Dungeon: Difference between revisions
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''[[The Legend of Zelda]]'' had 9 dungeons in total. All of the dungeons had a lot of rectangle shaped rooms usually filled with enemies, and they all had a compass, a map, and one or more items. They each had a boss, although some of the bosses were recycled. | ''[[The Legend of Zelda]]'' had 9 dungeons in total. All of the dungeons had a lot of rectangle shaped rooms usually filled with enemies, and they all had a compass, a map, and one or more items. They each had a boss, although some of the bosses were recycled. | ||
{{Category:The Legend of Zelda Dungeons}} | |||
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===Zelda II: The Adventure of Link=== | ===Zelda II: The Adventure of Link=== |
Revision as of 19:24, October 25, 2012
Dungeons appear in every single Zelda game in one form or another. Usually going through a dungeon follows a specific pattern: obtain a Map, Compass, and a Boss Key/Big Key in that order, obtaining small keys and a main dungeon item(s) along the way, then defeat a boss using said item, completing the said dungeon. Completing dungeons require puzzle solving and combat. The following is an outline of what dungeons are like in different games.
The Legend of Zelda
The Legend of Zelda had 9 dungeons in total. All of the dungeons had a lot of rectangle shaped rooms usually filled with enemies, and they all had a compass, a map, and one or more items. They each had a boss, although some of the bosses were recycled.
Here is a listing of all of the dungeons found within The Legend of Zelda.
Zelda II: The Adventure of Link
In The Adventure of Link the entirety of the dungeons were side-scrollers. Unlike the Legend of Zelda, this game's small key's were specific to each dungeon. There were no compasses or maps and bosses were rarely recycled. These dungeons also had no Big Keys/Boss Keys. There were a very small amount of mini-bosses in this game. Seven dungeons were in The Adventure of Link.
Parapa Palace
- Main article: Parapa Palace
Midoro Palace
- Main article: Midoro Palace
Island Palace
- Main article: Island Palace
Maze Palace
- Main article: Maze Palace
Ocean Palace
- Main article: Ocean Palace
Hidden Palace
- Main article: Hidden Palace
Great Palace
- Main article: Great Palace
The Legend of Zelda: A Link to the Past
At this time dungeons started to be more linear. In A Link to the Past each dungeon had a specific item which would be used to defeat the boss and get to the next dungeon. Each dungeon also had a Map, Compass, and a Big Key. All keys were specific to each dungeon. There were no side-scrolling segments at all. There were fourteen(?) dungeons in A Link to the Past.
Hyrule Castle
- Main article: Hyrule Castle (A Link to the Past)
Eastern Palace
- Main article: Eastern Palace
Desert Palace
- Main article: Desert Palace
Tower of Hera
- Main article: Tower of Hera
Dark Palace
- Main article: Dark Palace
Swamp Palace
- Main article: Swamp Palace
Skull Woods
- Main article: Skull Woods
Gargoyle's Domain
- Main article: Gargoyle's Domain
Ice Palace
- Main article: Ice Palace
Misery Mire
- Main article: Misery Mire
Turtle Rock
- Main article: Turtle Rock (A Link to the Past)
Ganon's Tower
- Main article: Ganon's Tower (A Link to the Past)
The Legend of Zelda: Link's Awakening
Link's Awakening brought back some side-scrolling to get to different parts of a dungeon, but most gameplay was still played with an overhead view. The Map, Compass and Big Key were back (called a Nightmare's Key in Link's Awakening); the compass had an added feature of beeping whenever a key was in a room Link entered. All keys were specific to their dungeon. Mini-bosses were present, also the bosses (Nightmares) and the mini-bosses were given more personality in this game. In Link's Awakening, there were eight main dungeons
Tail Cave
- Main article: Tail Cave
Bottle Grotto
- Main article: Bottle Grotto
Key Cavern
- Main article: Key Cavern
Angler's Tunnel
- Main article: Angler's Tunnel
Catfish's Maw
- Main article: Catfish's Maw
Face Shrine
- Main article: Face Shrine
Eagle's Tower
- Main article: Eagle's Tower
Turtle Rock
- Main article: Turtle Rock (Link's Awakening)
Wind Fish's Egg
- Main article: Wind Fish's Egg
Color Dungeon
- Main article: Color Dungeon
The Legend of Zelda: Ocarina of Time
As Zelda switched to a 3D perspective of course dungeons shifted to 3D perspective. Ocarina of Time's dungeons are varied and feature very unique puzzles. The Map, Compass, and Boss Key were included, and also an item that was usually required to defeat the boss. Again, keys were specific to each dungeon. There were nine(?) dungeons in Ocarina of Time.
