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<onlyinclude>
<section begin=infobox />{{Infobox|game
{{Game
| name = ''A Link Between Worlds''
|name = Zelda 3DS
| logo = [[File:A Link Between Worlds Logo.png]]
|logo =  
| boxart = [[File:A-Link-Between-Worlds-Box-Art.jpg]]
|boxart = [[File:Nintendo-3DS.jpg|300px]]
| related = ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''<br/>[[The Legend of Zelda: A Link to the Past (GBA)|''A Link to the Past'' (GBA)]]<br/>''[[The Legend of Zelda: Tri Force Heroes|Tri Force Heroes]]''
|release =  
| release [[Nintendo 3DS]] =  
|platform = [[Nintendo 3DS]]
{{Region|na|y=2013|m=11|d=22}}{{Ref|name=na-tweet|[https://twitter.com/NintendoAmerica/status/372742703701696512/photo/1 Nintendo of America Tweet]}}{{Ref|name=NoA-page|[https://web.archive.org/web/20160321145930/http://www.nintendo.com/games/detail/Z6ft-sYy0pxxdkRc-dIxtTH7XHqWVLl9 Nintendo of America Game Page]}}
|developer =  
{{Region|eu|y=2013|m=11|d=22}}{{Ref|source=[https://www.nintendo.co.uk/Games/Nintendo-3DS/The-Legend-of-Zelda-A-Link-Between-Worlds-765381.html A Link Between Worlds UK Official Site]}}
|producer =  
{{Region|au|y=2013|m=11|d=23}}{{Ref|source=[https://www.nintendo.com.au/games/nintendo-3ds/the-legend-of-zelda-a-link-between-worlds A Link Between Worlds Australia Official Site]}}
|director =  
{{Region|jp|y=2013|m=12|d=26}}{{Ref|source=[https://www.nintendo.co.jp/3ds/bzlj/index.html Triforce of the Gods 2 Official Site (Japan)]}}
}}</onlyinclude>
{{Region|kr|y=2014|m=06|d=21}}{{Ref|source=[https://nintendo.co.kr/3DS/software/bzlj/index.html Triforce of the Gods 2 Official Site (Korea)]}}
{{Region|eu|y=2015|m=10|d=16}} (Nintendo Selects){{Ref|source=[https://www.nintendo.co.uk/News/2015/September/Selection-of-Nintendo-3DS-games-to-join-Nintendo-Selects-value-range-on-October-16th-1053681.html Nintendo UK]}}
| developer = [[Nintendo EAD]]
| publisher = [[Nintendo]]
| producer = [[Eiji Aonuma]]
| walkthrough = [[zd:a-link-between-worlds-walkthrough|Text Walkthrough]]
| guides =
[[A Link Between Worlds Bosses|Bosses]]
[[A Link Between Worlds Bottles|Bottles]]
[[A Link Between Worlds Characters|Characters]]
[[A Link Between Worlds Enemies|Enemies]]
[[A Link Between Worlds Maiamai Locations|Maiamais]]
[[A Link Between Worlds Master Ore Locations|Master Ore]]
[[A Link Between Worlds Heart Pieces|Pieces of Heart]]
[[A Link Between Worlds Item Upgrades|Upgrades]]
}}<section end=infobox />


Not much is known about the inevitable next Zelda release on the Nintendo 3DS. Referred to by most fans simply as "Zelda 3DS", there has been much speculation as to what this game could actually be, including rumors such as: More remakes, a sequel to ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' and ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', or a new game in the style of ''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''. Previous rumors about a multiplayer Zelda game{{Unsourced}} somewhat came true with the re-release of ''[[The Legend of Zelda: Four Swords|Four Swords]]'', although that was not strictly a 3DS release. Unless a new Four Swords is in the works or something like it, a new multiplayer Zelda seems out of the question.
{{ZD|[[zd:a-link-between-worlds-walkthrough|''A Link Between Worlds'' Walkthrough]]}}
 
