Reflect Spell: Difference between revisions

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==Screenshots==
==Gallery==
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<gallery>
File:AOL_Reflect_Before_Sidequest.jpg|The [[Wise Men|Wise Man's]] wife asks Link to save her child.
File:AOL_Reflect_Before_Sidequest.jpg|The [[Wise Men|Wise Man's]] wife asks Link to save her child.
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File:AOL_Reflect_Spell_Active.jpg|Link in combat with the Reflect Spell active
File:AOL_Reflect_Spell_Active.jpg|Link in combat with the Reflect Spell active
</gallery>
</gallery>
{{Cat|The Adventure of Link Items}}
{{Cat|The Adventure of Link Items}}

Revision as of 20:26, January 9, 2013

Template:Item

The Reflect Spell is one of eight spells featured in The Adventure of Link.

The Reflect Spell is primarily used to deflect magic beams fired by Wizzrobes and will also turn away attacks by Doomknockers, Red Ropes, Acheman, Aruroda, Red Lizalfos, and Blue Lizalfos that cannot normally be blocked by Link's shield. Reflect is required to defeat Carock, the boss of the Maze Island Palace.

Obtaining the Spell

Upon reaching the Mountain Town of Darunia, the Wise Man's wife will plead with Link to save her Kidnapped Child. To rescue him, he must find one of the secret caves on Maze Island and defeat the Lizalfos guarding the hostage. Once the rescue is completed, return to the Wise Man's wife and Link will receive his reward.

Spell Cost

Link's Magic Level determines how much the spell costs.

Magic Level Spell Cost Magic Container Cost
1 120 7.5
2 120 7.5
3 80 5
4 48 3
5 40 2.5
6 32 2
7 24 1.5
8 16 1

Gallery