The Legend of Zelda: Link's Awakening (Game Boy): Difference between revisions
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Almost a year and a half after the release of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', Nintendo made an on-the-go adventure for the [[Game Boy]] entitled '''''The Legend of Zelda: Link's Awakening'''''. The tone of the game was much more lighthearted compared to the previous games, having the townspeople making comments about how the controls work for the Game Boy, then explaining they have no idea what they're talking about. The game also featured several cameo appearances from other Nintendo games, primarily from the Mario series, including several enemies, such as the [[Goomba]]s, which could be defeated by jumping on them just as in the Mario games. | Almost a year and a half after the release of ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', Nintendo made an on-the-go adventure for the [[Game Boy]] entitled '''''The Legend of Zelda: Link's Awakening'''''. The tone of the game was much more lighthearted compared to the previous games, having the townspeople making comments about how the controls work for the Game Boy, then explaining they have no idea what they're talking about. The game also featured several cameo appearances from other Nintendo games, primarily from the Mario series, including several enemies, such as the [[Goomba]]s, which could be defeated by jumping on them just as in the Mario games. | ||
''Link's Awakening'' begins with [[Link]] being shipwrecked on the island of [[Koholint Island|Koholint]], the only means of his departure being to awaken the mystical, sleeping [[Wind Fish]] on the top of a mountain by collecting the [[Eight Instruments of the Sirens]]. In tackling the dungeons, there are several items, some returning from previous Zelda titles, and some that are quite unique. One of the most notable is the [[Roc's Feather]], which gives Link the ability to jump for the first time in an overhead perspective Zelda game. | ''Link's Awakening'' begins with [[Link (A Link to the Past)#Link's Awakening|Link]] being shipwrecked on the island of [[Koholint Island|Koholint]], the only means of his departure being to awaken the mystical, sleeping [[Wind Fish]] on the top of a mountain by collecting the [[Eight Instruments of the Sirens]]. In tackling the dungeons, there are several items, some returning from previous Zelda titles, and some that are quite unique. One of the most notable is the [[Roc's Feather]], which gives Link the ability to jump for the first time in an overhead perspective Zelda game. | ||
In 1998, the [[The Legend of Zelda: Link's Awakening DX|DX version]] of the game was released for the [[Game Boy Color]], enhancing the game with bright colors as well as adding an optional [[Color Dungeon]], which allowed Link to get one of two special upgrades. | In 1998, the [[The Legend of Zelda: Link's Awakening DX|DX version]] of the game was released for the [[Game Boy Color]], enhancing the game with bright colors as well as adding an optional [[Color Dungeon]], which allowed Link to get one of two special upgrades. | ||
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<gallery widths=160> | <gallery widths=160> | ||
File:Links-Awakening-Scene-Art.png|Link, Marin, [[Tarin]], and the [[Owl]] | File:Links-Awakening-Scene-Art.png|Link, Marin, [[Tarin]], and the [[Owl]] | ||
File:Link-Marin-Shore.png|[[Marin]] finding [[Link]] washed up at shore | File:Link-Marin-Shore.png|[[Marin]] finding [[Link (A Link to the Past)#Link's Awakening|Link]] washed up at shore | ||
File:Koholint-Island.png|[[Koholint Island]] | File:Koholint-Island.png|[[Koholint Island]] | ||
File:LA Link Artwork.png| | File:LA Link Artwork.png|Link | ||
File:Marin2.png|[[Marin]] | File:Marin2.png|[[Marin]] | ||
File:Tarin-Art.png|[[Tarin]] | File:Tarin-Art.png|[[Tarin]] |
Revision as of 09:30, November 29, 2022
- This article is about the 1993 Game Boy game. For the 1998 Game Boy Color game, see Link's Awakening DX. For the 2019 Switch game, see Link's Awakening.
Release | ||
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Platform | Date | |
June 7, 2011 | ||
2019 | ||
Credits | ||
Developer | ||
Publisher | ||
Producer | ||
Director | ||
Guides | ||
Walkthrough | ||
Media | ||
Gallery | ||
Music |
In-depth guide:
Link's Awakening Walkthrough (DX) |
Almost a year and a half after the release of A Link to the Past, Nintendo made an on-the-go adventure for the Game Boy entitled The Legend of Zelda: Link's Awakening. The tone of the game was much more lighthearted compared to the previous games, having the townspeople making comments about how the controls work for the Game Boy, then explaining they have no idea what they're talking about. The game also featured several cameo appearances from other Nintendo games, primarily from the Mario series, including several enemies, such as the Goombas, which could be defeated by jumping on them just as in the Mario games.
Link's Awakening begins with Link being shipwrecked on the island of Koholint, the only means of his departure being to awaken the mystical, sleeping Wind Fish on the top of a mountain by collecting the Eight Instruments of the Sirens. In tackling the dungeons, there are several items, some returning from previous Zelda titles, and some that are quite unique. One of the most notable is the Roc's Feather, which gives Link the ability to jump for the first time in an overhead perspective Zelda game.
In 1998, the DX version of the game was released for the Game Boy Color, enhancing the game with bright colors as well as adding an optional Color Dungeon, which allowed Link to get one of two special upgrades.
In 2019, an HD remake was released for the Nintendo Switch, which radically changes the graphical style of the game to modern standards. It is largely the same gameplay-wise, including most content from the DX version, as well as additional content.
Story
- Main article: Link's Awakening Story
After defeating Ganon in A Link to the Past, Link decides to go on a journey to prepare himself in case such an evil returns. During this journey, Link's ship falls prey to a storm. Link wakes up on the beach of the mysterious island of Koholint, where he must gather eight instruments in order to wake the Wind Fish sleeping atop Mt. Tamaranch and leave the island.
Timeline Placement
This is a continuation of the tale of the Link incarnation from A Link to the Past, Oracle of Seasons, and Oracle of Ages during the Era of Light and Dark. These four games follow a hypothetical ending of Ocarina of Time in which Ganondorf manages to defeat Link, triggering a chain of events leading to the Imprisoning War, the backstory of A Link to the Past. Link's Awakening is followed a few generations later by A Link Between Worlds and a great time later by The Legend of Zelda and The Adventure of Link.
Characters
Enemies
Bosses and Mini-Bosses
Items
Locations
Dungeons
Other media
Gallery
- Main article: Gallery:Link's Awakening
- See also: Gallery:Link's Awakening Bosses, Gallery:Link's Awakening Characters, Gallery:Link's Awakening Enemies, and Gallery:Link's Awakening Mini-Bosses
The Owl
Screenshots
Link waking in bed in Marin and Tarin's House at the start of the game.
Marin at the Mabe Village weathercock
Island map
Videos
Japanese Puppet Commercial
American Down with Zelda Commercial
Intro
Playthrough (No commentary)
See also
External links
- Japanese Official Website (for the release in Game & Watch: The Legend of Zelda)