Speedrun:A Link to the Past/Any% (NMG, No S+Q)/Escape: Difference between revisions

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When you reach the exit you want to hold a sword charge as you transition to the next screen. This will ensure that you have a fully charged sword when you gain control in the next room. Ideally you want to slash as late as possible because Link moves slower with his sword out. It is possible to slash much closer to the door transition but it loses a lot more time if you are late, so to balance speed and consistency we intentionally go just a little early.
When you reach the exit you want to hold a sword charge as you transition to the next screen. This will ensure that you have a fully charged sword when you gain control in the next room. Ideally you want to slash as late as possible because Link moves slower with his sword out. It is possible to slash much closer to the door transition but it loses a lot more time if you are late, so to balance speed and consistency we intentionally go just a little early.
[[File:green guard spin.png|400px]]
[[File:green guard spin b.png|400px]]
The sword will be fully charged when you enter this room. Many times you can tell where a guard intends to go by where he is looking, but this room is an exception. He will look to the right as you enter and then randomly choose one of four cardinal directions to move.
You should always start the room by getting to this point. If the guard moved '''Down''' or '''Right''' you can spin here and exit. If he moved '''Up''' or '''Left''' as shown here you will need to follow him a bit before spinning.
[[File:2nd key a.png|400px]]
[[File:2nd key b.png|400px]]
[[File:2nd key c.png|400px]]
[[File:2nd key d.png|400px]]
This room contains our first real speedrun trick. I've included this because it is what most players prefer to do, but keep in mind that it only saves about 5-10 frames (about .1 seconds) so it's worth it to do the easier movement which I demonstrate later if you struggle with this.
Start by holding '''Right''' as you enter the room and begin holding '''B''' as soon as Link moves out of the doorway. Move down below the chest, staying as high up as possible and eventually you will poke the Blue Sword Soldier. Continue holding '''Right''' and '''B''' until Link has fully passed the second statue as shown in the third image then release the B button to spin and kill the guard.
Normally when you poke an enemy with the sword, Link will drop the sword after a short amount of time. We get around this by releasing the spin quickly enough and we are able to do the required 3 damage in one quick move.
[[File:2nd key alt.png|400px]]
Alternatively, you can stand here and quickly slash the guard into this corner three times to kill him and it loses very little time. If you move any farther right than this you may accidentally bounce him down instead of to the right which makes things just a bit harder. Just make sure you stay '''ABOVE''' his sword so you don't clink.
[[File:2nd key e.png|400px]]
[[File:2nd key f.png|400px]]
After you have finished off the guard, quickly open the chest to receive the blue [[Boomerang]], mash '''L''' and '''R''' to clear the single text box, and throw the boomerang to the right to collect the key. You can start to exit the room as soon as you throw the boomerang and the key will follow behind.
[[File:green guard spin c.png|400px]]
Nothing much to see here, just exit through the locked door.
[[File:heart room a.png|400px]]
The fastest path through this room is to hold '''Up+Right''' as you descend the stairs, then move '''Up''' when you are below the door.
[[File:short room a.png|400px]]
This room may not look like much but there's a lot going on here. After you descend one of these spiral staircases, Link will have some additional lag in his movement. You can see it if you wait for him to come to a full stop here and then try to move down. You will notice that he stutters a bit. This is known as [[Speedrun:A Link to the Past/Stair Lag|Stair Lag]] and it loses around 7 frames of movement.
To cancel stair lag you simply make sure your first input is a cardinal '''Left''' or '''Right''' movement. Since we are moving left, we can just hold '''Left''' on the D-Pad as Link enters the room and he will start moving at normal speed.
[[File:short room b.png|400px]]
Nudge up to the top wall as you move to the doorway. Wait until Link is aligned with the center of the doorway before moving up. The reason for this is Link moves quite a bit slower if you nudge along the inside of a doorway. This slower movement is known as [[Speedrun:A Link to the Past/Door Drag|Door Drag]] and it is how the game adjusts your position so Link can fit perfectly in the one tile wide doorway. Door drag will lose up to 7 frames depending on how far away from the center of the doorway you are.
These two things are very small details that you would likely never notice, but these small adjustments can add up to many seconds saved over the course of a full run. It's also a good lesson in understanding core [[Speedrun/Game Mechanics|Game Mechanics]].


=== Mini-Boss: Ball and Chain Trooper ===
=== Mini-Boss: Ball and Chain Trooper ===
[[File:bnc a.png|400px]]
[[File:bnc b.png|400px]]
[[File:bnc c.png|400px]]
Hold right as you enter the room to cancel stair lag.
This Green Sword Soldier will randomly choose to move in one of four cardinal directions. If he does not move to the right, you can boomerang him as you walk down. If he does move to the right however, you may choose to quickly slash him twice so he isn't in your way later.
[[File:bnc d.png|400px]]
Grab this pot from the '''Right''' side. It seems like this should be slower but we are actually going out of the way to scroll the camera farther to the right. This camera manipulation will cause the [[Ball and Chain Trooper]] to notice you and start moving closer.
[[File:bnc e.png|400px]]
[[File:bnc f.png|400px]]
[[File:bnc g.png|400px]]
Kill the enemy with the two pots then stand in front of the cell door and use the boomerang as the [[Big Key]] appears. Make sure to collect the key before moving up or you will get a warning message.
[[File:bnc h.png|400px]]
[[File:bnc i.png|400px]]
Move up to the right side of the chest and initiate the conversation with [[Zelda]]. Here you will hear [[Zelda's Lullaby]] for the first time in the series. If you are playing on [[Speedrun:A Link to the Past/JP 1.0|JP 1.0]] you will need to clear 6 text boxes by mashing with all four face buttons. On the final text box shown here, begin mashing '''A''' to clear the text and open the [[Lamp]] chest.
When the '''Lamp''' appears, begin holding '''Down+Right''' as you mash '''L+R''' to clear the final text box. After collecting Zelda and the lamp, exit the room the way you came in.
== Backtracking ==
== Backtracking ==
== Sewers ==
== Sewers ==
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