Shigeo Kimura: Difference between revisions
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'''Shigeo Kimura''' is a game developer who has worked for [[Nintendo]] on a number of games, dating back to the | '''Shigeo Kimura''' is a game developer who has worked for [[Nintendo]] on a number of games, dating back to the 80s. He first worked on ''StarTropics'' for the [[Nintendo Entertainment System]], as well as ''Super Punch-Out!!'' for the [[Super Nintendo Entertainment System]]. Kimura joined the team on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', where he is credited as a ''Map Data Manager''. He would carry that same role for ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' before then taking on different roles for later Zelda titles. | ||
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Latest revision as of 00:48, July 13, 2024
Shigeo Kimura
Games | Various Zelda Games | |
Position | Various |
Shigeo Kimura is a game developer who has worked for Nintendo on a number of games, dating back to the 80s. He first worked on StarTropics for the Nintendo Entertainment System, as well as Super Punch-Out!! for the Super Nintendo Entertainment System. Kimura joined the team on Ocarina of Time, where he is credited as a Map Data Manager. He would carry that same role for Majora's Mask before then taking on different roles for later Zelda titles.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Map Data Manager |
2000 | Majora's Mask | Map Data Manager |
2002 | The Wind Waker | System Director |
2003 | The Legend of Zelda: Collector's Edition | Coordinator |
2006 | Twilight Princess | Data Management |