'''''The Legend of Zelda: A Link Between Worlds'' ({{Tt|Zeruda no Densetsu: Kamigami no Toraifōsu 2|ゼルダの伝説 神々のトライフォース2}} — ''The Legend of Zelda: Triforce of the Gods 2'')'''{{Ref|name=jp-tweet|[https://twitter.com/Nintendo/status/324531424780754945 Nintendo Japan tweet]|『ゼルダの伝説 神々のトライフォース2』を、ニンテンドー3DS向けに開発中。2014年初頭発売予定。 (''The Legend of Zelda: Triforce of the Gods 2'' under development for the [[Nintendo 3DS]]. Will be released early 2014.)}}{{Ref|name=jp-e3-detail|[https://web.archive.org/web/20150519053045/http://www.nintendo.co.jp:80/software_lineup/software/zelda2/index.html Japanese E3 page]}} is a new game for the [[Nintendo 3DS]] in the style of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''. Development started in early 2011,{{Ref|name=mygames|[[Interview:MyGames March 11th 2011|MyGames]], March 11th, 2011}}{{Ref|name=gameblog-2011|[[Interview:GameBlog.fr April 21st 2011|Gameblog.fr]], April 21, 2011|I am currently very busy producing a new Zelda, a new Mario and a new Mario Kart on 3DS and a new Pikmin.|[[Shigeru Miyamoto]]}} and the game was released on '''November 22nd, 2013''', just one month after ''[[The Legend of Zelda: The Wind Waker HD|The Wind Waker HD]]''.{{Ref|name=na-tweet}}{{Ref|name=NoA-page}} The game was also released in the [[A Link Between Worlds 3DS XL Limited Edition Bundle]] that included a limited edition gold Nintendo 3DS XL system with a [[Triforce]] on the top and a Black Triforce on the bottom, included with the purchase was a digital copy of ''A Link Between Worlds''. The 3DS Streetpass feature was used to its full potential in this game. If [[Link (A Link Between Worlds)|Link]] happens to walk by someone who has played the game, a version of their character will be sent over to Link's game and turn into a [[Shadow Link]]. Link can then fight this Shadow Link for a bounty, which is essentially a bag of rupees determined by the player when the 3DS Streetpass was being set up.
 
The game uses a top-down perspective and an art style similar to ''A Link to the Past''. It takes advantage of the 3DS to add vertical motion as an important element of the gameplay. In contrast, it also allows Link to become a flat image on a wall to travel in a 2D space a la [[Wikipedia:Flatland|Flatland]]. The bracelet seen on Link's wrist in artwork for ''A Link Between Worlds'' has been confirmed to tie into the image-on-a-wall ability.{{Ref|[https://www.ign.com/articles/2013/09/11/three-things-we-learned-about-zelda-a-link-between-worlds Eiji Aonuma Interview}} The game also changes up the requirement to complete dungeons in specific order, removes helpful companions (instead it features a hint system a la ''Skyward Sword''), and introduces the ability to rent or purchase an item.
 
As of March 31st, 2014, ''A Link Between Worlds'' has sold more than two million copies.{{Ref|https://www.nintendo.co.jp/ir/pdf/2014/140507e.pdf||Nintendo Financial Report}} On October 16, 2015, the game was re-released in Europe as a Nintendo Selects title.
 
==Prologue==
“There is a legend oft told in Hyrule Kingdom. It is the legend of the Triforce, once kept within Hyrule itself. Said to be a gift of the gods, the Triforce could grant a wish of all those who touched it. So of course, many wanted to get their hands on it. Wars were fought for the Triforce. The Royal Family summoned the Seven Sages, who sealed the Triforce in the Sacred Realm. But a thief of notorious repute broke into the Sacred Realm and claimed the Triforce. With its power, he became the Demon King Ganon who sought to dominate all Hyrule.
 
But, just as Ganon had the kingdom in his evil clutches..a legendary hero answered the call of Hyrule's princess. And this hero, wielding the Master Sword, took up a quest to challenge Ganon's might. He joined with the descendents of the Seven Sages to seal the Demon King in darkness. The Triforce was divided into three – its tempting power out of any one person's reach. One part stayed with the Royal Family, while another slipped into Ganon's possession. Legend says that the third part found its home in the heart of the hero eternal. And while legends come to us from the distant past, others have yet to be written..”
 
