patroller
17,309
edits
(→Appearances: Merge "Passwords") |
mNo edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
A '''Password''' is a word, or string of characters, that is used for authentication and verification purposes. Passwords are a reoccurring puzzle element in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. | A '''Password''' is a word, or string of characters, that is used for authentication and verification purposes. Passwords are a reoccurring puzzle element in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. | ||
== | ==''Majora's Mask''== | ||
In ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', [[Link (Ocarina of Time)#Majora's Mask|Link]] must get a password from the [[Bombers Secret Society of Justice]]. Their leader, [[Jim (Majora's Mask)|Jim]], gives Link the password to their [[Bombers' Hideout|secret passage]]. The password is randomized and made of five digits. | |||
In ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', [[Link]] must get a password from the [[Bombers Secret Society of Justice]]. Their leader, [[Jim (Majora's Mask)|Jim]], gives Link the password to their [[Bombers' Hideout|secret passage]]. The password is randomized and made of five digits. | |||
As Link is not allowed out of [[Clock Town]] as a [[Deku Scrub]], he must get the code to the passage in order to progress. | As Link is not allowed out of [[Clock Town]] as a [[Deku Scrub]], he must get the code to the passage in order to progress. | ||
Line 10: | Line 9: | ||
Link may acquire the [[Bombers' Notebook]] without having to play hide and seek with Jim and his gang. If Link remembers the five digit password and goes into the Hideout; upon return, Jim is impressed that Link knew the code and gives him the Notebook. | Link may acquire the [[Bombers' Notebook]] without having to play hide and seek with Jim and his gang. If Link remembers the five digit password and goes into the Hideout; upon return, Jim is impressed that Link knew the code and gives him the Notebook. | ||
== | ==''Oracle of Seasons'' & ''Oracle of Ages''== | ||
[[Farore (Oracle)|Farore]] keeps a [[ | [[Farore (Oracle)|Farore]] keeps a book called [[Farore's Memory]] that allows [[Link (Oracle Series)|Link]] to save [[Linked Game]] passwords he hears from various people throughout [[Holodrum]] and [[Labrynna]]. | ||
== | ==''The Wind Waker''== | ||
In ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', Link must know the password which grants access to the [[Pirate Ship]] in [[Windfall Island]]. Link can learn the password by eavesdropping on the [[Tetra's | In ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', [[Link (The Wind Waker)|Link]] must know the password which grants access to the [[Pirate Ship]] in [[Windfall Island]]. Link can learn the password by eavesdropping on the [[Tetra's Pirate Crew|pirates]] in the [[Bomb Shop]]. | ||
== | ==''Breath of the Wild''== | ||
{{stub|section}} | {{stub|section}} | ||
{{cat|Game Mechanics}} | {{cat|Game Mechanics}} |