Weapon Trait: Difference between revisions
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|[[Zonaite-Powered]] | |[[Zonaite-Powered]] | ||
|Increased base attack power when fused with [[Zonai Device]]s and [[Construct]] parts | |Increased base attack power when fused with [[Zonai Device]]s and [[Construct]] parts | ||
|align="center"|[[Zonaite Sword]] (+3)<br/>[[Zonaite Longsword]] (+3)<br/>[[Zonaite Spear]] (+3)<br/>[[Strong Zonaite Sword]] (+5)<br/>[[Strong Zonaite Longsword]] (+5)<br/>[[Strong Zonaite Spear]] (+5)<br/>[[Mighty Zonaite Sword]]<br/>[[Mighty Zonaite Longsword]] (+10)<br/>[[Mighty Zonaite Spear]] (+10) | |align="center"|[[Zonaite Sword]] (+3)<br/>[[Zonaite Longsword]] (+3)<br/>[[Zonaite Spear]] (+3)<br/>[[Strong Zonaite Sword]] (+5)<br/>[[Strong Zonaite Longsword]] (+5)<br/>[[Strong Zonaite Spear]] (+5)<br/>[[Mighty Zonaite Sword]] (+10)<br/>[[Mighty Zonaite Longsword]] (+10)<br/>[[Mighty Zonaite Spear]] (+10) | ||
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Revision as of 08:34, June 1, 2024
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Weapon Traits[1] are a game mechanic in Tears of the Kingdom, where some weapons have properties over and above their basic power.
Tears of the Kingdom
Weapon Traits are universal attributes which apply to every weapon of the relevant type, unlike Weapon Bonuses which apply to individual examples. Most are positive, with the exception of Gloom Toll, which disables Heart Containers on use, similar to free Gloom. They apply to both decayed and pristine (✨) weapons.
Only the Weapon Trait of a base weapon applies to a Fused Weapon - e.g., if a Gloom Club is fused to a Soldier's Broadsword, with the latter as the base, the Gloom Toll will not apply, but the Quick Charge trait will.