(Later on in the game, the prologue is expanded)
 
“This gift from the gods, Hyrule's greatest treasure, will grant the wish of any mortal who touches it. The Triforce once stoked greed in the hearts of men. A legendary war was fought to keep it out of evil hands.
 
To end the war for the Triforce, the royal family decided to hide it in the Sacred Realm. They summoned the Seven Sages of legend, who used their power to seal the Triforce away.
 
The Demon King Ganon was once just a thief – until the man broke into the Sacred Realm. There he stole the Triforce and transformed himself. Then he took his evil campaign back to Hyrule.
 
A hero of legend arose from humble beginnings, awoken to his purpose by a princess of Hyrule. With the Master Sword, the blade of evil's bane, he sought the descendents of the Seven Sages. Together they defeated the Demon King Ganon – and sealed him away in darkness.
 
The Triforce was split into three pieces, separated forever. One piece remains with the royal family. Another piece has fallen into the hands of Ganon, sealed away with him. The third piece of the Triforce has vanished, though legend says it is hidden in the spirit of a true hero. It slumbers now somewhere in Hyrule – waiting for the time when the world needs a new hero.”
 
==Gameplay==
''A Link Between Worlds'' added a brand new gameplay mechanic to the ''Legend of Zelda'' series with the [[merge|wall merging]] mechanic. This combines top down and side scrolling gameplay, creating never before puzzle opportunities. This makes it so that Link can get to areas in dungeons and the overworld that are seemingly impossible to reach, by merging into a wall and safely crossing hazards below.
 
==Setting==
Using the same overworld as ''A Link to the Past'', this game presents a new story that occurs hundreds of years after the events of the [[Super Nintendo Entertainment System|SNES]] title,{{Ref|[[Interview:Joystiq April 17th 2013|Joystiq]], April 17, 2013.|From a story perspective there are connections, so it does fall after ''A Link to the Past''. And it's set in the same world[...]|[[Bill Trinen]]}} telling what happens to the characters from that game.{{Unsourced}} It takes place in both [[Hyrule]] as well as the kingdom of [[Lorule]], a realm that is new to the Zelda franchise, though based on the corrupted [[Dark World]] from ''A Link to the Past''.


==Development==
==Development==
[[File:Link-Between-Worlds-Official-Art.png|left|thumb|Early version of artwork from A Link Between Worlds.]]
At the [[The Legend of Zelda 25th Anniversary|25th Anniversary]] Symphony Concert in London, Aonuma told the Portuguese e-zine MyGames{{Ref|[[Interview:MyGames March 11th 2011|MyGames]], March 11th, 2011}} that he was currently working on a new Zelda title for the 3DS, and that it would be an original title, not a remake. [[Shigeru Miyamoto]] mentioned a "new Zelda" he was producing in April 2011.{{Ref|name=gameblog-2011}} Shortly afterward, he expressed interest in seeing the world of ''A Link to the past'' with a layered 3D effect,{{Ref|[[Interview:Observer April 30th 2011|The Observer]], April 30th, 2011|''The Legend of Zelda: Link to the Past'' could be one [adaptation of an older Nintendo game for the 3DS console]. I think it would be good to see that world with a layered 3D effect.}} which suggests that the idea existed at that time but hadn't yet found its way into the development of Zelda 3DS. However, this likely happened shortly afterward, since [[Eiji Aonuma]] was able to give a specific hint that "having 3D will mean something,"{{Ref|[[Interview:Game Informer October 2011|Game Informer]], October 2011|I'll give you one hint, but maybe you won't understand it.  It will be a game in which having 3D will mean something.|[[Eiji Aonuma]]}} showing that a solid vision of the game was in place. Miyamoto further teased ''A Link to the Past'' as a base for a new game in 2012:
{{Quote|I think the answer would be the same if we're talking about just porting, but I think I'd be even more interested in creating something new maybe based on, or starting from, A Link To The Past. I think it's important to bring some really new software.|Miyamoto{{Ref|[[Interview:Edge April 12th 2012|Edge]], April 12th, 2012}}}}
{{clear}}


