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Fuse Attack Power is a number that appears under the name of any material in Link's inventory once Link learns the [[Fuse]] ability.  
Fuse Attack Power is a number that appears under the name of any material in Link's inventory once Link learns the [[Fuse]] ability.  


The fuse attack power of an object or item is the amount it adds to the displayed power when [[fuse]]d to a one-handed weapon. For instance, fusing a [[Bokoblin Horn]] (fuse attack power 4) to a decayed [[Traveler's Sword]] with no weapon bonus (attack power 5) results in a "Boko Reaper" with attack power 9. The fuse attack power is readily shown for any [[Tears of the Kingdom Material|material]] in Link's inventory, but all items which can be fused have a fuse attack power - for a weapon being fused to another weapon, this is the base attack power (''without'' weapon bonus) of the weapon; while other objects such as [[Stone Talus Heart]]s can be discovered through experimentation.
The fuse attack power of an object or item is the amount it adds to the displayed power when [[fuse]]d to a one-handed weapon. For instance, fusing a [[Bokoblin Horn]] (fuse attack power 4) to a decayed [[Traveler's Sword]] with no weapon bonus (attack power 5) results in a "Boko Reaper" with attack power 9. The fuse attack power is readily shown for any [[Tears of the Kingdom Materials|material]] in Link's inventory, but all items which can be fused have a fuse attack power - for a weapon being fused to another weapon, this is the base attack power (''without'' weapon bonus) of the weapon; while other objects such as [[Stone Talus Heart]]s can be discovered through experimentation.


When fused to two-handed weapons or spears, the error in the shown attack power of two-handed weapons (which is understated, at 95% of the actual power), or spears (which is overstated, at 132.68% of the actual power) also applies to the fused item itself. At higher powers, this can be significant - a [[Silver Lynel Saber Horn]], with fuse attack power 55, effectively only contributes an ''actual'' attack power of 42 to a spear, given how much spears' power is overstated.
When fused to two-handed weapons or spears, the error in the shown attack power of two-handed weapons (which is understated, at 95% of the actual power), or spears (which is overstated, at 132.68% of the actual power) also applies to the fused item itself. At higher powers, this can be significant - a [[Silver Lynel Saber Horn]], with fuse attack power 55, effectively only contributes an ''actual'' attack power of 42 to a spear, given how much spears' power is overstated.


Items can also be fused to [[arrow]]s and [[shield]]s:
Items can also be fused to [[arrow]]s and [[shield]]s:
*Arrows largely use the fuse attack power as displayed, but [[Bokoblin Fang]], [[Horriblin Claw]], [[Moblin Fang]], [[Lizalfos Talon]], [[Boss Bokoblin Fang]], [[Hinox Toenail]], [[Hinox Tooth]], [[Frox Fingernail]], [[Lynel Hoof]], [[Light Dragon's Talon]], [[Shard of Light Dragon's Fang]], [[Dinraal's Claw]], [[Farosh's Claw]], [[Naydra's Claw]], [[Shard of Dinraal's Fang]], [[Shard of Farosh's Fang]], and [[Shard of Naydra's Fang]] all double their fuse attack power when fused to arrows.
*Arrows largely use the fuse attack power as displayed, but teeth and claws<ref group=List>A full list of materials which double their fuse attack power when fused to arrows is [[Bokoblin Fang]], [[Horriblin Claw]], [[Moblin Fang]], [[Lizalfos Talon]], [[Boss Bokoblin Fang]], [[Hinox Toenail]], [[Hinox Tooth]], [[Frox Fingernail]], [[Lynel Hoof]], [[Light Dragon's Talon]], [[Dinraal's Claw]], [[Farosh's Claw]], [[Naydra's Claw]], [[Shard of Dinraal's Fang]], [[Shard of Light Dragon's Fang]], [[Shard of Farosh's Fang]], and [[Shard of Naydra's Fang]]</ref> double their fuse attack power when fused to arrows.
*The fuse attack power boosts the shield bash attack power of a shield.
*The fuse attack power boosts the shield bash attack power of a shield.


The fuse attack power also does ''not'' take into account additional properties of either the weapon or fused item. The [[Strong Fusion]] property of Gerudo weapons, for instance, doubles the fuse attack power of any item fused to them; while [[Water Warrior]] on Zora weapons doubles the entire weapon attack power - base, fuse and bonus - but only while wet. It also does include the effect any additional properties, such as elemental properties, which can add additional damage on top of the base number.
The fuse attack power also does ''not'' take into account additional properties of either the weapon or fused item. The [[Strong Fusion]] [[Weapon Trait|trait]] of Gerudo weapons, for instance, doubles the fuse attack power of any item fused to them; while [[Water Warrior]] on Zora weapons doubles the entire weapon attack power - base, fuse and bonus - but only while wet. It also does not include the effect of elemental properties, which can add additional damage to a hit on top of the base number.


{{Listbox|Tears of the Kingdom Materials}}
==Footnotes==
<References group=List />


{{Cat|Tears of the Kingdom Materials}}
{{References}}
{{Cat|Tears of the Kingdom}}
{{Cat|Game Mechanics}}