up or down, go down. From the first exit, follow around to a block puzzle. Complete it for a small key. | |At night, from the start, go all the way east, up until you can go east more, and up some stairs. Once you get to a warp maze, when you can go either up or down, go down. From the first exit, follow around to a block puzzle. Complete it for a small key. | ||
|[[File:starlit_key2.png]] | |||
|- | |- | ||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|At night, count up at the maze. Follow until you go over some ice that was water before. Follow around until you fall. On these two platforms will be a key if you beat the enemies. | |At night, count up at the maze. Follow until you go over some ice that was water before. Follow around until you fall. On these two platforms will be a key if you beat the enemies. | ||
|[[File:starlit_key3.png]] | |||
|- | |- | ||
|'''Portal Sphere''' | |'''Portal Sphere''' | ||
|At day, there is a mirror puzzle northeast of the start. Light all the symbols and a chest with the item will appear. | |At day, there is a mirror puzzle northeast of the start. Light all the symbols and a chest with the item will appear. The Portal Sphere will open up portals in tiles with certain markings and is very effective against dark and undead enemies. | ||
|[[File:ior_portalsphere.png]] | |||
|- | |- | ||
|'''{{Color|Grey|Cursed Skull}}'''[[File:inventory_cursedskull.png|frameless|center]] | |'''{{Color|Grey|Cursed Skull}}'''[[File:inventory_cursedskull.png|frameless|center]] | ||
|At day, use your Portal Sphere to find your way to a room with two armos guarding switches. Go south from the east side of the room and open the chest for a Skull. | |At day, use your Portal Sphere to find your way to a room with two armos guarding switches. Go south from the east side of the room and open the chest for a Skull. | ||
|[[File:cursedskull20.png]] | |||
|- | |- | ||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|From the counting maze, take the right side (go up, down, down, up) and follow until you get to a room with an armos in the middle and a bunch of portals. Take the path north, and follow until you reach a block puzzle. Beat it to get a key. | |From the counting maze, take the right side (go up, down, down, up) and follow until you get to a room with an armos in the middle and a bunch of portals. Take the path north, and follow until you reach a block puzzle. Beat it to get a key. | ||
|[[File:starlit_key5.png]] | |||
|- | |- | ||
|'''Boss Key'''[[File:inventory_bosskey.png|frameless|center]] | |'''Boss Key'''[[File:inventory_bosskey.png|frameless|center]] | ||
|From where you change the day/night, follow left. Past the locked blocks, use your hookshot to get over the gap. Once you get to a maze, follow it until you can use portals in the maze. Follow that and you'll get to a room with conveyors. Get to the chest and open it for the boss key. | |From where you change the day/night, follow left. Past the locked blocks, use your hookshot to get over the gap. Once you get to a maze, follow it until you can use portals in the maze. Follow that and you'll get to a room with conveyors. Get to the chest and open it for the boss key. | ||
|[[File:starlit_bosskey.png]] | |||
|- | |- | ||
|'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | |'''Small Key'''[[File:inventory_smallkey.png|frameless|center]] | ||
|At day, from the counting maze, take the west side. Go through the staircase in the room where you stepped on all the tiles to make a staircase appear. Follow around, using your Sphere, until you get to a room where the key is. | |At day, from the counting maze, take the west side. Go through the staircase in the room where you stepped on all the tiles to make a staircase appear. Follow around, using your Sphere, until you get to a room where the key is. | ||
|[[File:starlit_key4.png]] | |||
|- | |- | ||
|'''Boss Door''' | |'''Boss Door''' | ||
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|- | |- | ||
|'''Vengeful Spirit: Lumen''' | |'''Vengeful Spirit: Lumen''' | ||
|Same as the | |Same as the first fight against her, but there will be more attacks, faster and deal more damage. Both the Sword and Wand can damage her although getting close to her is quite difficult without taking damage. The best strategy might be shooting at her with your Wand while dodging and avoiding the multiple attacks that she throws at you and will bounce of the walls. After some damage, a second phase will start where she'll use Venser's dark energy and a black aura will surround her. Shhot her with the Portal Sphere to get rid of that black aura and continue using the Wand. | ||
'''''NOTE:''' It is unclear if the Portal Sphere actually deals damage to her. It also seems like she gets more aggressive with the black aura and the Sphere calms the attacks down, but I am unsure of this.'' | |||
