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Day is the time | {{stub}} | ||
'''Day''' is the time when the sun comes out. Most [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]] games exclusively take place in daylight, but the 3D games in particular make use of the change between day and [[night]] as a game mechanic. | |||
==Appearances as a game mechanic== | |||
===''Ocarina of Time''=== | |||
While ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' had its opening sequence take place at night, ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' is the first game to have a rotating day/night sequence. [[Time]] passes only when [[Link (Ocarina of Time)|Link]] is in open areas such as [[Hyrule Field]] - towns and some other areas remain in the day/night state where Link enters them. | |||
Certain NPCs, [[Mini-Game]]s and [[Shop]]s are available only during daytime.{{Unsourced|Which ones?}} | |||
Link can change day to night and vice-versa by playing the [[Sun's Song]], written by the [[Composer Brothers]]. | |||
===''Majora's Mask''=== | |||
{{Stub|section}} | |||
===''The Wind Waker''=== | |||
{{Stub|section}} | |||
===''Twilight Princess''=== | |||
{{Stub|section}} | |||
===''Skyward Sword''=== | |||
Time does not pass, and day is the only state of most areas in the game. In [[The Sky]] only, [[Link (Skyward Sword)|Link]] can change day to night and vice-versa by sleeping in a [[bed]]. | |||
===''Breath of the Wild''=== | |||
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{{cat|Game Mechanics}} |