Wind Ruins: Difference between revisions

From Zelda Dungeon Wiki
Jump to navigation Jump to search
Want an adless experience? Log in or Create an account.
mNo edit summary
m (Text replacement - "Link" to "Link")
Line 14: Line 14:
Link must fuse [[Gold Kinstone Piece]]s with the [[Mysterious Statue]]s in the south-west corner of the [[Castor Wilds]] to access it. The Ruins themselves feature many of the same enemies; [[Rope]] as well as [[Armos]] populate the area most densely.
Link must fuse [[Gold Kinstone Piece]]s with the [[Mysterious Statue]]s in the south-west corner of the [[Castor Wilds]] to access it. The Ruins themselves feature many of the same enemies; [[Rope]] as well as [[Armos]] populate the area most densely.


The Ruins also play host to the third dungeon in the game, [[Fortress of Winds]], which is where [[Link]] obtains the [[Mole Mitts]] and the [[Ocarina of Wind]].
The Ruins also play host to the third dungeon in the game, [[Fortress of Winds]], which is where [[Link (The Minish Cap)|Link]] obtains the [[Mole Mitts]] and the [[Ocarina of Wind]].


<gallery widths=240 heights=160>
<gallery widths=240 heights=160>

Revision as of 01:36, January 15, 2023

This article is a stub. You can help the Zelda Dungeon Wiki by expanding it.
Wind Ruins
Wind Ruins map - TMC.png
In-game map of the Wind Ruins

Games

Dungeons

Related

The Wind Ruins is a location in The Minish Cap.

Link must fuse Gold Kinstone Pieces with the Mysterious Statues in the south-west corner of the Castor Wilds to access it. The Ruins themselves feature many of the same enemies; Rope as well as Armos populate the area most densely.

The Ruins also play host to the third dungeon in the game, Fortress of Winds, which is where Link obtains the Mole Mitts and the Ocarina of Wind.