|[[File:starlit_boss.png]] | |||
|- | |- | ||
|} | |} | ||
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|'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|From the sky start, go into the cave right to the northeast. At the fork, go west. Beat all the keese for a Heart. | |From the sky start, go into the cave right to the northeast. At the fork, go west. Beat all the keese for a Heart. | ||
|[[File:heartpiece57.png]] | |||
|- | |- | ||
|'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|In the Forest Mansion is that heart in the top room. Use your Sphere to get it. | |In the Forest Mansion is that heart in the top room. Use your Sphere to get it. | ||
|[[File:heartpiece58.png]] | |||
|- | |- | ||
|'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|South of Laston is a staircase. In the cave, use your Sphere to get the heart. | |South of Laston is a staircase. In the cave, use your Sphere to get the heart. The right tile is the one locating north of the stairs, hookshot to it. | ||
|[[File:heartpiece60.png]] | |||
|- | |- | ||
|'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | |'''{{Color|Red|Piece of Heart}}'''[[File:inventory_pieceofheart.png|frameless|center]] | ||
|In the Sanctuary, | |In the Sanctuary, in the norternmost house. Use your Sphere to get the heart. | ||
|[[File:heartpiece59.png]] | |||
|- | |- | ||
|} | |} | ||
====Final Showdown==== | ====Final Showdown==== | ||
After getting the True Master Sword, you can directly go fight Venser or, if you've collected the 20 Cursed Skulls, go south and get into the extra final dungeon. | |||
{|class= "wikitable" | {|class= "wikitable" | ||
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|'''True Master Sword''' | |'''True Master Sword''' | ||
|Interact with the big hero statue in the Sanctuary. | |Interact with the big hero statue in the Sanctuary. | ||
|[[File:ior_truemastersword.png]][[File:ior_truemastersword2.png]] | |||
|- | |- | ||
|'''Final Boss''' | |'''Final Boss''' | ||
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|- | |- | ||
|'''Destroyer of the Gate: Venser''' | |'''Destroyer of the Gate: Venser''' | ||
|Just use whatever you have to take him out. Those floating tiles will appear to carry you, so don't worry about falling down. The dark circle will freeze you and drain your magic. | |The battle is almost the same as the previous ones, even easier since he won't be spawning Wizzrobes nor Bubbles. On top of that the arena is much bigger. Just use whatever you have to take him out. Sword beams are great as well as the Wand. Those floating tiles will appear to carry you, so don't worry about falling down. The dark circle will freeze you and drain your magic. After beating him your health will regenerate so don't use your potions. | ||
|[[File:venser_destroyer.png]] | |||
|- | |- | ||
|'''Dimensional Aberration: Venser Reborn''' | |'''Dimensional Aberration: Venser Reborn''' | ||
|As expected, just wail on him. The hands are not a necessary target, so just keep your focus on the body, if you can. Distance is good, but getting close up damage is good if you want to do faster damage. After a while, he will explode. | |As expected, just wail on him. The hands are not a necessary target, so just keep your focus on the body, if you can. Distance is good, but getting close up damage is good if you want to do faster damage. As always the Cane can deal a great amount of damage and Powder Kegs are useful since he will stay still for some of his attacks. After a while, he will explode. | ||
|[[File:venser_reborn.png]] | |||
|- | |- | ||
|} | |} | ||
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===Level X: Blighted Abyss=== | ===Level X: Blighted Abyss=== | ||
If you've collected all 20 Cursed Skulls, you'll gain access to this extra dungeon. In the same way you've entered the Dark Realm Core to fight Venser, go south instead of going north. | |||
'''''NOTE:''' This dungeon can be accessed before fighting Venser and finishing the game. However, the items obtained in the Hall of Memories help out against the dungeon's boss. Another thing to take into account is the dungeon's item which is a less powerful version of Venser's Cane which if you don't have you might want to get to help you in the Hall of Memories or against the final fight with Venser. Play it how you want.'' | |||
{|class= "wikitable" | {|class= "wikitable" | ||
!class="label" "width:35%;" |Item | !class="label" "width:35%;" |Item |
Revision as of 18:47, September 22, 2024
This article describes a subject that is or may be outside the core Zelda canon. |
Release | ||
---|---|---|
Platform | Date | |
PC (Zelda Classic) | 15 Feb, 2014 | |
Credits | ||
Developer | Evan20000 |
Isle of Rebirth is a Zelda Classic custom quest developed by Evan20000. A difficult-ish quest that takes Link across the island of Remdra in his quest to rescue Princess Zelda.
