Weapon Bonus: Difference between revisions

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Revision as of 14:17, June 2, 2024

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Weapon Bonus is a game mechanic in Breath of the Wild and Tears of the Kingdom where weapons and shields can have special properties that boost their statistics.

Breath of the Wild

The Weapon Bonus appear on the individual equipment that is recovered as the World Level of the game increase. The items has two types of bonus, "White bonus" and "Yellow bonus". Both refers to the colour of the icon on the weapon's box in the pause menu. Yellow bonuses are superior to white bonuses, but both vary. Some bonuses are only available for a specific category of item or in a specific colour.

Tears of the Kingdom

The Weapons Bonus work in the same way as in Breath of the Wild with some changes. With the inclusion of Fuse, the bonus of Attack Up and Durability Up of has been nerfed to account for fusing, both offering a maximum of 10. Note that feeding a weapon to a Rock Octorok can increase the bonus of any items - or change it if it already has a yellow bonus - this refers only to the bonuses on an item when picked up.

List of Bonuses

One arrow (↑) indicates a white bonus, and two arrows (↑↑) indicates a yellow bonus.

Weapon Bonus Specific Items Properties
Attack Up ↑
Attack Up + ↑↑
N/A
Increase attack power
Further increases attack power
Durability Up ↑
Durability Up + ↑↑
N/A
Increase durability
Further increases durability
Long Throw ↑↑
Melee weapons only
Increase the range when thrown
Critical Hit ↑
Melee weapons only
Doubles attack power at the end of a combo
Shield Guard Up ↑
Shiel Guard Up + ↑↑
Shields only
Increases Shield Guard
Further increases Shield Guard
Quick Shot ↑↑
Bows only
Bends bow faster
Five-Shot Burst ↑↑
Lynel Bows only
Shoots 5 arrows at once