Toru Honbu: Difference between revisions

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{{Infobox|person
{{Infobox|person
| image = [[File:Toru-Hombu.png]]
| image = [[File:Toru-Hombu.png|200px]]
| game = ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''<br/>''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| game = ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''<br/>''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| dept =  
| dept =  
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'''Toru Honbu''' is a game developer who has worked with [[Nintendo]] since the late-2000's. He first worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' where he is credited with ''Cinema Scene Animation''. He later worked on ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', where he is credited with ''Character Rigging''.
'''Toru Honbu''' is a game developer who has worked with [[Nintendo]] since the late-2000s. He first worked on ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'' where he is credited with ''Cinema Scene Animation''. He later worked on ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', where he is credited with ''Character Rigging''.


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Latest revision as of 00:23, July 13, 2024

Toru Honbu is a game developer who has worked with Nintendo since the late-2000s. He first worked on Skyward Sword where he is credited with Cinema Scene Animation. He later worked on Breath of the Wild, where he is credited with Character Rigging.

Release Game Credit(s)
2011 Skyward Sword Cinema Scene Animation
2017 Breath of the Wild Character Rigging