Trading Sequence (Complete: In order)
Item | Location | Screenshot |
---|---|---|
Guitar | North of Brihton (specifically north of the place where you buy bombs) is a house. Go in and you will see a music note on the ground. If you have the ocarina (you can buy it for a 100 rupees in Hori, the first town you come across), stand on the note and play the ocarina to lower the barriers. Go up and talk to the man above and he will give you a Guitar. | |
Fresh Pineapple | In Hori (the first town you come across) there's a man who looks like Ralph from the Oracle Games who wants a new musical instrument to play. Give him the Guitar and he will give you the Fresh Pineapple. | |
Bird's Egg | Along the top row of screens in Hori Woods you will find a group of trees you will have too burn. If you have the candle from level 1, burn down the trees and follow the path until you see a bird on a tree. Give him the Pineapple and in return he will give you the egg. | |
Strange Seeds | Southwest of the 1st arena in the game, you will find a small beach. Move one screen up from there and you should see a bombable wall. Blow it up and head inside, blow up the wall on the right and you should see a snake in a jar. Talk to him and he will give you the Strange Seeds in exchange for the Bird's Egg. | |
Goron Vase | One or two screens above the spin attack house give to the guy who is watering seeds | |
Shovel | Talk to goron west of forge. | |
Coconut | Give to boy on beach. | |
Expensive Jewelry | Man in 1st town. | |
Fresh Fish | Mermaid north of Level 6 | |
Goron Circlet | Fisherman east of level 8. | File:Inventory goroncirclet.png |
Glass eye | Goron in goron cave system, behind a skull rock (powder keg) and Statue (Level 2 gauntlet). | |
Level EX: Jungle Crypt | Missing fish eye on jungle island northwest of Level 6. | |
Shield ring | Defeat Servant of the Darkness: Krampus, the boss of Level EX: Jungle Crypt to get the Shield Ring. | |
Cursed Skull | The cursed skull is in the next room up, after defeating the Boss. |
Walkthrough (Incomplete)
Preparation for Level 1
Level 1: Seaside Ruins
There are 4 blocks to the south of Hori Village. Go down until you reach a beach. Follow it all the way east until you enter the first dungeon, Seaside Ruins.
Before Going to Level 2
Remdra Prison
Northwest of Brihton is that building with a keyhole. Go inside.
Before Level 2 continued
Level 2: Murky Palace
In the Marsh, from the west entrance that the monkey was blocking, there is a blue emblem. Shoot it with an arrow. Find your way around (go through Hori Woods), and go in.
Before Level 3
Item | Location | Screenshot |
---|---|---|
Piece of Heart #14 | There is a beach south of Brihton. Follow it west, and use you ladder to navigate a corner. Keep going, and burn down a small tree. Follow the cave all the way, and in the last room, a chest will appear with a Heart. | |
Magic Container #2 | Southwest of Brihton, past the beach, is a green house with boxing gloves on it. Go inside, and follow north. Talk to the kangaroo from Holodrum to increase your magic meter. | |
Blessed Star | Beat the Arena (where you got the magic) to get a Blessed Star.
- 1st Round: 4× Blue Octoroks, 4× Blue Tokays. - 2nd Round: 3× Green Zols, 3× Red Goriyas. - 3rd Round: 3× Red Stalfos, 3× Fire Arm-Mimics. - 4th Round: 3× Green Ropes, 2× Super Keese. - Mini-Boss: Moblin Monarch Greatblin. He will shoot arrows, bombs and do a jump attack that will leave you stunned for a brief moment. |
|
Strange Seeds | Go south from the Arena and then west until you find a beach. Keep going south and then east to some islands that require the stepladder. Go north to find a bombable wall. In the cave, bomb the wall to the right. Talk to the snake to trade your Egg for Seeds. | |
Piece of Heart #15 | In the same cave as the seeds is a heart for beating all the zols around the Armos. | |
Goron Vase | Give the strange seeds to the man in Brihton who wants to grow new flowers. | |
50 rupees | Northwest of Brighton, kill all the mobs in the screen. |
Goron's Grotto
Northwest of Brihton are two holds you can use your ladder to pass. Inside, use bombs on the cracked left wall.
