Weapon Trait: Difference between revisions
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Weapon Traits are universal attributes which apply to every weapon of the relevant type, unlike [[Weapon Bonus]]es which apply to individual examples. Most are positive, with the exception of [[Gloom Toll]], which disables [[Heart Container]]s on use, similar to free [[Gloom]]. They apply to both [[decay]]ed and pristine (✨) weapons. | Weapon Traits are universal attributes which apply to every weapon of the relevant type, unlike [[Weapon Bonus]]es which apply to individual examples. Most are positive, with the exception of [[Gloom Toll]], which disables [[Heart Container]]s on use, similar to free [[Gloom]]. They apply to both [[decay]]ed and pristine (✨) weapons. | ||
Only the Weapon Trait of a base weapon applies to a [[ | Only the Weapon Trait of a base weapon applies to a [[Fused Weapon]] - e.g., if a [[Gloom Club]] is [[fuse]]d to a [[Soldier's Broadsword]], with the latter as the base, the Gloom Toll will not apply, but the [[Quick Charge]] trait will. | ||
===List of Traits== | ===List of Traits=== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
!Name | !Name | ||
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|- | |- | ||
|[[Demolisher]] | |[[Demolisher]] | ||
| | |1.5× damage to rocks, including on the back of [[Talus]] & [[Frox]] and the stone armour of enemies. | ||
|align="center"|[[Boulder Breaker]]<br/>[[Cobble Crusher]] | |align="center"|[[Boulder Breaker]]<br/>[[Cobble Crusher]] | ||
|- | |- | ||
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|- | |- | ||
|[[Fuse Recycling]] | |[[Fuse Recycling]] | ||
|Bursting | |Bursting materials attached aren't destroyed on impact | ||
|align="center"|[[Forest Dweller's Spear]]<br/>[[Forest Dweller's Sword]] | |align="center"|[[Forest Dweller's Spear]]<br/>[[Forest Dweller's Sword]] | ||
|- | |- | ||
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|- | |- | ||
|[[Quick Charge]] | |[[Quick Charge]] | ||
|Halves time needed to prepare a | |Halves time needed to prepare a [[Charge Attack]] | ||
|align="center"|[[Soldier's Broadsword]]<br/>[[Soldier's Spear]] | |align="center"|[[Soldier's Broadsword]]<br/>[[Soldier's Spear]] | ||
|- | |- | ||
|[[Revitalized Sword of Legend]] | |[[Revitalized Sword of Legend]] | ||
| +15 attack power against [[Gloom]]- | | +15 attack power against [[Gloom]]-wreathed enemies<br/>+30 attack power against [[Ganondorf (Tears of the Kingdom)|Ganondorf]] and [[Phantom Ganon (Tears of the Kingdom)|Phantom Ganons]] | ||
|align="center"|[[Master Sword]] | |align="center"|[[Master Sword]] | ||
|- | |- | ||
|[[Strong Fusion]] | |[[Strong Fusion]] | ||
|Doubles [[Fuse Attack Power]] of | |Doubles [[Fuse Attack Power]] of fusion material, at the cost of reduced durability | ||
|align="center"|[[Gerudo Claymore]]<br/>[[Gerudo Scimitar]]<br/>[[Gerudo Spear]]<br/>[[Scimitar of the Seven]] | |align="center"|[[Gerudo Claymore]]<br/>[[Gerudo Scimitar]]<br/>[[Gerudo Spear]]<br/>[[Scimitar of the Seven]] | ||
|- | |- | ||
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|- | |- | ||
|[[Zonaite-Powered]] | |[[Zonaite-Powered]] | ||
| | |Increased base attack power when fused with [[Zonai Device]]s and [[Construct]] parts | ||
|align="center"|[[Zonaite Sword]] (+3)<br/>[[Zonaite Longsword]] (+3)<br/>[[Zonaite Spear]] (+3)<br/>[[Strong Zonaite Sword]] (+5)<br/>[[Strong Zonaite Longsword]] (+5)<br/>[[Strong Zonaite Spear]] (+5)<br/>[[Mighty Zonaite Sword]]<br/>[[Mighty Zonaite Longsword]] (+10)<br/>[[Mighty Zonaite Spear]] (+10) | |align="center"|[[Zonaite Sword]] (+3)<br/>[[Zonaite Longsword]] (+3)<br/>[[Zonaite Spear]] (+3)<br/>[[Strong Zonaite Sword]] (+5)<br/>[[Strong Zonaite Longsword]] (+5)<br/>[[Strong Zonaite Spear]] (+5)<br/>[[Mighty Zonaite Sword]]<br/>[[Mighty Zonaite Longsword]] (+10)<br/>[[Mighty Zonaite Spear]] (+10) | ||
|} | |} |
Revision as of 12:03, May 31, 2024
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Weapon Traits[1] are a game mechanic in Tears of the Kingdom, where some weapons have properties over and above their basic power.
Tears of the Kingdom
Weapon Traits are universal attributes which apply to every weapon of the relevant type, unlike Weapon Bonuses which apply to individual examples. Most are positive, with the exception of Gloom Toll, which disables Heart Containers on use, similar to free Gloom. They apply to both decayed and pristine (✨) weapons.
Only the Weapon Trait of a base weapon applies to a Fused Weapon - e.g., if a Gloom Club is fused to a Soldier's Broadsword, with the latter as the base, the Gloom Toll will not apply, but the Quick Charge trait will.