[[Shigeru Miyamoto|Miyamoto]] did imply in an interview with French website GameBlog.fr that he is working on a new Zelda game, which is likely a 3DS title:
==Characters==


{{Quote|We must understand that our main job is to sell games. So personally I do not play as much as I want. I am currently very busy producing a new Zelda, a new Mario and a new Mario Kart on 3DS and a new Pikmin.|Miyamoto<ref>[[Interview:GameBlog.fr April 21st 2011]]</ref>}}
{{Galbox|A Link Between Worlds Characters}}
However, that quote was translated from Japanese to French to English, so it's difficult to discern how seriously it should be taken. It implies these are all going to be 3DS titles, but it could be just as easily taken to mean only the Mario Kart title is confirmed for the 3DS, and that's not even factoring in potential translation errors. Still, it does seem to suggest full confirmation that a new 3DS Zelda is being worked on by Miyamoto himself.


==Use of 3D in Zelda==
==Dungeons==
''The Legend of Zelda: A Link Between Worlds'' features a total of 12 dungeons throughout both [[Hyrule]] and [[Lorule]]. There are also a number of [[A Link Between Worlds Side Dungeons|side dungeons]]. ''A Link Between Worlds'' also has a brand new mechanic to the Zelda series, it allows the player to tackle the Lorule dungeons in nearly any order they chose. However, the [[Thieves' Hideout]] must be completed before the [[Desert Palace (A Link Between Worlds)|Desert Palace]], as the [[Sand Rod]] is required to gain entrance to the Desert Palace.


On the subject of an original title on the 3DS, [[Eiji Aonuma|Aonuma]] gave GameInformer a response that could indicate that development is already underway:
{{Galbox|A Link Between Worlds Dungeons}}


{{Quote|Of course we've thought about it. I'll give you one hint, but maybe you won't understand it.  It will be a game in which having 3D will mean something.|Aonuma<ref>[[Interview:Game_Informer_October_2011]]</ref>}}
==Items==
''A Link Between Worlds'' introduced a new mechanic where instead of earning each item by going through dungeons, [[Link (A Link Between Worlds)|Link]] has to either rent or buy each item from a "wandering merchant" named [[Ravio]]. Nearly every one of Ravio's items is available to Link from almost the beginning of the game, with the exclusion of the [[Sand Rod]], which is accessible after rescuing [[Osfala]] from the [[Thieves' Hideout]].
{{Galbox|A Link Between Worlds Items}}


==A Link to the Past Remake==
==Bosses and Mini-Bosses==
''A Link Between Worlds'' has bosses that are very similar in appearance and name to the bosses in {{Zelda|lttp|l}}.
{{Galbox|A Link Between Worlds Bosses}}


However, another interesting quote has surfaced, also from Miyamoto:
==Gallery==
{{main|Gallery:A Link Between Worlds}}
{{see also|Gallery:A Link Between Worlds Characters}}
<gallery>
File:Link-Lorule-Hyrule.png|Artwork of [[Hyrule]] and [[Lorule]]
File:The-Master-Sword-Link-Between-Worlds.jpg|The [[Master Sword]]
File:Link-Dungeon-Crawling.jpg|Link dungeon crawling
File:Link-Fighting-Yuga.jpg|[[Link (A Link Between Worlds)|Link]] fighting [[Yuga]]
File:ALBW-Link-Drawing.png|[[Link (A Link Between Worlds)|Link]]
File:Hilda.completestaff.png|[[Hilda]]
File:ALBW-Zelda-Artwork.png|[[Zelda (A Link Between Worlds)|Princess Zelda]]
File:Ravio.png|[[Ravio]]
File:Yuga.png|[[Yuga]]
</gallery>