Item | Location | Screenshot |
---|---|---|
Compass | In the room with four blocks, kill all the gels to get a compass. | |
Map | Past the eye switch in the room with the green pegs, kill all the gels in here and the map will appear next to the lava. | |
Small Key | When you shoot a blue crest with an arrow, a bridge will appear. Go south, and in that little hut is a goron with a key. | |
Cursed Skull #4 | Two screens north of the hutt, kill all the mobs. | |
Boss Key | Northwest of the bridge you just created, staying on the left wall, is the boss key just sitting there for you. It's past where you light a torch. | |
Boss Door | In the same room as the hut. | |
Manhandla | Either kill it by slashing each head, or time a bomb to blow up many or all at once. | |
Power Bracelet | Reward for beating Manhandla. |
Before Level 3 continued
Item | Location | Screenshot |
---|---|---|
Piece of Heart #16 | North of Brihton is a pond with a staircase behind it. You can walk over the pond in two spots with the ladder. Use your Gauntlets to get the chest inside. | |
Piece of Heart #17 | After you get the Gauntlets, blow up the wall at the entrance to Blue Woods closest to Brihton. In there, past the rock, is the heart. | |
50 rupees | Just above Level 3. Easy to spot. |
Level 3: Corona Mines
West of Brihton was a desert. Follow the desert around, and in there is a big building, Corona Mines. You can cut the sprouts with your sword, so don't think they're blocking you off. There's a south entrance south of it, too.
Before Level 4
Abandoned Forge
In Rurol Town near the volcano.
Item | Location | Screenshot |
---|---|---|
Compass | North of a water room, where the boss door is. Beat all the Moblins for the Compass. | |
Small Key | One room west of the Compass. | |
Cursed Skull #6 | In the shaky room with the moblins, beat them all to get the skull. | |
Map | North of the block puzzle, push all the blocks into the rocky spots to get a chest with the map. | |
Small Key | From the east path, take the bridge north until a screen with blade traps and moblins. Beat them all and a key will appear. | |
Boss Key | North of the room with the spike traps and spark switches, in a chest. | |
Patra | ||
Noble Sword | Defeat the Patra then head right a room to get a sword upgrade. |
Before Level 4 continued
Item | Location | Screenshot |
---|---|---|
Piece of Heart #25 | On the snowy mountain. Follow the path up some stairs and across a step ladder bridge. | |
Skull Key | South of the Remdra Crossroads is the group of stumps shaped like a cross. (or diamond; there are four of them.) Bomb the soft spot, and go through the cave to get the Skull Key. | |
Entrance to Level 4 | In Glim City past the locked gate. |
Level 4: Unhallowed Chapel
Item | Location | Screenshot |
---|---|---|
Compass | In the first room of the dungeon. Although it is meant to be obtained after getting the Lens of Truth, you can get it early by lighting the torch where Link is standing in the picture. | |
Small Key | From the start, all the way to the right in the spike room. It will appear on a ledge you can't reach from this room. | |
Small Key | After the first Scourge encounter, follow east, and use your arrow on the torch to light the unlit torches next to it. Go up a room and follow the torches that light up to get a small key. | |
Lens of Truth | After the second Scourge encounter. Go up the stairs in a room with 6 eyes to get the Lens from the chest. | |
Map | Past the room you walked through the wall is the chest near the lens tiles. Light the torch Link is facing (bottom left) with the candle to make the chest appear | |
Small Key | North of the raised platform where you got a key is a hole with some lens tiles on it. Go north, and in the next room, light the torch to be able to open the chest. | |
Hint | In the room with pegs and the blade traps, use the Lens. | |
Cursed Skull | After using the Lens in the peg/trap room, use your Lens in this other one to the north to find an eye statue to shoot. Link is pointing at it with his sword. | |
Small Key | Go north from where you flooded the basement. Follow through the spike path with your Lens and the key is in a small room. | |
Small Key | After creating a bridge that leads to a healing torch, find a four-way path. Go south to get a key you made the chest appear for. | |
Boss Key | After creating a square bridge over a gap, take a left. Go left through the room with the spark switches, being very careful, and in this room is the boss key. | |
Boss Door | In the room with the two sets of three spike traps past the healing torch. | |
Enemy of the Living: Scourge | At first glimpse, it has a shadowy appearance; however, upon further examination via the Lens of Truth, it appears to be a skeletal demon, and is revealed to have a gem on its back indicating it as its weakness. Just hit it in the back until it dies. The only challenge is its high health. Bombs do not work, despite the fact that the damage sound will play. The Candle's flame can go through him and do damage, but you can only use it once. The Spin Attack is also very forgiving. When he creates black shadows that become hands, just keep walking so they can't get you, and they won't become hands. HP:40 |
Before Level 5
Go into the mini dungeon first
Stormwoods Island
North of the eye tile north of the volcanic area. It is recommended to come into this mini-dungeon with an empty wallet. I like to buy Super Bombs if you already have a Red Potion or the Magic Shield if you've lost it to a Like-Like.