Inside the Deku Tree
- Main article: Inside the Deku Tree
Inside the Deku Tree is the first dungeon in Ocarina of Time. Being the first dungeon, it is obviously very simple and quick. It is entered after the Great Deku Tree told Link about Ganondorf. Link enters as a test to prove he is worthy of being a hero. The boss is Queen Gohma and defeating her rewards Link with a Heart Container. Upon defeating her, The Deku Tree rewards Link with Kokiri's Emerald.
Dodongo's Cavern
- Main article: Dodongo's Cavern
Dodongo's Cavern is the second dungeon in Ocarina of Time. It is more difficult and a bit longer than Inside the Deku Tree, but can still be considered a training dungeon. It is entered after Darunia gives Link the Goron's Bracelet. Link enters to prove to Darunia that he can save them from the Dodongos inhabiting it. The boss is King Dodongo and defeating him rewards Link with another Heart Container. Upon defeating him, Darunia rewards Link with the Goron's Ruby.
Inside Jabu-Jabu's Belly
- Main article: Inside Jabu-Jabu's Belly
Inside Jabu-Jabu's Belly is the third dungeon in Ocarina of Time. It is the first dungeon in the game that is somewhat of a challenge, and is the also the first to feature a Mini-Boss (Big Octo). It is entered after King Zora reads the letter from Ruto explaining that she had been swallowed by Lord Jabu-Jabu. Link enters to save Ruto from what could be a terrible fate. The boss is Barinade and as always, defeating him/her grants Link a Heart Container. Upon defeating the boss, Ruto will give link Zora's Sapphire as an engagement ring since he saved her.
Forest Temple
- Main article: Forest Temple (Ocarina of Time)
The Forest Temple is the first temple in Ocarina of Time, as while as the fourth dungeon overall, and first entered in the future. Being a temple rather than the three previous mini dungeons, it is rather long and difficult. It is entered after Sheik teaches him the Minuet of Forest in the Lost Woods. Link entered it because he heard Saria had gone inside. The boss is Phantom Ganon, the ghost created by Ganondorf himself, and defeating him will, as usual, grant Link a Heart Container. Upon defeating him, Saria will meet Link in the Chamber of the Sages, revealing that she is the Sage of Forest, and give him the Forest Medallion.
Fire Temple
- Main article: Fire Temple (Ocarina of Time)
The Fire Temple is the second of the Adult dungeons, and fifth dungeon overall. Unlike the Forest Temple, the Fire Temple has a miniboss: Flare Dancer. It is entered after Link learns about Volvagia and the missing Gorons, and after Sheik teaches him the Bolero of Fire within Death Mountain Crater. Link enters to save Darunia and the rest of the Gorons from the dragon, who is also the boss of the dungeon. As always, killing him grants Link a Heart Container. Upon killing Volvagia, Link will meet Darunia (who is the sage of fire) to recieve the Fire Medallion.
Water Temple
- Main article: Water Temple
The infamous Water Temple is the third adult dungeon, and also the sixth overall. This temple is widely regarded as the hardest dungeon in the game, do to it's immense size, and the need to change the water level so often. It is entered after completing the mini-dungeon The Ice Cavern and getting the Iron Boots. Link enters it in order to defeat Morpha and save the Zoras who are frozen under ice. This dungeon also features one of the most memorable mini-boss battles in Zelda history: Dark Link. Morpha is the boss, defeating whom grants you another Heart Container. Upon defeating him/her, Ruto will emerge as the Sage of Water, and give Link the Water Medallion.
Shadow Temple
- Main article: Shadow Temple
The Shadow Temple is the fourth adult dungeon, and the seventh overall. It is highly regarded as the creepiest dungeon in Zelda history due to all the references to the living dead (ie: All the ReDeads, Stalfos, and even the miniboss Dead Hand). It is entered after finding the Lens of Truth from the Bottom of the Well. After completing the Water Temple, Link returns to Kakariko Village to find that it is in flames, and Sheik is suspiciously standing in front of the well. Bongo Bongo will be released, and will travel to the Shadow Temple, where Impa had gone to try to seal it again. Link enters it to save Impa and the rest of the villagers from Bongo Bongo. Upon defeating it and getting a Heart Container, Impa will give Link the Shadow Medallion.
