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{{Item
{{Infobox|item
|name = Jump Spell
| image    = [[File:Jump Spell.png|200px]]
|image = [ <br>
| caption = Official artwork
|game =''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
| game     = ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
|location = [[Town of Ruto]]
| location = [[Town of Ruto]]
|uses = Allows [[Link]] to jump twice as high and twice as long
| use      = Jumping twice as high and twice as far
|cost =  
| cost = 48 MP, reduces with level-ups, see [[#Spell Cost|§ Spell Cost]]
|sim =
| related = [[Revali's Gale]]<br/>[[Roc's Feather]]<br/>[[Roc's Cape]]
| type = [[Magic Spell]]
}}
}}


The '''Jump Spell''' is one of eight spells featured in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.  
The '''Jump Spell''' is one of the [[Magic Spell|eight spells]] in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''.


To obtain the Jump Spell, [[Link]] must first obtain a [[Trophy]] in [[Tantari Desert]]. Link must then take this trophy to the young lady in the [[Town of Ruto]] looking for it. She will then allow Link to come into her house, where Link will meet one of the eight [[Wisemen]]. This Wiseman will award Link with the Jump Spell.  
==''The Adventure of Link''==
The Jump Spell allows [[Link (The Legend of Zelda)#The Adventure of Link|Link]] to jump twice as high and far as normal. It is required to pass through the cave that leads to southwestern Hyrule where [[Midoro Palace]] and [[Death Mountain]] are located. The spell will prove essential in other areas that are normally out of reach including otherwise impossible jumps in palaces and to reach the trainers who bestow the [[Down Thrust|Downward Thrust]] and [[Jump Thrust]] techniques.


This spell has multiple uses, and is needed to proceed. It allows Link to jump twice as high, and twice as long, which will allow Link to enter [[Midoro Palace]], as well as many other areas that were once out of reach. This spell costs 48 magic points to cast when Link is level 1, 40 at 2, 32 at levels 3 and 4, 20 at level 5, 16 at level 6, 12 at level 7, and 8 at level 8.
===Obtaining the Spell===
While passing through the [[Town of Ruto]], Link is told that a [[Goriya]] has stolen the town's [[Trophy]]. To reacquire it, Link must travel east to a cave in the [[Tantari Desert]] and defeat the [[Octorok]]s, [[Ache]], and a [[Goriya]] found inside. Upon returning to Ruto with the Trophy in hand, the young woman will allow Link to see the [[Wise Men|Wise Man]] who rewards him with the spell.


===Spell Cost===
Link's Magic Level determines how much the spell costs.


{| class="wikitable"
|-
! Magic Level !! Spell Cost !! Magic Container Cost
|-
| 1 || 48 || 3
|-
| 2 || 40 || 2.5
|-
| 3 || 32 || 2
|-
| 4 || 32 || 2
|-
| 5 || 20 || 1.25
|-
| 6 || 16 || 1
|-
| 7 || 12 || .75
|-
| 8 || 8 || .5
|}


==Gallery==
<gallery>
File:Ruto_Hint_1.png|[[Link (The Legend of Zelda)#The Adventure of Link|Link]] is informed in [[Town of Ruto|Ruto]] that the town's [[Trophy]] has been stolen by a [[Goriya]]
File:AOL_Trophy.png|Link finds the [[Trophy]] in the cave
File:Trophy_Returned.png|Link is allowed to see the [[Wise Men|Wise Man]] after returning the [[Trophy]] to [[Town of Ruto|Ruto]] 
File:Wise_Man_Ruto.png|Link receives the jump spell from the Wise Man in [[Town of Ruto|Ruto]]
File:AOL_Jump_Spell_Active.jpg|Link with the jump spell active
</gallery>
{{Listbox|The Adventure of Link|Items}}


{{Cat|The Adventure of Link Items}}
{{Cat|The Adventure of Link Items}}