{{Quote|Are there any plans to adapt other older Nintendo games for the 3DS console?<br><br>Not really. We would like to create more new titles. For example, this year we are making Super Mario 3D, but it's not really a remake of [the Wii's Super Mario] Galaxy. [[The Legend of Zelda: A Link to the Past|The Legend of Zelda: Link to the Past]] could be one of them. I think it would be good to see that world with a layered 3D effect.|Miyamoto<ref>[[Interview:Guardian_April_30th_2011]]</ref>}}
===Alternate box art===
<gallery>
File:Lbwalt.jpg|Alternate box art
File:Lbwselects.jpg|European Nintendo Selects box art
</gallery>


This quote implies that their exact plans for the project are not set in stone. At one point he implies that they want to make new titles, but then he suggests an A Link to the Past remake for the 3DS.
===Screenshots===
{{main|:Category:A Link Between Worlds Screenshot Files}}
<gallery widths="200">
File:Zelda3DS.png
File:Nintendo Direct April 13 Scrn1.png
File:Nintendo Direct April 13 Scrn2.png
File:Nintendo Direct April 13 Scrn3.png
File:Nintendo Direct April 13 Scrn4.png
File:Nintendo Direct April 13 Scrn5.png
File:3DS Zelda scrn01 E3.png
File:3DS Zelda scrn02 E3.png
File:3DS Zelda scrn03 E3.png
File:3DS Zelda scrn04 E3.png
File:3DS Zelda scrn05 E3.png
File:3DS Zelda scrn06 E3.png
File:3DS Zelda scrn07 E3.png
File:3DS Zelda scrn08 E3.png
File:3DS Zelda scrn09 E3.png
File:3DS Zelda scrn10 E3.png
</gallery>


==Majora's Mask 3D==
===Videos===
{{Main|Operation Moonfall}}
{{Youtube|qAluniNRibs|300px|E3 2013 Reveal Trailer}}
At the [[25th Anniversary]] Symphony Concert in London, Aonuma told the Portuguese e-zine MyGames<ref>[[Interview:MyGames_March_11th_2011]]</ref> that he is currently working on a new Zelda title for the 3DS, and that it will be an original title, not a remake.  He didn't feel it was right to release two remakes so close together, but a ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'' remake is still a possibility for the future.  He reiterated this sentiment in a November interview with GamesRadar:
{{Youtube|IcZ8wnPWb4s|300px|[[Nintendo Direct]] announcement featuring<br/>both 3D and 2D platforming}}
{{Quote|I did hear that there's a website here that was launched in North America by some people that are hoping we'll release a 3D version of Majora's Mask. Of course I'm very flattered to hear that so many people are asking for that game, so I hope that at some point in the future hopefully, maybe, we'll be able to do something with it.|Aonuma<ref>[[Interview:GamesRadar_November_9th_2011]]</ref>}}
{{Youtube|U2TtJy9b3xo|300px|August [[Nintendo Direct]]}}
{{Youtube|PL31W_K6qTXThiyCXZajKfAvUEmxvlI4Dy|300|Zelda Dungeon: "Let's Play A Link Between Worlds"}}
{{Clear}}


All in all, exactly what the future for Zelda on the 3DS holds is a mystery. We can only speculate at this point.
{{Clear}}


==References==
{{References}}
<references/>


{{GamesFooter}}
{{GamesFooter}}
{{Cat|Games|A Link Between Worlds}}
{{Cat|A Link Between Worlds}}

Revision as of 02:18, August 8, 2023

A Link Between Worlds
A Link Between Worlds Logo.png
A-Link-Between-Worlds-Box-Art.jpg

Related

Release

Platform

Date

North America November 22, 2013 [1][2]
Europe November 22, 2013 [3]
Australia November 23, 2013 [4]
Japan December 26, 2013 [5]
South Korea June 21, 2014 [6]
Europe October 16, 2015 (Nintendo Selects)[7]