Spirit Temple
- Main article: Spirit Temple
The Spirit Temple is the fifth adult dungeon, and the eighth overall. It is quite unique in the way that in order to explore it completely, Link must return in the past. When he does, he will find Nabooru, who will tell him to find the Silver Gauntlets. Upon finding them, he will see her being attacked by Twinrova, Ganondorf's surrogate mothers. After returning in the future, Link will find the Mirror Shield and use it to defeat Twinrova. Upon doing so, Nabooru will awaken as the Sage of Spirit and give Link the Spirit Medallion.
Ganon's Castle
- Main article: Ganon's Castle
What was originally the peaceful Hyrule Castle has been attacked by Ganondorf and turned into Ganon's Castle, the ninth and final dungeon in the game. After the six sages created a rainbow bridge Link can enter this rather frightening looking castle. Inside, there are six barriers that must be destroyed by the Sages, each corresponding to that sage's element (Ex. Shadow, Fire, Light). Once all this is done, Link can climb the long, winding staircase to Ganondorf's lair where Zelda is being held captive. With all three parts of the Triforce in the same room, they can be united, which is what Link fights Ganondorf for. After winning, Ganondorf will use the last of his power to collapse the castle, at which time Link and Zelda must try to escape. Upon doing so, Ganondorf will use the power of the Triforce of Power to transform himself into a large, rather intimidating monster. He will knock away the only weapon able to kill him, the Master Sword, and engage Link in another battle. After knocking him down and retrieving the Master Sword, Link performs the final blow.
Mini Dungeons
(See also: Ice Cavern and Bottom of the Well) There are two mini-dungeons in Ocarina of Time, both of which contain an item important for use in the next Dungeon. They are not full on dungeons, so they do not contain a full boss or heart container.
Ice Cavern
- Main article: Ice Cavern
The Ice Cavern is located in Zora's Fountain, accessible only in the future when everything is frozen. At the end, Link will fight the mini-boss, White Wolfos, and receive the Iron Boots as a prize. Upon getting them, Sheik will appear and teach Link the Serenade of Water.
Bottom of the Well
- Main article: Bottom of the Well
The Bottom of the Well is located in Kakariko Village, right beneath the Kakariko Windmill. After completing the Water Temple, Kakariko Village will be in flames. Sheik will be standing in front of the well waiting for the evil spirit Bongo Bongo to be released. When it is, Sheik will teach Link the Nocturne of Shadow to warp him instantly to the Shadow Temple.
If Link goes into the windmill in the future, and pulls out the Ocarina of Time in front of the windmill guy, he will teach Link the Song of Storms, which apparently some kid played seven years in the past, and messed up the windmill. When Link returns in the past and plays said song, the Well will dry out, at which time Link can enter only in the past.
Within the Well is the second mini-dungeon (and the last), inside of which are many undead creatures. Deep within the dungeon, Link will defeat the extremely creepy Dead Hand, which grants him the Lens of Truth, enabling him to see trick walls and floors in the Shadow Temple.
The Legend of Zelda: Majora's Mask
Dungeons in Majora's Mask were pretty much the same as Ocarina of Time's dungeon (see above). Except to enter the dungeons in Majora's Mask requires a large amount of exposition before each one. There are only four main dungeons in Majora's Mask.
Woodfall Temple
- Main article: Woodfall Temple
The Woodfall Temple is the first dungeon in Majora's Mask. Although the first dungeon in the game, it is rather long. There is a lot that must be done to enter this temple, which include:
- Saving Koume in Southern Swamp
- Taking the free boat cruise to the Deku Palace
- Buying Magic Beans from the Magic Bean Salesman in the Palace gardens
- Sneaking into the monkey's cage via the upper palace gardens, and learning the Sonata of Awakening
- Taking the shortcut to Woodfall, and learning the Song of Soaring from Kaepora Gaebora on the way
- Playing the Sonata of Awakening on the pedestal in the center of Woodfall to make the temple appear
- Entering it using the nearby Deku Flower
At the end of the dungeon, Link will fight Masked Jungle Warrior: Odolwa, the temple boss. Upon defeating him, Link will recieve Odolwa's Remains, and then be taken to the Giant's Sanctuary for the first time, where he learns the Oath to Order.
Snowhead Temple
- Main article: Snowhead Temple
Great Bay Temple
- Main article: Great Bay Temple
Ancient Castle of Ikana
- Main article: Ancient Castle of Ikana
Stone Tower Temple
- Main article: Stone Tower Temple
The Moon
- Main article: Moon
The Legend of Zelda: Oracle of Ages
Snake's Remains
- Main article: Snake's Remains
Poison Moth's Lair
- Main article: Poison Moth's Lair
Dancing Dragon Dungeon
- Main article: Dancing Dragon Dungeon
Unicorn's Cave
- Main article: Unicorn's Cave
Tarm Ruins
- Main article: Tarm Ruins
Explorer's Crypt
- Main article: Explorer's Crypt
Shield Maze (?)