Before Level 5 continued
Level 5: Frozen Enclave
Before Level 6
Flooded Tunnel
From the beginning of the game, go north up the vines. There is one raft up here that you need to take. Sail your way over to a cave, and go inside.
Level 6: Undersea City
After you beat the Flooded Tunnel, you will go up some stairs. There is a lone raft here that will take you straight to the dungeon. This is the game's water dungeon so there will be a lot of changing water levels and such. I recommend getting the map as soon as possible since it makes navigating this dungeon a lot easier.
Before Level 7
Guardhouse Armory
Before Level 7 Continued
Level 7: Magus Tower
Found at the top of castle Remdra
Before Level 8
Level 8: Sunken Basin
Found in western Northern Remdra, west of Laston Town.
Before Level 9
Jungle Crypt
Before Level 9 continued
Level 9: Prismatic Gate
Found in the northern part of Castle Remdra, use the silver arrows to get in. This is a big dungeon with 2 big floors with areas blocked off by 3 types of blocks: gray, blue and red. Therefore, you will have to revisit and backtrack through rooms depending on which of the 3 different color blocks are down. There are Ganon statues that need to be shot to lower each color block down through the dungeon. Only one color can be lowered at a time. It is pretty helpful to get the map first.
Before Level 10
After the Venser fight, Link will be transported to a house by Zelda where she will explain who Venser is and such. Inside this house you will find 2 characters: an old man in the same screen as Zelda that will give you a Letter allowing you to go to the Desert Wasteland (north of Laston) and a researcher (one screen up) that will open up the door to the Magitek Factory in the volcanic area of Northern Remdra. Be sure to talk to them both. These two places are the next two dungeons and can be accessed immediately in any order, so choose freely.
You might need to grind for Rupees if you want to get the Membership Card and Iron Hammer after obtaining the Giant's Wallet. The best place for this are the pots in Remdra Castle since there's a lot of them and you can exit and come back from the screen pretty fast.
Level 10: Magitek Factory
Found inside the volcanic wastelands in the southeast part of Northern Remdra.
Before Level 11
Desert Wasteland
Level 11: Echoing Shrine
As mentioned before, this dungeon can be done before Level 10 with no item requirement. This dungeon has tons of puzzles. This includes ones that require you to be itemless due to bubbles. So if you lose your item due to bubbles, that's okay.
Before Level 12
Level 12: Starlit Temple
Found in the sky, which can be accessed through the rainforest. To open up the Temple first find the Elder in one of the houses in the city and talk to him.
Endgame
Final Showdown
After getting the True Master Sword, you can directly go fight Venser or, if you've collected the 20 Cursed Skulls, go south and get into the extra final dungeon.
Post-game
Item | Location | Screenshot |
---|---|---|
Hall of Memories | In the Sky, south of the temple, is a warp on the ground. Use it to go east. Talk to the fairy there and she will open the hall. | |
Hall of Memories Arena | Boss Rush. If that's not bad enough, the bosses are actually stronger and have more HP. Battle them like usual, plus you have new items and stuff that can help. There are refill rooms after Corgoro, Mothula, and Medusa. The Scourge is easy with your Portal Sphere, even if it doesn't sound like you're doing any damage. The rest are normal. | |
Champion of Haribo: Moosh | He will jump around a lot. Sometimes, he'll charge forward and leave a trail of fire behind him. Also, he will summon Lava Gels, which you should defeat as fast as possible to get drops and to make the battlefield less flaming. That's all there really is to it, so just hit him and the gels until he is defeated. | |
Light Arrows | For beating Moosh. You really should have been nicer to him, you jerk. | |
Entrance to Level X | Go back to where you entered the Dark Realm. Instead of going north, go south. Take the warp to a room with a portal. If you have all 20 Cursed Skulls, the portal will open. |
Level X: Blighted Abyss
If you've collected all 20 Cursed Skulls, you'll gain access to this extra dungeon. In the same way you've entered the Dark Realm Core to fight Venser, go south instead of going north.
