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==Appearances as a game mechanic== | ==Appearances as a game mechanic== | ||
===''Ocarina of Time''=== | ===''Ocarina of Time''=== | ||
While ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' had its opening sequence take place at night, ''Ocarina of Time'' is the first game to have a rotating day/night sequence. [[Time]] passes only when Link is in open areas such as [[Hyrule Field]] - towns and some other areas remain in the day/night state where Link enters them. | While ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' had its opening sequence take place at night, ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' is the first game to have a rotating day/night sequence. [[Time]] passes only when [[Link (Ocarina of Time)|Link]] is in open areas such as [[Hyrule Field]] - towns and some other areas remain in the day/night state where Link enters them. | ||
Certain NPCs, [[Mini-Game]]s and [[Shop]]s are available only during daytime.{{Unsourced|Which ones?}} | Certain NPCs, [[Mini-Game]]s and [[Shop]]s are available only during daytime.{{Unsourced|Which ones?}} | ||
Link can change day to night and vice-versa by playing the [[Sun's Song]], written by the [[Composer Brothers]]. | |||
===''Majora's Mask''=== | ===''Majora's Mask''=== | ||
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===''Skyward Sword''=== | ===''Skyward Sword''=== | ||
Time does not pass, and day is the only state of most areas in the game. In [[The Sky]] only, Link can change day to night and vice-versa by sleeping in a [[bed]]. | Time does not pass, and day is the only state of most areas in the game. In [[The Sky]] only, [[Link (Skyward Sword)|Link]] can change day to night and vice-versa by sleeping in a [[bed]]. | ||
===''Breath of the Wild''=== | ===''Breath of the Wild''=== |