Wind Ruins: Difference between revisions
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Link must fuse [[Gold Kinstone Piece]]s with the [[Mysterious Statue]]s in the south-west corner of the [[Castor Wilds]] to access it. The Ruins themselves feature many of the same enemies; [[Rope]] as well as [[Armos]] populate the area most densely. | Link must fuse [[Gold Kinstone Piece]]s with the [[Mysterious Statue]]s in the south-west corner of the [[Castor Wilds]] to access it. The Ruins themselves feature many of the same enemies; [[Rope]] as well as [[Armos]] populate the area most densely. | ||
The Ruins also play host to the third dungeon in the game, [[Fortress of Winds]], which is where [[Link]] obtains the [[Mole Mitts]] and the [[Ocarina of Wind]]. | The Ruins also play host to the third dungeon in the game, [[Fortress of Winds]], which is where [[Link (The Minish Cap)|Link]] obtains the [[Mole Mitts]] and the [[Ocarina of Wind]]. | ||
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Revision as of 01:36, January 15, 2023
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Wind Ruins
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Dungeons | ||
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The Wind Ruins is a location in The Minish Cap.
Link must fuse Gold Kinstone Pieces with the Mysterious Statues in the south-west corner of the Castor Wilds to access it. The Ruins themselves feature many of the same enemies; Rope as well as Armos populate the area most densely.
The Ruins also play host to the third dungeon in the game, Fortress of Winds, which is where Link obtains the Mole Mitts and the Ocarina of Wind.
The entrance to Fortress of Winds, located at the end of the Ruins