Credits

Developer

Publisher

Producer

Guides

Walkthrough

The Legend of Zelda: A Link Between Worlds (ゼルダの伝説 神々のトライフォース2The Legend of Zelda: Triforce of the Gods 2)[8][9] is a new game for the Nintendo 3DS in the style of A Link to the Past. Development started in early 2011,[10][11] and the game was released on November 22nd, 2013, just one month after The Wind Waker HD.[1][2] The game was also released in the A Link Between Worlds 3DS XL Limited Edition Bundle that included a limited edition gold Nintendo 3DS XL system with a Triforce on the top and a Black Triforce on the bottom, included with the purchase was a digital copy of A Link Between Worlds. The 3DS Streetpass feature was used to its full potential in this game. If Link happens to walk by someone who has played the game, a version of their character will be sent over to Link's game and turn into a Shadow Link. Link can then fight this Shadow Link for a bounty, which is essentially a bag of rupees determined by the player when the 3DS Streetpass was being set up.

The game uses a top-down perspective and an art style similar to A Link to the Past. It takes advantage of the 3DS to add vertical motion as an important element of the gameplay. In contrast, it also allows Link to become a flat image on a wall to travel in a 2D space a la Flatland. The bracelet seen on Link's wrist in artwork for A Link Between Worlds has been confirmed to tie into the image-on-a-wall ability.[12] The game also changes up the requirement to complete dungeons in specific order, removes helpful companions (instead it features a hint system a la Skyward Sword), and introduces the ability to rent or purchase an item.

As of March 31st, 2014, A Link Between Worlds has sold more than two million copies.[13] On October 16, 2015, the game was re-released in Europe as a Nintendo Selects title.

Prologue

“There is a legend oft told in Hyrule Kingdom. It is the legend of the Triforce, once kept within Hyrule itself. Said to be a gift of the gods, the Triforce could grant a wish of all those who touched it. So of course, many wanted to get their hands on it. Wars were fought for the Triforce. The Royal Family summoned the Seven Sages, who sealed the Triforce in the Sacred Realm. But a thief of notorious repute broke into the Sacred Realm and claimed the Triforce. With its power, he became the Demon King Ganon who sought to dominate all Hyrule.

But, just as Ganon had the kingdom in his evil clutches..a legendary hero answered the call of Hyrule's princess. And this hero, wielding the Master Sword, took up a quest to challenge Ganon's might. He joined with the descendents of the Seven Sages to seal the Demon King in darkness. The Triforce was divided into three – its tempting power out of any one person's reach. One part stayed with the Royal Family, while another slipped into Ganon's possession. Legend says that the third part found its home in the heart of the hero eternal. And while legends come to us from the distant past, others have yet to be written..”

(Later on in the game, the prologue is expanded)

“This gift from the gods, Hyrule's greatest treasure, will grant the wish of any mortal who touches it. The Triforce once stoked greed in the hearts of men. A legendary war was fought to keep it out of evil hands.

To end the war for the Triforce, the royal family decided to hide it in the Sacred Realm. They summoned the Seven Sages of legend, who used their power to seal the Triforce away.

The Demon King Ganon was once just a thief – until the man broke into the Sacred Realm. There he stole the Triforce and transformed himself. Then he took his evil campaign back to Hyrule.

A hero of legend arose from humble beginnings, awoken to his purpose by a princess of Hyrule. With the Master Sword, the blade of evil's bane, he sought the descendents of the Seven Sages. Together they defeated the Demon King Ganon – and sealed him away in darkness.

The Triforce was split into three pieces, separated forever. One piece remains with the royal family. Another piece has fallen into the hands of Ganon, sealed away with him. The third piece of the Triforce has vanished, though legend says it is hidden in the spirit of a true hero. It slumbers now somewhere in Hyrule – waiting for the time when the world needs a new hero.”

Gameplay

A Link Between Worlds added a brand new gameplay mechanic to the Legend of Zelda series with the wall merging mechanic. This combines top down and side scrolling gameplay, creating never before puzzle opportunities. This makes it so that Link can get to areas in dungeons and the overworld that are seemingly impossible to reach, by merging into a wall and safely crossing hazards below.

Setting

Using the same overworld as A Link to the Past, this game presents a new story that occurs hundreds of years after the events of the SNES title,[14] telling what happens to the characters from that game.[citation needed] It takes place in both Hyrule as well as the kingdom of Lorule, a realm that is new to the Zelda franchise, though based on the corrupted Dark World from A Link to the Past.

