Masatoshi Ogawa: Difference between revisions
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'''Masatoshi Ogawa''' is a programmer for [[Nintendo]], where he has worked since the mid | '''Masatoshi Ogawa''' is a programmer for [[Nintendo]], where he has worked since the mid 90s. He first worked on ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', being credited as the ''Cinema Scene Programmer''. He has since worked on every single console Zelda title over the past two decades. | ||
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Latest revision as of 00:42, July 13, 2024
Masatoshi Ogawa
Games | Various Zelda Games | |
Position | Programmer |
Masatoshi Ogawa is a programmer for Nintendo, where he has worked since the mid 90s. He first worked on Ocarina of Time, being credited as the Cinema Scene Programmer. He has since worked on every single console Zelda title over the past two decades.
Release | Game | Credit(s) |
---|---|---|
1998 | Ocarina of Time | Cinema Scene Program |
2000 | Majora's Mask | Camera Program |
2002 | The Wind Waker | Camera Programming |
2006 | Twilight Princess | Camera Programmer |
2011 | Skyward Sword | Cinema Scene Programming |
2013 | The Wind Waker HD | Programming Support |
2017 | Breath of the Wild | System Tool Development |