Mountain Town of Darunia: Difference between revisions

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(It was named after the sage in-universe.)
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{{Location
{{Infobox|location
| name    = Mountain Town of Darunia
| image  = [[File:Welcome_to_Darunia.png]]
| image  = [[File:Mountain Town of Darunia.png]]
| game    = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| game    = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| race    = [[Knight of Hyrule]]<br>[[Kidnapped Child]]<br>[[Wise Men|Wise Man]]
| inhab  = [[Healing Lady]]<br/>[[Hylian Knight]]<br/>[[Kidnapped Child's Mother]]<br/>[[Magic Restoring Lady]]<br/>[[Wise Men|Wise Man]]
| item    = [[Reflect Spell]]
| item    = [[Reflect Spell]]<br/>[[Jump Thrust]]
| related =  
| related = [[Kidnapped Child]]<br/>[[Maze Island (The Adventure of Link)|Maze Island]]
}}
}}


The '''Mountain Town of Darunia''' is a town found in northeast [[Hyrule]] amongst the mountains in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. This village contains various skills and secrets. Some of the villagers that Link talks to, mostly women, turn into [[Ache]].
The '''Mountain Town of Darunia''' is a town found in northeast [[Hyrule]] amongst the mountains in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. This village, like the [[Water Town of Saria]], is infested with the [[Ache|Eyes of Ganon]], meaning conversations with common villagers once again are potentially hazardous.


Link can get the [[Reflect Spell]] from the [[Wise Men|Wise Man]] in this town, but only after rescuing a [[Kidnapped Child]] in the [[Maze Island Palace]], and taking it to a woman that will allow Link to enter the man's house.
Speaking to a [[Kidnapped Child's Mother|distressed woman]], [[Link (The Legend of Zelda)#The Adventure of Link|Link]] is told of a [[Kidnapped Child]].{{Ref|AoL|81|[[Kidnapped Child's Mother]]}} A successful rescue will earn him the [[Reflect Spell]], a necessary tool in the [[Maze Island Palace]]. Link also learns of the presence of a [[Hylian Knight]] like the one he encountered in [[Harbor Town of Mido|Mido]].{{Ref|AoL|75}}


Link can also learn the [[Upward Thrust]] from a Knight of Hyrule living in the town. The door to the knight's house, however, is locked, so [[Link]] must use the [[Jump Spell]] to enter from the roof.
Conversing with other inhabitants of Darunia yields a fresh set of clues including a potential solution for the [[River Devil]] south of [[Nabooru]],{{Ref|AoL|74}} and a secret passage within a palace.{{Ref|AoL|77}} Inspecting a table in one of the houses reveals the location of the [[Palace on the Sea]].{{Ref|AoL|79}}


Also, there is a wall that Link can talk to. It contains a secret message that hints to the location of the fifth palace.  
==Notable Inhabitants==
* [[Healing Lady]]
* [[Hylian Knight]]
* [[Kidnapped Child's Mother]]
* [[Magic Restoring Lady]]
* [[Wise Men|Wise Man]]
 
==Obtainable Items==
* [[Reflect Spell]]
* [[Jump Thrust]]
 
===Reflect Spell===
{{Main|Reflect Spell}}
In front of the [[Wise Men|Wise Man]]'s house, Link meets the mother of a kidnapped child, who has been hidden away in [[Maze Island (The Adventure of Link)|Maze Island]]. With the child returned safely, the grateful woman permits Link to see the Wise Man, who teaches him the Reflect Spell.
 
===Jump Thrust===
{{Main|Jump Thrust}}
A boy informs Link that a powerful knight resides somewhere in Darunia. Inspecting the door of a nearby house reveals that someone is inside, but there is no way through.{{Ref|AoL|80}} Undeterred, Link makes his way along the rooftops with the aid of the [[Jump Spell]] and enters the home via the chimney. The knight found inside teaches him [[Jump Thrust]].
 
==Hints==
<gallery>
File:Darunia_Hint_1.png|THE DEVIL DOES NOT LIKE NOISE
File:Darunia_Hint_2.png|A POWERFUL KNIGHT LIVES IN THIS TOWN.
File:Darunia_Hint_3.png|THE PALACE HAS A FALSE WALL
File:Darunia_Hint_4.png|IT IS SAID THE EAST OF NABOORU HAS...
File:Darunia_Hint_5.png|THERE IS SOMEONE BEHIND THE DOOR!
File:Darunia_Hint_6.png|RESCUE THE KIDNAPPED CHILD ON THE ISLAND
</gallery>


==Etymology==
==Etymology==
This town is named after [[Darunia]], a [[Seven Sages|Sage]] in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.<ref>{{Cite|[[Interview:Nintendo Power November 2008|Nintendo Power, November 2008]]|We named them after towns in The Adventure of Link so it would appear that the towns had been named after them.|Eiji Aonuma}}</ref>
This town is named after [[Darunia]], a [[Sage]] in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.{{Ref|[[Interview:Nintendo Power November 2008|Nintendo Power, November 2008]]|We named them after towns in The Adventure of Link so it would appear that the towns had been named after them.|Eiji Aonuma}}
 
{{References}}
 
{{clear}}
{{Listbox|The Adventure of Link|Locations}}


==References==
<references />


{{Cat|The Adventure of Link Locations}}
{{Cat|The Adventure of Link Locations}}

Latest revision as of 22:19, June 20, 2023

The Mountain Town of Darunia is a town found in northeast Hyrule amongst the mountains in The Adventure of Link. This village, like the Water Town of Saria, is infested with the Eyes of Ganon, meaning conversations with common villagers once again are potentially hazardous.

Speaking to a distressed woman, Link is told of a Kidnapped Child.[1] A successful rescue will earn him the Reflect Spell, a necessary tool in the Maze Island Palace. Link also learns of the presence of a Hylian Knight like the one he encountered in Mido.[2]

Conversing with other inhabitants of Darunia yields a fresh set of clues including a potential solution for the River Devil south of Nabooru,[3] and a secret passage within a palace.[4] Inspecting a table in one of the houses reveals the location of the Palace on the Sea.[5]

Notable Inhabitants

Obtainable Items

Reflect Spell

Main article: Reflect Spell

In front of the Wise Man's house, Link meets the mother of a kidnapped child, who has been hidden away in Maze Island. With the child returned safely, the grateful woman permits Link to see the Wise Man, who teaches him the Reflect Spell.

Jump Thrust

Main article: Jump Thrust

A boy informs Link that a powerful knight resides somewhere in Darunia. Inspecting the door of a nearby house reveals that someone is inside, but there is no way through.[6] Undeterred, Link makes his way along the rooftops with the aid of the Jump Spell and enters the home via the chimney. The knight found inside teaches him Jump Thrust.

Hints

Etymology

This town is named after Darunia, a Sage in Ocarina of Time.[7]

References

  1. "RESCUE THE KIDNAPPED CHILD ON THE ISLAND" — Kidnapped Child's Mother, The Adventure of Link.
  2. "A POWERFUL KNIGHT LIVES IN THIS TOWN.", The Adventure of Link.
  3. "THE DEVIL DOES NOT LIKE NOISE", The Adventure of Link.
  4. "THE PALACE HAS A FALSE WALL", The Adventure of Link.
  5. "IT IS SAID THE EAST OF NABOORU HAS...", The Adventure of Link.
  6. "THERE IS SOMEONE BEHIND THE DOOR!", The Adventure of Link.
  7. "We named them after towns in The Adventure of Link so it would appear that the towns had been named after them." — Eiji Aonuma, Nintendo Power, November 2008