NOTE: This dungeon can be accessed before fighting Venser and finishing the game. However, the items obtained in the Hall of Memories help out against the dungeon's boss. Another thing to take into account is the dungeon's item which is a less powerful version of Venser's Cane which if you don't have you might want to get to help you in the Hall of Memories or against the final fight with Venser. Play it how you want.
Item | Location | Screenshot |
---|---|---|
Compass | At the first bend, go down the hole to your right. Go south. At the next fall down, go through the one just above where you entered the room. Go west again and beat the golem for a compass. | |
Small Key | There is a room east of where you first fell with a shield you need to hit with an arrow with good timing. When you get to a room with pegs in an X shape, go south. Beat all the enemies for a key, and hit the switches for access to it. | |
Small Key | Fall down the first small hole you come across. Then, push the blocks up and go to this hole. Follow east past a room with a platform maze with spikes and regenerating wizzrobes. Continue this path, and fall down the first hole you see. Right a screen is a room with the small key. | |
Bloody Staff | Fall down the first small hole, and go right. Go down, and follow until you get to a room with moving tiles at the side. Use the Lens to make a staircase appear. Go to a room with small conveyors, and fall down. Kill all the enemies in this pit, then go right. Kill the Pols Voice, but DO NOT hit any of the crystal switches. You can use the Armos to block them. After doing so, you will be able to get the Staff. | |
Small Key | Make hookshot targets in the main room of the dungeon. To do this, stay on the moving path you fell from to get the Staff. This will make the portals for you to hookshot to, so do so. Right where you land, go down the first two square holes. Follow the left path when you get to a fork. You should pass a room with spikes that rise and hookshots to get you to go right. At the next fork, go down. Pound all the pegs for a small key. | |
Small Key | Take the main room hookshots. This time, fall down the small hole (wide, but only one square high) and go left. Follow this path the only available way to a room with sparks. Step on them all to get a Key. | |
Map | Take the hookshots again. Instead of falling down, just go left. When you reach a room with rotating eye statues, either go down the stairs or walk until you appear down a screen. Beat everything here, go left, and beat everything again for the map. | |
Note | There are 4 keys in this dungeon. Now that you have them all, go find your way around until you unlock all of them. | |
Boss Door | From the start, use the hookshot targets to get across. Fall down the big hole twice. Go up, and if these blocks are unlocked, fall down the hall. If you only fall down one hole, work your way around to open up another one in the same place. After you do that, hit the spark switch to open the path to the boss door. | |
Boss Key | Get back to where you unlocked the blocks previously. When you get to a fork in a room with invisible fire traps, take the southeast exit. There is a lone hole to go down. If you go, take the room to the north if you opened it. If so, go in. In this room is three golems. Use your Staff (and a potion or two) to beat everything for the boss key. | |
Boss: Slumbering Horror: Tartaros | ||
Phase 1 | There is a big cocoon in the middle-top of the field. The boss will appear just to its left, so if you stand at the bottom-left corner of the cocoon, you can get a free spin attack on him. First of all, the cocoon itself will attack sometimes. It might shoot streams of fire in some directions. It also likes to take a cue from Medusa and shoot a wave or two of bubbles so you can't attack. The monster itself will do a lot of flying around the room. Sometimes, he will summon Fire Keese. These will turn into Vires (that turn into 2 fire keese when you kill them) and the keese like to try and avoid you. You're in big trouble if Keese are on the field at the same time you are unable to use your items. He also shoots lasers in 4 directions. Sometimes they will rotate. It will be impossible to avoid this and the fire streams if they're up at the same time. His last two attacks are to shoot two rows of fireballs at you, and to make rings of fire around himself when he moves. | |
Phase 2 | The cocoon is only hittable with its mouth open. Try to stand either below, right of, or left of it when you can, and shoot arrows at it. It will continue to throw fire streams and bubbles at you. Another attack it has it is to blow whirlwinds at you, or it can shoot one big white laser at you. Either one can be avoided by going from one position to another. The hardest part of this phase comes when it summons Stalfos. Those are not easy to kill without taking damage, so be careful. | |
Phase 3 | When Tartaros is at full size it will immediately summon death knights to get in your way. The only effective weapon to use against him are the light arrows. His attacks consist of wind sweeps, summoning death knights, fire streams, Big white Laser, Bubble waves, sending out a super whirlwind and firing a blast into the ceiling to rain debris on Link. Just keep firing arrows at him until he is defeated. |