Development

Early version of artwork from A Link Between Worlds.

At the 25th Anniversary Symphony Concert in London, Aonuma told the Portuguese e-zine MyGames[15] that he was currently working on a new Zelda title for the 3DS, and that it would be an original title, not a remake. Shigeru Miyamoto mentioned a "new Zelda" he was producing in April 2011.[11] Shortly afterward, he expressed interest in seeing the world of A Link to the past with a layered 3D effect,[16] which suggests that the idea existed at that time but hadn't yet found its way into the development of Zelda 3DS. However, this likely happened shortly afterward, since Eiji Aonuma was able to give a specific hint that "having 3D will mean something,"[17] showing that a solid vision of the game was in place. Miyamoto further teased A Link to the Past as a base for a new game in 2012:

"I think the answer would be the same if we're talking about just porting, but I think I'd be even more interested in creating something new maybe based on, or starting from, A Link To The Past. I think it's important to bring some really new software."

— Miyamoto[18]

Characters

Dungeons

The Legend of Zelda: A Link Between Worlds features a total of 12 dungeons throughout both Hyrule and Lorule. There are also a number of side dungeons. A Link Between Worlds also has a brand new mechanic to the Zelda series, it allows the player to tackle the Lorule dungeons in nearly any order they chose. However, the Thieves' Hideout must be completed before the Desert Palace, as the Sand Rod is required to gain entrance to the Desert Palace.

Items

A Link Between Worlds introduced a new mechanic where instead of earning each item by going through dungeons, Link has to either rent or buy each item from a "wandering merchant" named Ravio. Nearly every one of Ravio's items is available to Link from almost the beginning of the game, with the exclusion of the Sand Rod, which is accessible after rescuing Osfala from the Thieves' Hideout.

Bosses and Mini-Bosses

A Link Between Worlds has bosses that are very similar in appearance and name to the bosses in A Link to the Past.

Gallery

Main article: Gallery:A Link Between Worlds
See also: Gallery:A Link Between Worlds Characters

Alternate box art

Screenshots

Main article: Category:A Link Between Worlds Screenshot Files

Videos


E3 2013 Reveal Trailer

Nintendo Direct announcement featuring
both 3D and 2D platforming

Zelda Dungeon: "Let's Play A Link Between Worlds"

References

  1. 1.1 1.2 Nintendo of America Tweet
  2. 2.1 2.2 Nintendo of America Game Page
  3. A Link Between Worlds UK Official Site
  4. A Link Between Worlds Australia Official Site
  5. Triforce of the Gods 2 Official Site (Japan)
  6. Triforce of the Gods 2 Official Site (Korea)
  7. Nintendo UK
  8. "『ゼルダの伝説 神々のトライフォース2』を、ニンテンドー3DS向けに開発中。2014年初頭発売予定。 (The Legend of Zelda: Triforce of the Gods 2 under development for the Nintendo 3DS. Will be released early 2014.)", Nintendo Japan tweet
  9. Japanese E3 page
  10. MyGames, March 11th, 2011
  11. 11.1 11.2 "I am currently very busy producing a new Zelda, a new Mario and a new Mario Kart on 3DS and a new Pikmin." — Shigeru Miyamoto, Gameblog.fr, April 21, 2011
  12. Eiji Aonuma Interview
  13. Nintendo Financial Report, https://www.nintendo.co.jp/ir/pdf/2014/140507e.pdf
  14. "From a story perspective there are connections, so it does fall after A Link to the Past. And it's set in the same world[..." — Bill Trinen, Joystiq, April 17, 2013.
  15. MyGames, March 11th, 2011
  16. "The Legend of Zelda: Link to the Past could be one [adaptation of an older Nintendo game for the 3DS console]. I think it would be good to see that world with a layered 3D effect.", The Observer, April 30th, 2011
  17. "I'll give you one hint, but maybe you won't understand it. It will be a game in which having 3D will mean something." — Eiji Aonuma, Game Informer, October 2011
  18. Edge, April 12th, 2012