Interview:Kotaku June 14th 2013: Difference between revisions
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(Created page with "{{Infobox|interview|2013-06-14 | date = June 14, 2013 | interviewee = Eiji Aonuma | interviewer = Kotaku | description = Aonuma describes ''[[The Legend of Zelda: A Link ...") |
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| interviewer = Kotaku | | interviewer = Kotaku | ||
| description = Aonuma describes ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''. | | description = Aonuma describes ''[[The Legend of Zelda: A Link Between Worlds|A Link Between Worlds]]''. | ||
| source = [ | | source = [https://kotaku.com/the-world-of-a-link-to-the-past-has-changed-in-the-new-513424187] | ||
}} | }} | ||
{{Interview/A|Aonuma|It's not a direct sequel in the sense that it's the same [[Link]] and [[Zelda]]. The world is the same and it might be a different generation of Link and Zelda.}} | {{Interview/A|Aonuma|It's not a direct sequel in the sense that it's the same [[Link]] and [[Zelda]]. The world is the same and it might be a different generation of Link and Zelda.}} | ||
{{Interview/A|Aonuma|It's the same world. It's the same space. But in the same way that, over time, the topography can change, there will be some changes. The land will be affected a little bit.<br><br>The dungeons, for the most part, will be in the same place, but inside might change. Now that I say that out loud, it sounds a little strange, but we're making decisions based on what's best for gameplay. We're picking and choosing what we change and what we don't, so players can expect some changes.}} | {{Interview/A|Aonuma|It's the same world. It's the same space. But in the same way that, over time, the topography can change, there will be some changes. The land will be affected a little bit.<br/><br/>The dungeons, for the most part, will be in the same place, but inside might change. Now that I say that out loud, it sounds a little strange, but we're making decisions based on what's best for gameplay. We're picking and choosing what we change and what we don't, so players can expect some changes.}} | ||
{{Interview/A|Aonuma|We've added a dimension [which can take a familiar location and let] players see it in a whole new light.}} | {{Interview/A|Aonuma|We've added a dimension [which can take a familiar location and let] players see it in a whole new light.}} |
Latest revision as of 01:09, July 30, 2023
Kotaku June 14th 2013
Date | June 14, 2013 | |
Interviewee | ||
Interviewer | Kotaku | |
Description | Aonuma describes A Link Between Worlds. | |
Source |
Aonuma: It's not a direct sequel in the sense that it's the same Link and Zelda. The world is the same and it might be a different generation of Link and Zelda.
Aonuma: It's the same world. It's the same space. But in the same way that, over time, the topography can change, there will be some changes. The land will be affected a little bit.
The dungeons, for the most part, will be in the same place, but inside might change. Now that I say that out loud, it sounds a little strange, but we're making decisions based on what's best for gameplay. We're picking and choosing what we change and what we don't, so players can expect some changes.
The dungeons, for the most part, will be in the same place, but inside might change. Now that I say that out loud, it sounds a little strange, but we're making decisions based on what's best for gameplay. We're picking and choosing what we change and what we don't, so players can expect some changes.
Aonuma: We've added a dimension [which can take a familiar location and let] players see it in a whole new light.
[Asked if A Link to the Past's Dark World would be returning—that's the photo negative version of the SNES game's entire map that players could transfer Link to and from—Aonuma playfully shrugged.]