Weapon Trait: Difference between revisions
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Line 15: | Line 15: | ||
|[[Breaking Point]] | |[[Breaking Point]] | ||
|Double attack power while in “badly damaged” state | |Double attack power while in “badly damaged” state | ||
|align="center"|[[Royal Guard's | |align="center"|[[Royal Guard's Sword]]<br/>[[Royal Guard's Claymore]]<br/>[[Royal Guard's Spear]] | ||
|- | |- | ||
|[[Charge Atk. Stamina Up]] | |[[Charge Atk. Stamina Up]] | ||
Line 23: | Line 23: | ||
|[[Demolisher]] | |[[Demolisher]] | ||
|1.5× damage to rocks, including on the back of [[Talus]] & [[Frox]] and the stone armour of enemies. | |1.5× damage to rocks, including on the back of [[Talus]] & [[Frox]] and the stone armour of enemies. | ||
|align="center"|[[ | |align="center"|[[Cobble Crusher]]<br/>[[Boulder Breaker]] | ||
|- | |- | ||
|[[Desperate Strength]] | |[[Desperate Strength]] | ||
Line 31: | Line 31: | ||
|[[Extra Durable]] | |[[Extra Durable]] | ||
|High durability | |High durability | ||
|align="center"|[[Sturdy | |align="center"|[[Sturdy Wooden Stick]]<br/>[[Sturdy Long Stick]]<br/>[[Sturdy Thick Stick]] | ||
|- | |- | ||
|[[Fuse Recycling]] | |[[Fuse Recycling]] | ||
|Bursting materials attached aren't destroyed on impact | |Bursting materials attached aren't destroyed on impact | ||
|align="center"|[[Forest Dweller's | |align="center"|[[Forest Dweller's Sword]]<br/>[[Forest Dweller's Spear]] | ||
|- | |- | ||
|[[Gloom Toll]] | |[[Gloom Toll]] | ||
|Disables [[Heart Container]]s on attack | |Disables [[Heart Container]]s on attack | ||
|align="center"|[[Gloom | |align="center"|[[Gloom Sword]]<br/>[[Gloom Club]]<br/>[[Gloom Spear]] | ||
|- | |- | ||
|[[Improved Flurry Rush]] | |[[Improved Flurry Rush]] | ||
Line 59: | Line 59: | ||
|[[Strong Fusion]] | |[[Strong Fusion]] | ||
|Doubles [[Fuse Attack Power]] of fusion material, at the cost of reduced durability | |Doubles [[Fuse Attack Power]] of fusion material, at the cost of reduced durability | ||
|align="center"|[[Gerudo | |align="center"|[[Gerudo Scimitar]]<br/>[[Gerudo Claymore]]<br/>[[Gerudo Spear]]<br/>[[Scimitar of the Seven]] | ||
|- | |- | ||
|[[Water Warrior]] | |[[Water Warrior]] | ||
|Doubles attack power when wet | |Doubles attack power when wet | ||
|align="center"|[[ | |align="center"|[[Zora Sword]]<br/>[[Zora Longsword]]<br/>[[Zora Spear]]<br/>[[Lightscale Trident]] | ||
|- | |- | ||
|[[Wind Burst]] | |[[Wind Burst]] |
Revision as of 18:11, May 31, 2024
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Weapon Traits[1] are a game mechanic in Tears of the Kingdom, where some weapons have properties over and above their basic power.
Tears of the Kingdom
Weapon Traits are universal attributes which apply to every weapon of the relevant type, unlike Weapon Bonuses which apply to individual examples. Most are positive, with the exception of Gloom Toll, which disables Heart Containers on use, similar to free Gloom. They apply to both decayed and pristine (✨) weapons.
Only the Weapon Trait of a base weapon applies to a Fused Weapon - e.g., if a Gloom Club is fused to a Soldier's Broadsword, with the latter as the base, the Gloom Toll will not apply, but the Quick Charge trait will.