The Legend of Zelda: Oracle of Seasons
Wing Dungeon
- Main article: Wing Dungeon
Moonlit Grotto
- Main article: Moonlit Grotto
Skull Dungeon
- Main article: Skull Dungeon
Crown Dungeon
- Main article: Crown Dungeon
Mermaid's Cave
- Main article: Mermaid's Cave
Jabu-Jabu's Belly
- Main article: Jabu-Jabu's Belly
Ancient Tomb
- Main article: Ancient Tomb
Black Tower
- Main article: Black Tower
The Legend of Zelda: Four Swords
Due to the multiplayer element of Four Swords, dungeons were very different from previous installments. No specific dungeon items, Big Keys, Compasses, or Maps were in the game. They included two segments and a boss battle. There were four dungeons in the original Four Swords plus a training area and ten plus a training area in the anniversary edition.
The Legend of Zelda: The Wind Waker
Forsaken Fortress
- Main article: Forsaken Fortress
Dragon Roost Cavern
- Main article: Dragon Roost Cavern
Forbidden Woods
- Main article: Forbidden Woods
Tower of the Gods
- Main article: Tower of the Gods
Earth Temple
- Main article: Earth Temple (The Wind Waker)
Wind Temple
- Main article: Wind Temple
Ganon's Tower
- Main article: Ganon's Tower
The Legend of Zelda: Four Swords Adventures
The Legend of Zelda: The Minish Cap
Deepwood Shrine
- Main article: Deepwood Shrine
Cave of Flames
- Main article: Cave of Flames
Fortress of Winds
- Main article: Fortress of Winds
Temple of Droplets
- Main article: Temple of Droplets
Royal Crypt
- Main article: Royal Crypt
Cloud Tops
- Main article: Cloud Tops
Palace of Winds
- Main article: Palace of Winds
Elemental Sanctuary
- Main article: Elemental Sanctuary
Dark Hyrule Castle
- Main article: Dark Hyrule Castle
The Legend of Zelda: Twilight Princess
The dungeons in Twilight Princess were almost exactly the same as the ones in Ocarina of Time (see above). There were nine main dungeons in total.
Forest Temple
- Main article: Forest Temple (Twilight Princess)
Goron Mines
- Main article: Goron Mines
Lakebed Temple
- Main article: Lakebed Temple
Arbiter's Grounds
- Main article: Arbiter's Grounds
Snowpeak Ruins
- Main article: Snowpeak Ruins
Temple of Time
- Main article: Temple of Time (Dungeon)
City in the Sky
- Main article: City in the Sky
Palace of Twilight
- Main article: Palace of Twilight
Hyrule Castle
- Main article: Hyrule Castle (Twilight Princess)
The Legend of Zelda: Phantom Hourglass
Temple of Fire
- Main article: Temple of Fire
Temple of Wind
- Main article: Temple of Wind
Temple of Courage
- Main article: Temple of Courage
Ghost Ship
- Main article: Ghost Ship (Phantom Hourglass)
Goron Temple
- Main article: Goron Temple
Temple of Ice
- Main article: Temple of Ice
Maze
Mutoh's Temple
- Main article: Mutoh's Temple
Temple of the Ocean King
- Main article: Temple of the Ocean King
The Legend of Zelda: Spirit Tracks
The dungeons in Spirit Tracks had no Compass or Map, but did have dungeon items and Boss Keys. They had an overhead perspective. There were five main dungeons in total plus the Tower of Spirits.
Forest Temple
- Main article: Forest Temple (Spirit Tracks)
Snow Temple
- Main article: Snow Temple
Ocean Temple
- Main article: Ocean Temple
Fire Temple
- Main article: Fire Temple (Spirit Tracks)
Sand Temple
- Main article: Sand Temple
Dark Realm
- Main article: Dark Realm
Tower of Spirits
- Main article: Tower of Spirits
The Legend of Zelda: Skyward Sword
Skyview Temple
- Main article: Skyview Temple
Earth Temple
- Main article: Earth Temple (Skyward Sword)
Lanayru Mining Facility
- Main article: Lanayru Mining Facility
Ancient Cistern
- Main article: Ancient Cistern
Sandship
- Main article: Sandship
Fire Sanctuary
- Main article: Fire Sanctuary (Skyward Sword)
Sky Keep
- Main article: Sky Keep